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Contains godot api as kotlin classes and jvm cpp interaction code.
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// THIS FILE IS GENERATED! DO NOT EDIT IT MANUALLY!
@file:Suppress("PackageDirectoryMismatch", "unused", "FunctionName", "RedundantModalityModifier",
"UNCHECKED_CAST", "JoinDeclarationAndAssignment", "USELESS_CAST",
"RemoveRedundantQualifierName", "NOTHING_TO_INLINE", "NON_FINAL_MEMBER_IN_OBJECT",
"RedundantVisibilityModifier", "RedundantUnitReturnType", "MemberVisibilityCanBePrivate")
package godot
import godot.`annotation`.GodotBaseType
import kotlin.Int
import kotlin.Suppress
import kotlin.Unit
/**
* This class should be extended by custom lightmapper classes. Lightmappers can then be used with
* [LightmapGI] to provide fast baked global illumination in 3D.
* Godot contains a built-in GPU-based lightmapper [LightmapperRD] that uses compute shaders, but
* custom lightmappers can be implemented by C++ modules.
*/
@GodotBaseType
public open class Lightmapper internal constructor() : RefCounted() {
public override fun new(scriptIndex: Int): Unit {
callConstructor(ENGINECLASS_LIGHTMAPPER, scriptIndex)
}
public companion object
internal object MethodBindings
}