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Contains godot api as kotlin classes and jvm cpp interaction code.
// THIS FILE IS GENERATED! DO NOT EDIT IT MANUALLY!
@file:Suppress("PackageDirectoryMismatch", "unused", "FunctionName", "RedundantModalityModifier",
"UNCHECKED_CAST", "JoinDeclarationAndAssignment", "USELESS_CAST",
"RemoveRedundantQualifierName", "NOTHING_TO_INLINE", "NON_FINAL_MEMBER_IN_OBJECT",
"RedundantVisibilityModifier", "RedundantUnitReturnType", "MemberVisibilityCanBePrivate")
package godot
import godot.MouseButtonMaskValue
import godot.`annotation`.CoreTypeHelper
import godot.`annotation`.CoreTypeLocalCopy
import godot.`annotation`.GodotBaseType
import godot.core.TypeManager
import godot.core.VariantParser.LONG
import godot.core.VariantParser.NIL
import godot.core.VariantParser.VECTOR2
import godot.core.Vector2
import godot.core.memory.TransferContext
import godot.util.VoidPtr
import kotlin.Int
import kotlin.Long
import kotlin.Suppress
import kotlin.Unit
import kotlin.jvm.JvmName
/**
* Stores general information about mouse events.
*/
@GodotBaseType
public open class InputEventMouse internal constructor() : InputEventWithModifiers() {
/**
* The mouse button mask identifier, one of or a bitwise combination of the [MouseButton] button
* masks.
*/
public final inline var buttonMask: MouseButtonMask
@JvmName("buttonMaskProperty")
get() = getButtonMask()
@JvmName("buttonMaskProperty")
set(`value`) {
setButtonMask(value)
}
/**
* When received in [Node.Input] or [Node.UnhandledInput], returns the mouse's position in the
* [Viewport] this [Node] is in using the coordinate system of this [Viewport].
* When received in [Control.GuiInput], returns the mouse's position in the [Control] using the
* local coordinate system of the [Control].
*/
@CoreTypeLocalCopy
public final inline var position: Vector2
@JvmName("positionProperty")
get() = getPosition()
@JvmName("positionProperty")
set(`value`) {
setPosition(value)
}
/**
* When received in [Node.Input] or [Node.UnhandledInput], returns the mouse's position in the
* root [Viewport] using the coordinate system of the root [Viewport].
* When received in [Control.GuiInput], returns the mouse's position in the [CanvasLayer] that the
* [Control] is in using the coordinate system of the [CanvasLayer].
*/
@CoreTypeLocalCopy
public final inline var globalPosition: Vector2
@JvmName("globalPositionProperty")
get() = getGlobalPosition()
@JvmName("globalPositionProperty")
set(`value`) {
setGlobalPosition(value)
}
public override fun new(scriptIndex: Int): Unit {
callConstructor(ENGINECLASS_INPUTEVENTMOUSE, scriptIndex)
}
/**
* When received in [Node.Input] or [Node.UnhandledInput], returns the mouse's position in the
* [Viewport] this [Node] is in using the coordinate system of this [Viewport].
* When received in [Control.GuiInput], returns the mouse's position in the [Control] using the
* local coordinate system of the [Control].
*
* This is a helper function to make dealing with local copies easier.
*
* For more information, see our
* [documentation](https://godot-kotl.in/en/stable/user-guide/api-differences/#core-types).
*
* Allow to directly modify the local copy of the property and assign it back to the Object.
*
* Prefer that over writing:
* ``````
* val myCoreType = inputeventmouse.position
* //Your changes
* inputeventmouse.position = myCoreType
* ``````
*/
@CoreTypeHelper
public final fun positionMutate(block: Vector2.() -> Unit): Vector2 = position.apply{
block(this)
position = this
}
/**
* When received in [Node.Input] or [Node.UnhandledInput], returns the mouse's position in the
* root [Viewport] using the coordinate system of the root [Viewport].
* When received in [Control.GuiInput], returns the mouse's position in the [CanvasLayer] that the
* [Control] is in using the coordinate system of the [CanvasLayer].
*
* This is a helper function to make dealing with local copies easier.
*
* For more information, see our
* [documentation](https://godot-kotl.in/en/stable/user-guide/api-differences/#core-types).
*
* Allow to directly modify the local copy of the property and assign it back to the Object.
*
* Prefer that over writing:
* ``````
* val myCoreType = inputeventmouse.globalPosition
* //Your changes
* inputeventmouse.globalPosition = myCoreType
* ``````
*/
@CoreTypeHelper
public final fun globalPositionMutate(block: Vector2.() -> Unit): Vector2 = globalPosition.apply{
block(this)
globalPosition = this
}
public final fun setButtonMask(buttonMask: MouseButtonMask): Unit {
TransferContext.writeArguments(LONG to buttonMask.flag)
TransferContext.callMethod(rawPtr, MethodBindings.setButtonMaskPtr, NIL)
}
public final fun getButtonMask(): MouseButtonMask {
TransferContext.writeArguments()
TransferContext.callMethod(rawPtr, MethodBindings.getButtonMaskPtr, LONG)
return MouseButtonMaskValue(TransferContext.readReturnValue(LONG) as Long)
}
public final fun setPosition(position: Vector2): Unit {
TransferContext.writeArguments(VECTOR2 to position)
TransferContext.callMethod(rawPtr, MethodBindings.setPositionPtr, NIL)
}
public final fun getPosition(): Vector2 {
TransferContext.writeArguments()
TransferContext.callMethod(rawPtr, MethodBindings.getPositionPtr, VECTOR2)
return (TransferContext.readReturnValue(VECTOR2) as Vector2)
}
public final fun setGlobalPosition(globalPosition: Vector2): Unit {
TransferContext.writeArguments(VECTOR2 to globalPosition)
TransferContext.callMethod(rawPtr, MethodBindings.setGlobalPositionPtr, NIL)
}
public final fun getGlobalPosition(): Vector2 {
TransferContext.writeArguments()
TransferContext.callMethod(rawPtr, MethodBindings.getGlobalPositionPtr, VECTOR2)
return (TransferContext.readReturnValue(VECTOR2) as Vector2)
}
public companion object
internal object MethodBindings {
public val setButtonMaskPtr: VoidPtr =
TypeManager.getMethodBindPtr("InputEventMouse", "set_button_mask", 3950145251)
public val getButtonMaskPtr: VoidPtr =
TypeManager.getMethodBindPtr("InputEventMouse", "get_button_mask", 2512161324)
public val setPositionPtr: VoidPtr =
TypeManager.getMethodBindPtr("InputEventMouse", "set_position", 743155724)
public val getPositionPtr: VoidPtr =
TypeManager.getMethodBindPtr("InputEventMouse", "get_position", 3341600327)
public val setGlobalPositionPtr: VoidPtr =
TypeManager.getMethodBindPtr("InputEventMouse", "set_global_position", 743155724)
public val getGlobalPositionPtr: VoidPtr =
TypeManager.getMethodBindPtr("InputEventMouse", "get_global_position", 3341600327)
}
}
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