godot.gen.godot.VisualShaderNodeStep.kt Maven / Gradle / Ivy
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Contains godot api as kotlin classes and jvm cpp interaction code.
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// THIS FILE IS GENERATED! DO NOT EDIT IT MANUALLY!
@file:Suppress("PackageDirectoryMismatch", "unused", "FunctionName", "RedundantModalityModifier",
"UNCHECKED_CAST", "JoinDeclarationAndAssignment", "USELESS_CAST",
"RemoveRedundantQualifierName", "NOTHING_TO_INLINE", "NON_FINAL_MEMBER_IN_OBJECT",
"RedundantVisibilityModifier", "RedundantUnitReturnType", "MemberVisibilityCanBePrivate")
package godot
import godot.`annotation`.GodotBaseType
import godot.core.TypeManager
import godot.core.VariantParser.LONG
import godot.core.VariantParser.NIL
import godot.core.memory.TransferContext
import godot.util.VoidPtr
import kotlin.Int
import kotlin.Long
import kotlin.Suppress
import kotlin.Unit
import kotlin.jvm.JvmName
/**
* Translates to `step(edge, x)` in the shader language.
* Returns `0.0` if `x` is smaller than `edge` and `1.0` otherwise.
*/
@GodotBaseType
public open class VisualShaderNodeStep : VisualShaderNode() {
/**
* A type of operands and returned value.
*/
public final inline var opType: OpType
@JvmName("opTypeProperty")
get() = getOpType()
@JvmName("opTypeProperty")
set(`value`) {
setOpType(value)
}
public override fun new(scriptIndex: Int): Unit {
callConstructor(ENGINECLASS_VISUALSHADERNODESTEP, scriptIndex)
}
public final fun setOpType(opType: OpType): Unit {
TransferContext.writeArguments(LONG to opType.id)
TransferContext.callMethod(rawPtr, MethodBindings.setOpTypePtr, NIL)
}
public final fun getOpType(): OpType {
TransferContext.writeArguments()
TransferContext.callMethod(rawPtr, MethodBindings.getOpTypePtr, LONG)
return VisualShaderNodeStep.OpType.from(TransferContext.readReturnValue(LONG) as Long)
}
public enum class OpType(
id: Long,
) {
/**
* A floating-point scalar type.
*/
OP_TYPE_SCALAR(0),
/**
* A 2D vector type.
*/
OP_TYPE_VECTOR_2D(1),
/**
* The `x` port uses a 2D vector type, while the `edge` port uses a floating-point scalar type.
*/
OP_TYPE_VECTOR_2D_SCALAR(2),
/**
* A 3D vector type.
*/
OP_TYPE_VECTOR_3D(3),
/**
* The `x` port uses a 3D vector type, while the `edge` port uses a floating-point scalar type.
*/
OP_TYPE_VECTOR_3D_SCALAR(4),
/**
* A 4D vector type.
*/
OP_TYPE_VECTOR_4D(5),
/**
* The `a` and `b` ports use a 4D vector type. The `weight` port uses a scalar type.
*/
OP_TYPE_VECTOR_4D_SCALAR(6),
/**
* Represents the size of the [OpType] enum.
*/
OP_TYPE_MAX(7),
;
public val id: Long
init {
this.id = id
}
public companion object {
public fun from(`value`: Long): OpType = entries.single { it.id == `value` }
}
}
public companion object
internal object MethodBindings {
public val setOpTypePtr: VoidPtr =
TypeManager.getMethodBindPtr("VisualShaderNodeStep", "set_op_type", 715172489)
public val getOpTypePtr: VoidPtr =
TypeManager.getMethodBindPtr("VisualShaderNodeStep", "get_op_type", 3274022781)
}
}