godot.gen.godot.MeshTexture.kt Maven / Gradle / Ivy
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Contains godot api as kotlin classes and jvm cpp interaction code.
// THIS FILE IS GENERATED! DO NOT EDIT IT MANUALLY!
@file:Suppress("PackageDirectoryMismatch", "unused", "FunctionName", "RedundantModalityModifier",
"UNCHECKED_CAST", "JoinDeclarationAndAssignment", "USELESS_CAST",
"RemoveRedundantQualifierName", "NOTHING_TO_INLINE", "NON_FINAL_MEMBER_IN_OBJECT",
"RedundantVisibilityModifier", "RedundantUnitReturnType", "MemberVisibilityCanBePrivate")
package godot
import godot.`annotation`.CoreTypeHelper
import godot.`annotation`.CoreTypeLocalCopy
import godot.`annotation`.GodotBaseType
import godot.core.TypeManager
import godot.core.VariantParser.NIL
import godot.core.VariantParser.OBJECT
import godot.core.VariantParser.VECTOR2
import godot.core.Vector2
import godot.core.memory.TransferContext
import godot.util.VoidPtr
import kotlin.Int
import kotlin.Suppress
import kotlin.Unit
import kotlin.jvm.JvmName
/**
* Simple texture that uses a mesh to draw itself. It's limited because flags can't be changed and
* region drawing is not supported.
*/
@GodotBaseType
public open class MeshTexture : Texture2D() {
/**
* Sets the mesh used to draw. It must be a mesh using 2D vertices.
*/
public final inline var mesh: Mesh?
@JvmName("meshProperty")
get() = getMesh()
@JvmName("meshProperty")
set(`value`) {
setMesh(value)
}
/**
* Sets the base texture that the Mesh will use to draw.
*/
public final inline var baseTexture: Texture2D?
@JvmName("baseTextureProperty")
get() = getBaseTexture()
@JvmName("baseTextureProperty")
set(`value`) {
setBaseTexture(value)
}
/**
* Sets the size of the image, needed for reference.
*/
@CoreTypeLocalCopy
public final inline var imageSize: Vector2
@JvmName("imageSizeProperty")
get() = getImageSize()
@JvmName("imageSizeProperty")
set(`value`) {
setImageSize(value)
}
public override fun new(scriptIndex: Int): Unit {
callConstructor(ENGINECLASS_MESHTEXTURE, scriptIndex)
}
/**
* Sets the size of the image, needed for reference.
*
* This is a helper function to make dealing with local copies easier.
*
* For more information, see our
* [documentation](https://godot-kotl.in/en/stable/user-guide/api-differences/#core-types).
*
* Allow to directly modify the local copy of the property and assign it back to the Object.
*
* Prefer that over writing:
* ``````
* val myCoreType = meshtexture.imageSize
* //Your changes
* meshtexture.imageSize = myCoreType
* ``````
*/
@CoreTypeHelper
public final fun imageSizeMutate(block: Vector2.() -> Unit): Vector2 = imageSize.apply{
block(this)
imageSize = this
}
public final fun setMesh(mesh: Mesh?): Unit {
TransferContext.writeArguments(OBJECT to mesh)
TransferContext.callMethod(rawPtr, MethodBindings.setMeshPtr, NIL)
}
public final fun getMesh(): Mesh? {
TransferContext.writeArguments()
TransferContext.callMethod(rawPtr, MethodBindings.getMeshPtr, OBJECT)
return (TransferContext.readReturnValue(OBJECT) as Mesh?)
}
public final fun setImageSize(size: Vector2): Unit {
TransferContext.writeArguments(VECTOR2 to size)
TransferContext.callMethod(rawPtr, MethodBindings.setImageSizePtr, NIL)
}
public final fun getImageSize(): Vector2 {
TransferContext.writeArguments()
TransferContext.callMethod(rawPtr, MethodBindings.getImageSizePtr, VECTOR2)
return (TransferContext.readReturnValue(VECTOR2) as Vector2)
}
public final fun setBaseTexture(texture: Texture2D?): Unit {
TransferContext.writeArguments(OBJECT to texture)
TransferContext.callMethod(rawPtr, MethodBindings.setBaseTexturePtr, NIL)
}
public final fun getBaseTexture(): Texture2D? {
TransferContext.writeArguments()
TransferContext.callMethod(rawPtr, MethodBindings.getBaseTexturePtr, OBJECT)
return (TransferContext.readReturnValue(OBJECT) as Texture2D?)
}
public companion object
internal object MethodBindings {
public val setMeshPtr: VoidPtr =
TypeManager.getMethodBindPtr("MeshTexture", "set_mesh", 194775623)
public val getMeshPtr: VoidPtr =
TypeManager.getMethodBindPtr("MeshTexture", "get_mesh", 1808005922)
public val setImageSizePtr: VoidPtr =
TypeManager.getMethodBindPtr("MeshTexture", "set_image_size", 743155724)
public val getImageSizePtr: VoidPtr =
TypeManager.getMethodBindPtr("MeshTexture", "get_image_size", 3341600327)
public val setBaseTexturePtr: VoidPtr =
TypeManager.getMethodBindPtr("MeshTexture", "set_base_texture", 4051416890)
public val getBaseTexturePtr: VoidPtr =
TypeManager.getMethodBindPtr("MeshTexture", "get_base_texture", 3635182373)
}
}