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Contains godot api as kotlin classes and jvm cpp interaction code.
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// THIS FILE IS GENERATED! DO NOT EDIT IT MANUALLY!
@file:Suppress("PackageDirectoryMismatch", "unused", "FunctionName", "RedundantModalityModifier",
"UNCHECKED_CAST", "JoinDeclarationAndAssignment", "USELESS_CAST",
"RemoveRedundantQualifierName", "NOTHING_TO_INLINE", "NON_FINAL_MEMBER_IN_OBJECT",
"RedundantVisibilityModifier", "RedundantUnitReturnType", "MemberVisibilityCanBePrivate")
package godot
import godot.`annotation`.CoreTypeHelper
import godot.`annotation`.CoreTypeLocalCopy
import godot.`annotation`.GodotBaseType
import godot.core.TypeManager
import godot.core.VariantParser.NIL
import godot.core.VariantParser.VECTOR3I
import godot.core.Vector3i
import godot.core.memory.TransferContext
import godot.util.VoidPtr
import kotlin.Int
import kotlin.Suppress
import kotlin.Unit
import kotlin.jvm.JvmName
/**
* This class is used when loading a project that uses a [Texture3D] subclass in 2 conditions:
* - When running the project exported in dedicated server mode, only the texture's dimensions are
* kept (as they may be relied upon for gameplay purposes or positioning of other elements). This
* allows reducing the exported PCK's size significantly.
* - When this subclass is missing due to using a different engine version or build (e.g. modules
* disabled).
* **Note:** This is not intended to be used as an actual texture for rendering. It is not
* guaranteed to work like one in shaders or materials (for example when calculating UV).
*/
@GodotBaseType
public open class PlaceholderTexture3D : Texture3D() {
/**
* The texture's size (in pixels).
*/
@CoreTypeLocalCopy
public final inline var size: Vector3i
@JvmName("sizeProperty")
get() = getSize()
@JvmName("sizeProperty")
set(`value`) {
setSize(value)
}
public override fun new(scriptIndex: Int): Unit {
callConstructor(ENGINECLASS_PLACEHOLDERTEXTURE3D, scriptIndex)
}
/**
* The texture's size (in pixels).
*
* This is a helper function to make dealing with local copies easier.
*
* For more information, see our
* [documentation](https://godot-kotl.in/en/stable/user-guide/api-differences/#core-types).
*
* Allow to directly modify the local copy of the property and assign it back to the Object.
*
* Prefer that over writing:
* ``````
* val myCoreType = placeholdertexture3d.size
* //Your changes
* placeholdertexture3d.size = myCoreType
* ``````
*/
@CoreTypeHelper
public final fun sizeMutate(block: Vector3i.() -> Unit): Vector3i = size.apply{
block(this)
size = this
}
public final fun setSize(size: Vector3i): Unit {
TransferContext.writeArguments(VECTOR3I to size)
TransferContext.callMethod(rawPtr, MethodBindings.setSizePtr, NIL)
}
public final fun getSize(): Vector3i {
TransferContext.writeArguments()
TransferContext.callMethod(rawPtr, MethodBindings.getSizePtr, VECTOR3I)
return (TransferContext.readReturnValue(VECTOR3I) as Vector3i)
}
public companion object
internal object MethodBindings {
public val setSizePtr: VoidPtr =
TypeManager.getMethodBindPtr("PlaceholderTexture3D", "set_size", 560364750)
public val getSizePtr: VoidPtr =
TypeManager.getMethodBindPtr("PlaceholderTexture3D", "get_size", 2785653706)
}
}
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