godot.gen.godot.AudioStreamMicrophone.kt Maven / Gradle / Ivy
Go to download
Show more of this group Show more artifacts with this name
Show all versions of godot-library-release Show documentation
Show all versions of godot-library-release Show documentation
Contains godot api as kotlin classes and jvm cpp interaction code.
The newest version!
// THIS FILE IS GENERATED! DO NOT EDIT IT MANUALLY!
@file:Suppress("PackageDirectoryMismatch", "unused", "FunctionName", "RedundantModalityModifier",
"UNCHECKED_CAST", "JoinDeclarationAndAssignment", "USELESS_CAST",
"RemoveRedundantQualifierName", "NOTHING_TO_INLINE", "NON_FINAL_MEMBER_IN_OBJECT",
"RedundantVisibilityModifier", "RedundantUnitReturnType", "MemberVisibilityCanBePrivate")
package godot
import godot.`annotation`.GodotBaseType
import kotlin.Int
import kotlin.Suppress
import kotlin.Unit
/**
* When used directly in an [AudioStreamPlayer] node, [AudioStreamMicrophone] plays back microphone
* input in real-time. This can be used in conjunction with [AudioEffectCapture] to process the data or
* save it.
* **Note:** [ProjectSettings.audio/driver/enableInput] must be `true` for audio input to work. See
* also that setting's description for caveats related to permissions and operating system privacy
* settings.
*/
@GodotBaseType
public open class AudioStreamMicrophone : AudioStream() {
public override fun new(scriptIndex: Int): Unit {
callConstructor(ENGINECLASS_AUDIOSTREAMMICROPHONE, scriptIndex)
}
public companion object
internal object MethodBindings
}