godot.gen.godot.PhysicsShapeQueryParameters3D.kt Maven / Gradle / Ivy
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Contains godot api as kotlin classes and jvm cpp interaction code.
// THIS FILE IS GENERATED! DO NOT EDIT IT MANUALLY!
@file:Suppress("PackageDirectoryMismatch", "unused", "FunctionName", "RedundantModalityModifier",
"UNCHECKED_CAST", "JoinDeclarationAndAssignment", "USELESS_CAST",
"RemoveRedundantQualifierName", "NOTHING_TO_INLINE", "NON_FINAL_MEMBER_IN_OBJECT",
"RedundantVisibilityModifier", "RedundantUnitReturnType", "MemberVisibilityCanBePrivate")
package godot
import godot.`annotation`.CoreTypeHelper
import godot.`annotation`.CoreTypeLocalCopy
import godot.`annotation`.GodotBaseType
import godot.core.RID
import godot.core.Transform3D
import godot.core.TypeManager
import godot.core.VariantArray
import godot.core.VariantParser.ARRAY
import godot.core.VariantParser.BOOL
import godot.core.VariantParser.DOUBLE
import godot.core.VariantParser.LONG
import godot.core.VariantParser.NIL
import godot.core.VariantParser.OBJECT
import godot.core.VariantParser.TRANSFORM3D
import godot.core.VariantParser.VECTOR3
import godot.core.VariantParser._RID
import godot.core.Vector3
import godot.core.memory.TransferContext
import godot.util.VoidPtr
import kotlin.Boolean
import kotlin.Double
import kotlin.Float
import kotlin.Int
import kotlin.Long
import kotlin.Suppress
import kotlin.Unit
import kotlin.jvm.JvmName
/**
* By changing various properties of this object, such as the shape, you can configure the
* parameters for [PhysicsDirectSpaceState3D.intersectShape].
*/
@GodotBaseType
public open class PhysicsShapeQueryParameters3D : RefCounted() {
/**
* The physics layers the query will detect (as a bitmask). By default, all collision layers are
* detected. See
* [url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision
* layers and masks[/url] in the documentation for more information.
*/
public final inline var collisionMask: Long
@JvmName("collisionMaskProperty")
get() = getCollisionMask()
@JvmName("collisionMaskProperty")
set(`value`) {
setCollisionMask(value)
}
/**
* The list of object [RID]s that will be excluded from collisions. Use [CollisionObject3D.getRid]
* to get the [RID] associated with a [CollisionObject3D]-derived node.
* **Note:** The returned array is copied and any changes to it will not update the original
* property value. To update the value you need to modify the returned array, and then assign it to
* the property again.
*/
public final inline var exclude: VariantArray
@JvmName("excludeProperty")
get() = getExclude()
@JvmName("excludeProperty")
set(`value`) {
setExclude(value)
}
/**
* The collision margin for the shape.
*/
public final inline var margin: Float
@JvmName("marginProperty")
get() = getMargin()
@JvmName("marginProperty")
set(`value`) {
setMargin(value)
}
/**
* The motion of the shape being queried for.
*/
@CoreTypeLocalCopy
public final inline var motion: Vector3
@JvmName("motionProperty")
get() = getMotion()
@JvmName("motionProperty")
set(`value`) {
setMotion(value)
}
/**
* The [Shape3D] that will be used for collision/intersection queries. This stores the actual
* reference which avoids the shape to be released while being used for queries, so always prefer
* using this over [shapeRid].
*/
public final inline var shape: Resource?
@JvmName("shapeProperty")
get() = getShape()
@JvmName("shapeProperty")
set(`value`) {
setShape(value)
}
/**
* The queried shape's [RID] that will be used for collision/intersection queries. Use this over
* [shape] if you want to optimize for performance using the Servers API:
*
* gdscript:
* ```gdscript
* var shape_rid = PhysicsServer3D.shape_create(PhysicsServer3D.SHAPE_SPHERE)
* var radius = 2.0
* PhysicsServer3D.shape_set_data(shape_rid, radius)
*
* var params = PhysicsShapeQueryParameters3D.new()
* params.shape_rid = shape_rid
*
* # Execute physics queries here...
*
* # Release the shape when done with physics queries.
* PhysicsServer3D.free_rid(shape_rid)
* ```
* csharp:
* ```csharp
* RID shapeRid = PhysicsServer3D.ShapeCreate(PhysicsServer3D.ShapeType.Sphere);
* float radius = 2.0f;
* PhysicsServer3D.ShapeSetData(shapeRid, radius);
*
* var params = new PhysicsShapeQueryParameters3D();
* params.ShapeRid = shapeRid;
*
* // Execute physics queries here...
*
* // Release the shape when done with physics queries.
* PhysicsServer3D.FreeRid(shapeRid);
* ```
*/
public final inline var shapeRid: RID
@JvmName("shapeRidProperty")
get() = getShapeRid()
@JvmName("shapeRidProperty")
set(`value`) {
setShapeRid(value)
}
/**
* The queried shape's transform matrix.
