godot.gen.godot.AnimationNodeBlend2.kt Maven / Gradle / Ivy
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Contains godot api as kotlin classes and jvm cpp interaction code.
// THIS FILE IS GENERATED! DO NOT EDIT IT MANUALLY!
@file:Suppress("PackageDirectoryMismatch", "unused", "FunctionName", "RedundantModalityModifier",
"UNCHECKED_CAST", "JoinDeclarationAndAssignment", "USELESS_CAST",
"RemoveRedundantQualifierName", "NOTHING_TO_INLINE", "NON_FINAL_MEMBER_IN_OBJECT",
"RedundantVisibilityModifier", "RedundantUnitReturnType", "MemberVisibilityCanBePrivate")
package godot
import godot.`annotation`.GodotBaseType
import kotlin.Int
import kotlin.Suppress
import kotlin.Unit
/**
* A resource to add to an [AnimationNodeBlendTree]. Blends two animations linearly based on the
* amount value.
* In general, the blend value should be in the `[0.0, 1.0]` range. Values outside of this range can
* blend amplified or inverted animations, however, [AnimationNodeAdd2] works better for this purpose.
*/
@GodotBaseType
public open class AnimationNodeBlend2 : AnimationNodeSync() {
public override fun new(scriptIndex: Int): Unit {
callConstructor(ENGINECLASS_ANIMATIONNODEBLEND2, scriptIndex)
}
public companion object
internal object MethodBindings
}