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Contains godot api as kotlin classes and jvm cpp interaction code.
// THIS FILE IS GENERATED! DO NOT EDIT IT MANUALLY!
@file:Suppress("PackageDirectoryMismatch", "unused", "FunctionName", "RedundantModalityModifier",
"UNCHECKED_CAST", "JoinDeclarationAndAssignment", "USELESS_CAST",
"RemoveRedundantQualifierName", "NOTHING_TO_INLINE", "NON_FINAL_MEMBER_IN_OBJECT",
"RedundantVisibilityModifier", "RedundantUnitReturnType", "MemberVisibilityCanBePrivate")
package godot
import godot.`annotation`.GodotBaseType
import kotlin.Int
import kotlin.Suppress
import kotlin.Unit
/**
* A resource to add to an [AnimationNodeBlendTree]. Blends two animations additively based on the
* amount value.
* If the amount is greater than `1.0`, the animation connected to "in" port is blended with the
* amplified animation connected to "add" port.
* If the amount is less than `0.0`, the animation connected to "in" port is blended with the
* inverted animation connected to "add" port.
*/
@GodotBaseType
public open class AnimationNodeAdd2 : AnimationNodeSync() {
public override fun new(scriptIndex: Int): Unit {
callConstructor(ENGINECLASS_ANIMATIONNODEADD2, scriptIndex)
}
public companion object
internal object MethodBindings
}
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