*/
@CoreTypeLocalCopy
public final inline var transform: Transform3D
@JvmName("transformProperty")
get() = getTransform()
@JvmName("transformProperty")
set(`value`) {
setTransform(value)
}
/**
* If `true`, the query will take [PhysicsBody3D]s into account.
*/
public final inline var collideWithBodies: Boolean
@JvmName("collideWithBodiesProperty")
get() = isCollideWithBodiesEnabled()
@JvmName("collideWithBodiesProperty")
set(`value`) {
setCollideWithBodies(value)
}
/**
* If `true`, the query will take [Area3D]s into account.
*/
public final inline var collideWithAreas: Boolean
@JvmName("collideWithAreasProperty")
get() = isCollideWithAreasEnabled()
@JvmName("collideWithAreasProperty")
set(`value`) {
setCollideWithAreas(value)
}
public override fun new(scriptIndex: Int): Unit {
callConstructor(ENGINECLASS_PHYSICSSHAPEQUERYPARAMETERS3D, scriptIndex)
}
/**
* The motion of the shape being queried for.
*
* This is a helper function to make dealing with local copies easier.
*
* For more information, see our
* [documentation](https://godot-kotl.in/en/stable/user-guide/api-differences/#core-types).
*
* Allow to directly modify the local copy of the property and assign it back to the Object.
*
* Prefer that over writing:
* ``````
* val myCoreType = physicsshapequeryparameters3d.motion
* //Your changes
* physicsshapequeryparameters3d.motion = myCoreType
* ``````
*/
@CoreTypeHelper
public final fun motionMutate(block: Vector3.() -> Unit): Vector3 = motion.apply{
block(this)
motion = this
}
/**
* The queried shape's transform matrix.
*
* This is a helper function to make dealing with local copies easier.
*
* For more information, see our
* [documentation](https://godot-kotl.in/en/stable/user-guide/api-differences/#core-types).
*
* Allow to directly modify the local copy of the property and assign it back to the Object.
*
* Prefer that over writing:
* ``````
* val myCoreType = physicsshapequeryparameters3d.transform
* //Your changes
* physicsshapequeryparameters3d.transform = myCoreType
* ``````
*/
@CoreTypeHelper
public final fun transformMutate(block: Transform3D.() -> Unit): Transform3D = transform.apply{
block(this)
transform = this
}
public final fun setShape(shape: Resource?): Unit {
TransferContext.writeArguments(OBJECT to shape)
TransferContext.callMethod(rawPtr, MethodBindings.setShapePtr, NIL)
}
public final fun getShape(): Resource? {
TransferContext.writeArguments()
TransferContext.callMethod(rawPtr, MethodBindings.getShapePtr, OBJECT)
return (TransferContext.readReturnValue(OBJECT) as Resource?)
}
public final fun setShapeRid(shape: RID): Unit {
TransferContext.writeArguments(_RID to shape)
TransferContext.callMethod(rawPtr, MethodBindings.setShapeRidPtr, NIL)
}
public final fun getShapeRid(): RID {
TransferContext.writeArguments()
TransferContext.callMethod(rawPtr, MethodBindings.getShapeRidPtr, _RID)
return (TransferContext.readReturnValue(_RID) as RID)
}
public final fun setTransform(transform: Transform3D): Unit {
TransferContext.writeArguments(TRANSFORM3D to transform)
TransferContext.callMethod(rawPtr, MethodBindings.setTransformPtr, NIL)
}
public final fun getTransform(): Transform3D {
TransferContext.writeArguments()
TransferContext.callMethod(rawPtr, MethodBindings.getTransformPtr, TRANSFORM3D)
return (TransferContext.readReturnValue(TRANSFORM3D) as Transform3D)
}
public final fun setMotion(motion: Vector3): Unit {
TransferContext.writeArguments(VECTOR3 to motion)
TransferContext.callMethod(rawPtr, MethodBindings.setMotionPtr, NIL)
}
public final fun getMotion(): Vector3 {
TransferContext.writeArguments()
TransferContext.callMethod(rawPtr, MethodBindings.getMotionPtr, VECTOR3)
return (TransferContext.readReturnValue(VECTOR3) as Vector3)
}
public final fun setMargin(margin: Float): Unit {
TransferContext.writeArguments(DOUBLE to margin.toDouble())
TransferContext.callMethod(rawPtr, MethodBindings.setMarginPtr, NIL)
}
public final fun getMargin(): Float {
TransferContext.writeArguments()
TransferContext.callMethod(rawPtr, MethodBindings.getMarginPtr, DOUBLE)
return (TransferContext.readReturnValue(DOUBLE) as Double).toFloat()
