
godot.gen.godot.AudioEffectEQ10.kt Maven / Gradle / Ivy
// THIS FILE IS GENERATED! DO NOT EDIT IT MANUALLY!
@file:Suppress("PackageDirectoryMismatch", "unused", "FunctionName", "RedundantModalityModifier",
"UNCHECKED_CAST", "JoinDeclarationAndAssignment", "USELESS_CAST",
"RemoveRedundantQualifierName", "NOTHING_TO_INLINE", "NON_FINAL_MEMBER_IN_OBJECT",
"RedundantVisibilityModifier", "RedundantUnitReturnType", "MemberVisibilityCanBePrivate")
package godot
import godot.`annotation`.GodotBaseType
import kotlin.Int
import kotlin.Suppress
import kotlin.Unit
/**
* Frequency bands:
* Band 1: 31 Hz
* Band 2: 62 Hz
* Band 3: 125 Hz
* Band 4: 250 Hz
* Band 5: 500 Hz
* Band 6: 1000 Hz
* Band 7: 2000 Hz
* Band 8: 4000 Hz
* Band 9: 8000 Hz
* Band 10: 16000 Hz
* See also [AudioEffectEQ], [AudioEffectEQ6], [AudioEffectEQ21].
*/
@GodotBaseType
public open class AudioEffectEQ10 : AudioEffectEQ() {
public override fun new(scriptIndex: Int): Unit {
callConstructor(ENGINECLASS_AUDIOEFFECTEQ10, scriptIndex)
}
public companion object
internal object MethodBindings
}
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