godot.gen.godot.PlaneMesh.kt Maven / Gradle / Ivy
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Contains godot api as kotlin classes and jvm cpp interaction code.
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// THIS FILE IS GENERATED! DO NOT EDIT IT MANUALLY!
@file:Suppress("PackageDirectoryMismatch", "unused", "FunctionName", "RedundantModalityModifier",
"UNCHECKED_CAST", "JoinDeclarationAndAssignment", "USELESS_CAST",
"RemoveRedundantQualifierName", "NOTHING_TO_INLINE", "NON_FINAL_MEMBER_IN_OBJECT",
"RedundantVisibilityModifier", "RedundantUnitReturnType", "MemberVisibilityCanBePrivate")
package godot
import godot.`annotation`.CoreTypeHelper
import godot.`annotation`.CoreTypeLocalCopy
import godot.`annotation`.GodotBaseType
import godot.core.TypeManager
import godot.core.VariantParser.LONG
import godot.core.VariantParser.NIL
import godot.core.VariantParser.VECTOR2
import godot.core.VariantParser.VECTOR3
import godot.core.Vector2
import godot.core.Vector3
import godot.core.memory.TransferContext
import godot.util.VoidPtr
import kotlin.Int
import kotlin.Long
import kotlin.Suppress
import kotlin.Unit
import kotlin.jvm.JvmName
/**
* Class representing a planar [PrimitiveMesh]. This flat mesh does not have a thickness. By
* default, this mesh is aligned on the X and Z axes; this default rotation isn't suited for use with
* billboarded materials. For billboarded materials, change [orientation] to [FACE_Z].
* **Note:** When using a large textured [PlaneMesh] (e.g. as a floor), you may stumble upon UV
* jittering issues depending on the camera angle. To solve this, increase [subdivideDepth] and
* [subdivideWidth] until you no longer notice UV jittering.
*/
@GodotBaseType
public open class PlaneMesh : PrimitiveMesh() {
/**
* Size of the generated plane.
*/
@CoreTypeLocalCopy
public final inline var size: Vector2
@JvmName("sizeProperty")
get() = getSize()
@JvmName("sizeProperty")
set(`value`) {
setSize(value)
}
/**
* Number of subdivision along the X axis.
*/
public final inline var subdivideWidth: Int
@JvmName("subdivideWidthProperty")
get() = getSubdivideWidth()
@JvmName("subdivideWidthProperty")
set(`value`) {
setSubdivideWidth(value)
}
/**
* Number of subdivision along the Z axis.
*/
public final inline var subdivideDepth: Int
@JvmName("subdivideDepthProperty")
get() = getSubdivideDepth()
@JvmName("subdivideDepthProperty")
set(`value`) {
setSubdivideDepth(value)
}
/**
* Offset of the generated plane. Useful for particles.
*/
@CoreTypeLocalCopy
public final inline var centerOffset: Vector3
@JvmName("centerOffsetProperty")
get() = getCenterOffset()
@JvmName("centerOffsetProperty")
set(`value`) {
setCenterOffset(value)
}
/**
* Direction that the [PlaneMesh] is facing. See [Orientation] for options.
*/
public final inline var orientation: Orientation
@JvmName("orientationProperty")
get() = getOrientation()
@JvmName("orientationProperty")
set(`value`) {
setOrientation(value)
}
public override fun new(scriptIndex: Int): Unit {
callConstructor(ENGINECLASS_PLANEMESH, scriptIndex)
}
/**
* Size of the generated plane.
*
* This is a helper function to make dealing with local copies easier.
*
* For more information, see our
* [documentation](https://godot-kotl.in/en/stable/user-guide/api-differences/#core-types).
*
* Allow to directly modify the local copy of the property and assign it back to the Object.
*
* Prefer that over writing:
* ``````
* val myCoreType = planemesh.size
* //Your changes
* planemesh.size = myCoreType
* ``````
*/
@CoreTypeHelper
public final fun sizeMutate(block: Vector2.() -> Unit): Vector2 = size.apply{
block(this)
size = this
}
/**
* Offset of the generated plane. Useful for particles.
*
* This is a helper function to make dealing with local copies easier.
*
* For more information, see our
* [documentation](https://godot-kotl.in/en/stable/user-guide/api-differences/#core-types).
*
* Allow to directly modify the local copy of the property and assign it back to the Object.
