godot.gen.godot.CompressedTexture3D.kt Maven / Gradle / Ivy
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Contains godot api as kotlin classes and jvm cpp interaction code.
// THIS FILE IS GENERATED! DO NOT EDIT IT MANUALLY!
@file:Suppress("PackageDirectoryMismatch", "unused", "FunctionName", "RedundantModalityModifier",
"UNCHECKED_CAST", "JoinDeclarationAndAssignment", "USELESS_CAST",
"RemoveRedundantQualifierName", "NOTHING_TO_INLINE", "NON_FINAL_MEMBER_IN_OBJECT",
"RedundantVisibilityModifier", "RedundantUnitReturnType", "MemberVisibilityCanBePrivate")
package godot
import godot.`annotation`.GodotBaseType
import godot.core.TypeManager
import godot.core.VariantParser.LONG
import godot.core.VariantParser.STRING
import godot.core.memory.TransferContext
import godot.util.VoidPtr
import kotlin.Int
import kotlin.Long
import kotlin.String
import kotlin.Suppress
import kotlin.Unit
import kotlin.jvm.JvmName
/**
* [CompressedTexture3D] is the VRAM-compressed counterpart of [ImageTexture3D]. The file extension
* for [CompressedTexture3D] files is `.ctex3d`. This file format is internal to Godot; it is created
* by importing other image formats with the import system.
* [CompressedTexture3D] uses VRAM compression, which allows to reduce memory usage on the GPU when
* rendering the texture. This also improves loading times, as VRAM-compressed textures are faster to
* load compared to textures using lossless compression. VRAM compression can exhibit noticeable
* artifacts and is intended to be used for 3D rendering, not 2D.
* See [Texture3D] for a general description of 3D textures.
*/
@GodotBaseType
public open class CompressedTexture3D : Texture3D() {
/**
* The [CompressedTexture3D]'s file path to a `.ctex3d` file.
*/
public final inline val loadPath: String
@JvmName("loadPathProperty")
get() = getLoadPath()
public override fun new(scriptIndex: Int): Unit {
callConstructor(ENGINECLASS_COMPRESSEDTEXTURE3D, scriptIndex)
}
/**
* Loads the texture from the specified [path].
*/
public final fun load(path: String): Error {
TransferContext.writeArguments(STRING to path)
TransferContext.callMethod(rawPtr, MethodBindings.loadPtr, LONG)
return Error.from(TransferContext.readReturnValue(LONG) as Long)
}
public final fun getLoadPath(): String {
TransferContext.writeArguments()
TransferContext.callMethod(rawPtr, MethodBindings.getLoadPathPtr, STRING)
return (TransferContext.readReturnValue(STRING) as String)
}
public companion object
internal object MethodBindings {
public val loadPtr: VoidPtr =
TypeManager.getMethodBindPtr("CompressedTexture3D", "load", 166001499)
public val getLoadPathPtr: VoidPtr =
TypeManager.getMethodBindPtr("CompressedTexture3D", "get_load_path", 201670096)
}
}