godot.gen.godot.VisualShaderNodeExpression.kt Maven / Gradle / Ivy
Go to download
Show more of this group Show more artifacts with this name
Show all versions of godot-library-debug Show documentation
Show all versions of godot-library-debug Show documentation
Contains godot api as kotlin classes and jvm cpp interaction code.
// THIS FILE IS GENERATED! DO NOT EDIT IT MANUALLY!
@file:Suppress("PackageDirectoryMismatch", "unused", "FunctionName", "RedundantModalityModifier",
"UNCHECKED_CAST", "JoinDeclarationAndAssignment", "USELESS_CAST",
"RemoveRedundantQualifierName", "NOTHING_TO_INLINE", "NON_FINAL_MEMBER_IN_OBJECT",
"RedundantVisibilityModifier", "RedundantUnitReturnType", "MemberVisibilityCanBePrivate")
package godot
import godot.`annotation`.GodotBaseType
import godot.core.TypeManager
import godot.core.VariantType.NIL
import godot.core.VariantType.STRING
import godot.core.memory.TransferContext
import godot.util.VoidPtr
import kotlin.Boolean
import kotlin.Int
import kotlin.String
import kotlin.Suppress
/**
* A custom visual shader graph expression written in Godot Shading Language.
*
* Custom Godot Shading Language expression, with a custom number of input and output ports.
*
* The provided code is directly injected into the graph's matching shader function (`vertex`, `fragment`, or `light`), so it cannot be used to declare functions, varyings, uniforms, or global constants. See [godot.VisualShaderNodeGlobalExpression] for such global definitions.
*/
@GodotBaseType
public open class VisualShaderNodeExpression : VisualShaderNodeGroupBase() {
/**
* An expression in Godot Shading Language, which will be injected at the start of the graph's matching shader function (`vertex`, `fragment`, or `light`), and thus cannot be used to declare functions, varyings, uniforms, or global constants.
*/
public var expression: String
get() {
TransferContext.writeArguments()
TransferContext.callMethod(rawPtr, MethodBindings.getExpressionPtr, STRING)
return (TransferContext.readReturnValue(STRING, false) as String)
}
set(`value`) {
TransferContext.writeArguments(STRING to value)
TransferContext.callMethod(rawPtr, MethodBindings.setExpressionPtr, NIL)
}
public override fun new(scriptIndex: Int): Boolean {
callConstructor(ENGINECLASS_VISUALSHADERNODEEXPRESSION, scriptIndex)
return true
}
public companion object
internal object MethodBindings {
public val setExpressionPtr: VoidPtr =
TypeManager.getMethodBindPtr("VisualShaderNodeExpression", "set_expression")
public val getExpressionPtr: VoidPtr =
TypeManager.getMethodBindPtr("VisualShaderNodeExpression", "get_expression")
}
}
© 2015 - 2024 Weber Informatics LLC | Privacy Policy