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Contains godot api as kotlin classes and jvm cpp interaction code.
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// THIS FILE IS GENERATED! DO NOT EDIT IT MANUALLY!
@file:Suppress("PackageDirectoryMismatch", "unused", "FunctionName", "RedundantModalityModifier",
"UNCHECKED_CAST", "JoinDeclarationAndAssignment", "USELESS_CAST",
"RemoveRedundantQualifierName", "NOTHING_TO_INLINE", "NON_FINAL_MEMBER_IN_OBJECT",
"RedundantVisibilityModifier", "RedundantUnitReturnType", "MemberVisibilityCanBePrivate")
package godot
import godot.`annotation`.GodotBaseType
import kotlin.Int
import kotlin.Suppress
import kotlin.Unit
/**
* This abstract class helps connect the [Node3D] scene with the editor-specific [EditorNode3DGizmo]
* class.
* [Node3DGizmo] by itself has no exposed API, refer to [Node3D.addGizmo] and pass it an
* [EditorNode3DGizmo] instance.
*/
@GodotBaseType
public open class Node3DGizmo internal constructor() : RefCounted() {
public override fun new(scriptIndex: Int): Unit {
callConstructor(ENGINECLASS_NODE3DGIZMO, scriptIndex)
}
public companion object
internal object MethodBindings
}
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