}
public final fun setCollisionMask(collisionMask: Long): Unit {
TransferContext.writeArguments(LONG to collisionMask)
TransferContext.callMethod(rawPtr, MethodBindings.setCollisionMaskPtr, NIL)
}
public final fun getCollisionMask(): Long {
TransferContext.writeArguments()
TransferContext.callMethod(rawPtr, MethodBindings.getCollisionMaskPtr, LONG)
return (TransferContext.readReturnValue(LONG) as Long)
}
public final fun setExclude(exclude: VariantArray): Unit {
TransferContext.writeArguments(ARRAY to exclude)
TransferContext.callMethod(rawPtr, MethodBindings.setExcludePtr, NIL)
}
public final fun getExclude(): VariantArray {
TransferContext.writeArguments()
TransferContext.callMethod(rawPtr, MethodBindings.getExcludePtr, ARRAY)
return (TransferContext.readReturnValue(ARRAY) as VariantArray)
}
public final fun setCollideWithBodies(enable: Boolean): Unit {
TransferContext.writeArguments(BOOL to enable)
TransferContext.callMethod(rawPtr, MethodBindings.setCollideWithBodiesPtr, NIL)
}
public final fun isCollideWithBodiesEnabled(): Boolean {
TransferContext.writeArguments()
TransferContext.callMethod(rawPtr, MethodBindings.isCollideWithBodiesEnabledPtr, BOOL)
return (TransferContext.readReturnValue(BOOL) as Boolean)
}
public final fun setCollideWithAreas(enable: Boolean): Unit {
TransferContext.writeArguments(BOOL to enable)
TransferContext.callMethod(rawPtr, MethodBindings.setCollideWithAreasPtr, NIL)
}
public final fun isCollideWithAreasEnabled(): Boolean {
TransferContext.writeArguments()
TransferContext.callMethod(rawPtr, MethodBindings.isCollideWithAreasEnabledPtr, BOOL)
return (TransferContext.readReturnValue(BOOL) as Boolean)
}
public companion object
internal object MethodBindings {
public val setShapePtr: VoidPtr =
TypeManager.getMethodBindPtr("PhysicsShapeQueryParameters3D", "set_shape", 968641751)
public val getShapePtr: VoidPtr =
TypeManager.getMethodBindPtr("PhysicsShapeQueryParameters3D", "get_shape", 121922552)
public val setShapeRidPtr: VoidPtr =
TypeManager.getMethodBindPtr("PhysicsShapeQueryParameters3D", "set_shape_rid", 2722037293)
public val getShapeRidPtr: VoidPtr =
TypeManager.getMethodBindPtr("PhysicsShapeQueryParameters3D", "get_shape_rid", 2944877500)
public val setTransformPtr: VoidPtr =
TypeManager.getMethodBindPtr("PhysicsShapeQueryParameters3D", "set_transform", 2952846383)
public val getTransformPtr: VoidPtr =
TypeManager.getMethodBindPtr("PhysicsShapeQueryParameters3D", "get_transform", 3229777777)
public val setMotionPtr: VoidPtr =
TypeManager.getMethodBindPtr("PhysicsShapeQueryParameters3D", "set_motion", 3460891852)
public val getMotionPtr: VoidPtr =
TypeManager.getMethodBindPtr("PhysicsShapeQueryParameters3D", "get_motion", 3360562783)
public val setMarginPtr: VoidPtr =
TypeManager.getMethodBindPtr("PhysicsShapeQueryParameters3D", "set_margin", 373806689)
public val getMarginPtr: VoidPtr =
TypeManager.getMethodBindPtr("PhysicsShapeQueryParameters3D", "get_margin", 1740695150)
public val setCollisionMaskPtr: VoidPtr =
TypeManager.getMethodBindPtr("PhysicsShapeQueryParameters3D", "set_collision_mask", 1286410249)
public val getCollisionMaskPtr: VoidPtr =
TypeManager.getMethodBindPtr("PhysicsShapeQueryParameters3D", "get_collision_mask", 3905245786)
public val setExcludePtr: VoidPtr =
TypeManager.getMethodBindPtr("PhysicsShapeQueryParameters3D", "set_exclude", 381264803)
public val getExcludePtr: VoidPtr =
TypeManager.getMethodBindPtr("PhysicsShapeQueryParameters3D", "get_exclude", 3995934104)
public val setCollideWithBodiesPtr: VoidPtr =
TypeManager.getMethodBindPtr("PhysicsShapeQueryParameters3D", "set_collide_with_bodies", 2586408642)
public val isCollideWithBodiesEnabledPtr: VoidPtr =
TypeManager.getMethodBindPtr("PhysicsShapeQueryParameters3D", "is_collide_with_bodies_enabled", 36873697)
public val setCollideWithAreasPtr: VoidPtr =
TypeManager.getMethodBindPtr("PhysicsShapeQueryParameters3D", "set_collide_with_areas", 2586408642)
public val isCollideWithAreasEnabledPtr: VoidPtr =
TypeManager.getMethodBindPtr("PhysicsShapeQueryParameters3D", "is_collide_with_areas_enabled", 36873697)
}
}