godot.gen.godot.PinJoint3D.kt Maven / Gradle / Ivy
Go to download
Show more of this group Show more artifacts with this name
Show all versions of godot-library-release Show documentation
Show all versions of godot-library-release Show documentation
Contains godot api as kotlin classes and jvm cpp interaction code.
// THIS FILE IS GENERATED! DO NOT EDIT IT MANUALLY!
@file:Suppress("PackageDirectoryMismatch", "unused", "FunctionName", "RedundantModalityModifier",
"UNCHECKED_CAST", "JoinDeclarationAndAssignment", "USELESS_CAST",
"RemoveRedundantQualifierName", "NOTHING_TO_INLINE", "NON_FINAL_MEMBER_IN_OBJECT",
"RedundantVisibilityModifier", "RedundantUnitReturnType", "MemberVisibilityCanBePrivate")
package godot
import godot.`annotation`.GodotBaseType
import godot.core.TypeManager
import godot.core.VariantParser.DOUBLE
import godot.core.VariantParser.LONG
import godot.core.VariantParser.NIL
import godot.core.memory.TransferContext
import godot.util.VoidPtr
import kotlin.Double
import kotlin.Float
import kotlin.Int
import kotlin.Long
import kotlin.Suppress
import kotlin.Unit
/**
* A physics joint that attaches two 3D physics bodies at a single point, allowing them to freely
* rotate. For example, a [RigidBody3D] can be attached to a [StaticBody3D] to create a pendulum or a
* seesaw.
*/
@GodotBaseType
public open class PinJoint3D : Joint3D() {
public override fun new(scriptIndex: Int): Unit {
callConstructor(ENGINECLASS_PINJOINT3D, scriptIndex)
}
/**
* Sets the value of the specified parameter.
*/
public final fun setParam(`param`: Param, `value`: Float): Unit {
TransferContext.writeArguments(LONG to param.id, DOUBLE to value.toDouble())
TransferContext.callMethod(rawPtr, MethodBindings.setParamPtr, NIL)
}
/**
* Returns the value of the specified parameter.
*/
public final fun getParam(`param`: Param): Float {
TransferContext.writeArguments(LONG to param.id)
TransferContext.callMethod(rawPtr, MethodBindings.getParamPtr, DOUBLE)
return (TransferContext.readReturnValue(DOUBLE) as Double).toFloat()
}
public enum class Param(
id: Long,
) {
/**
* The force with which the pinned objects stay in positional relation to each other. The
* higher, the stronger.
*/
PARAM_BIAS(0),
/**
* The force with which the pinned objects stay in velocity relation to each other. The higher,
* the stronger.
*/
PARAM_DAMPING(1),
/**
* If above 0, this value is the maximum value for an impulse that this Joint3D produces.
*/
PARAM_IMPULSE_CLAMP(2),
;
public val id: Long
init {
this.id = id
}
public companion object {
public fun from(`value`: Long): Param = entries.single { it.id == `value` }
}
}
public companion object
internal object MethodBindings {
public val setParamPtr: VoidPtr =
TypeManager.getMethodBindPtr("PinJoint3D", "set_param", 2059913726)
public val getParamPtr: VoidPtr =
TypeManager.getMethodBindPtr("PinJoint3D", "get_param", 1758438771)
}
}