*
* Prefer that over writing:
* ``````
* val myCoreType = planemesh.centerOffset
* //Your changes
* planemesh.centerOffset = myCoreType
* ``````
*/
@CoreTypeHelper
public final fun centerOffsetMutate(block: Vector3.() -> Unit): Vector3 = centerOffset.apply{
block(this)
centerOffset = this
}
public final fun setSize(size: Vector2): Unit {
TransferContext.writeArguments(VECTOR2 to size)
TransferContext.callMethod(rawPtr, MethodBindings.setSizePtr, NIL)
}
public final fun getSize(): Vector2 {
TransferContext.writeArguments()
TransferContext.callMethod(rawPtr, MethodBindings.getSizePtr, VECTOR2)
return (TransferContext.readReturnValue(VECTOR2) as Vector2)
}
public final fun setSubdivideWidth(subdivide: Int): Unit {
TransferContext.writeArguments(LONG to subdivide.toLong())
TransferContext.callMethod(rawPtr, MethodBindings.setSubdivideWidthPtr, NIL)
}
public final fun getSubdivideWidth(): Int {
TransferContext.writeArguments()
TransferContext.callMethod(rawPtr, MethodBindings.getSubdivideWidthPtr, LONG)
return (TransferContext.readReturnValue(LONG) as Long).toInt()
}
public final fun setSubdivideDepth(subdivide: Int): Unit {
TransferContext.writeArguments(LONG to subdivide.toLong())
TransferContext.callMethod(rawPtr, MethodBindings.setSubdivideDepthPtr, NIL)
}
public final fun getSubdivideDepth(): Int {
TransferContext.writeArguments()
TransferContext.callMethod(rawPtr, MethodBindings.getSubdivideDepthPtr, LONG)
return (TransferContext.readReturnValue(LONG) as Long).toInt()
}
public final fun setCenterOffset(offset: Vector3): Unit {
TransferContext.writeArguments(VECTOR3 to offset)
TransferContext.callMethod(rawPtr, MethodBindings.setCenterOffsetPtr, NIL)
}
public final fun getCenterOffset(): Vector3 {
TransferContext.writeArguments()
TransferContext.callMethod(rawPtr, MethodBindings.getCenterOffsetPtr, VECTOR3)
return (TransferContext.readReturnValue(VECTOR3) as Vector3)
}
public final fun setOrientation(orientation: Orientation): Unit {
TransferContext.writeArguments(LONG to orientation.id)
TransferContext.callMethod(rawPtr, MethodBindings.setOrientationPtr, NIL)
}
public final fun getOrientation(): Orientation {
TransferContext.writeArguments()
TransferContext.callMethod(rawPtr, MethodBindings.getOrientationPtr, LONG)
return PlaneMesh.Orientation.from(TransferContext.readReturnValue(LONG) as Long)
}
public enum class Orientation(
id: Long,
) {
/**
* [PlaneMesh] will face the positive X-axis.
*/
FACE_X(0),
/**
* [PlaneMesh] will face the positive Y-axis. This matches the behavior of the [PlaneMesh] in
* Godot 3.x.
*/
FACE_Y(1),
/**
* [PlaneMesh] will face the positive Z-axis. This matches the behavior of the QuadMesh in Godot
* 3.x.
*/
FACE_Z(2),
;
public val id: Long
init {
this.id = id
}
public companion object {
public fun from(`value`: Long): Orientation = entries.single { it.id == `value` }
}
}
public companion object
internal object MethodBindings {
public val setSizePtr: VoidPtr =
TypeManager.getMethodBindPtr("PlaneMesh", "set_size", 743155724)
public val getSizePtr: VoidPtr =
TypeManager.getMethodBindPtr("PlaneMesh", "get_size", 3341600327)
public val setSubdivideWidthPtr: VoidPtr =
TypeManager.getMethodBindPtr("PlaneMesh", "set_subdivide_width", 1286410249)
public val getSubdivideWidthPtr: VoidPtr =
TypeManager.getMethodBindPtr("PlaneMesh", "get_subdivide_width", 3905245786)
public val setSubdivideDepthPtr: VoidPtr =
TypeManager.getMethodBindPtr("PlaneMesh", "set_subdivide_depth", 1286410249)
public val getSubdivideDepthPtr: VoidPtr =
TypeManager.getMethodBindPtr("PlaneMesh", "get_subdivide_depth", 3905245786)
public val setCenterOffsetPtr: VoidPtr =
TypeManager.getMethodBindPtr("PlaneMesh", "set_center_offset", 3460891852)
public val getCenterOffsetPtr: VoidPtr =
TypeManager.getMethodBindPtr("PlaneMesh", "get_center_offset", 3360562783)
public val setOrientationPtr: VoidPtr =
TypeManager.getMethodBindPtr("PlaneMesh", "set_orientation", 2751399687)
public val getOrientationPtr: VoidPtr =
TypeManager.getMethodBindPtr("PlaneMesh", "get_orientation", 3227599250)
}
}