godot.gen.godot.VisualShaderNodeTransformCompose.kt Maven / Gradle / Ivy
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Contains godot api as kotlin classes and jvm cpp interaction code.
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// THIS FILE IS GENERATED! DO NOT EDIT IT MANUALLY!
@file:Suppress("PackageDirectoryMismatch", "unused", "FunctionName", "RedundantModalityModifier",
"UNCHECKED_CAST", "JoinDeclarationAndAssignment", "USELESS_CAST",
"RemoveRedundantQualifierName", "NOTHING_TO_INLINE", "NON_FINAL_MEMBER_IN_OBJECT",
"RedundantVisibilityModifier", "RedundantUnitReturnType", "MemberVisibilityCanBePrivate")
package godot
import godot.`annotation`.GodotBaseType
import kotlin.Int
import kotlin.Suppress
import kotlin.Unit
/**
* Creates a 4×4 transform matrix using four vectors of type `vec3`. Each vector is one row in the
* matrix and the last column is a `vec4(0, 0, 0, 1)`.
*/
@GodotBaseType
public open class VisualShaderNodeTransformCompose : VisualShaderNode() {
public override fun new(scriptIndex: Int): Unit {
callConstructor(ENGINECLASS_VISUALSHADERNODETRANSFORMCOMPOSE, scriptIndex)
}
public companion object
internal object MethodBindings
}