godot.gen.godot.VisualShaderNodeParticleEmit.kt Maven / Gradle / Ivy
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Contains godot api as kotlin classes and jvm cpp interaction code.
// THIS FILE IS GENERATED! DO NOT EDIT IT MANUALLY!
@file:Suppress("PackageDirectoryMismatch", "unused", "FunctionName", "RedundantModalityModifier",
"UNCHECKED_CAST", "JoinDeclarationAndAssignment", "USELESS_CAST",
"RemoveRedundantQualifierName", "NOTHING_TO_INLINE", "NON_FINAL_MEMBER_IN_OBJECT",
"RedundantVisibilityModifier", "RedundantUnitReturnType", "MemberVisibilityCanBePrivate")
package godot
import godot.`annotation`.GodotBaseType
import godot.core.TypeManager
import godot.core.VariantParser.LONG
import godot.core.VariantParser.NIL
import godot.core.memory.TransferContext
import godot.util.VoidPtr
import kotlin.Int
import kotlin.Long
import kotlin.Suppress
import kotlin.Unit
import kotlin.jvm.JvmName
/**
* This node internally calls `emit_subparticle` shader method. It will emit a particle from the
* configured sub-emitter and also allows to customize how its emitted. Requires a sub-emitter assigned
* to the particles node with this shader.
*/
@GodotBaseType
public open class VisualShaderNodeParticleEmit : VisualShaderNode() {
/**
* Flags used to override the properties defined in the sub-emitter's process material.
*/
public final inline var flags: EmitFlags
@JvmName("flagsProperty")
get() = getFlags()
@JvmName("flagsProperty")
set(`value`) {
setFlags(value)
}
public override fun new(scriptIndex: Int): Unit {
callConstructor(ENGINECLASS_VISUALSHADERNODEPARTICLEEMIT, scriptIndex)
}
public final fun setFlags(flags: EmitFlags): Unit {
TransferContext.writeArguments(LONG to flags.id)
TransferContext.callMethod(rawPtr, MethodBindings.setFlagsPtr, NIL)
}
public final fun getFlags(): EmitFlags {
TransferContext.writeArguments()
TransferContext.callMethod(rawPtr, MethodBindings.getFlagsPtr, LONG)
return VisualShaderNodeParticleEmit.EmitFlags.from(TransferContext.readReturnValue(LONG) as Long)
}
public enum class EmitFlags(
id: Long,
) {
/**
* If enabled, the particle starts with the position defined by this node.
*/
EMIT_FLAG_POSITION(1),
/**
* If enabled, the particle starts with the rotation and scale defined by this node.
*/
EMIT_FLAG_ROT_SCALE(2),
/**
* If enabled,the particle starts with the velocity defined by this node.
*/
EMIT_FLAG_VELOCITY(4),
/**
* If enabled, the particle starts with the color defined by this node.
*/
EMIT_FLAG_COLOR(8),
/**
* If enabled, the particle starts with the `CUSTOM` data defined by this node.
*/
EMIT_FLAG_CUSTOM(16),
;
public val id: Long
init {
this.id = id
}
public companion object {
public fun from(`value`: Long): EmitFlags = entries.single { it.id == `value` }
}
}
public companion object
internal object MethodBindings {
public val setFlagsPtr: VoidPtr =
TypeManager.getMethodBindPtr("VisualShaderNodeParticleEmit", "set_flags", 3960756792)
public val getFlagsPtr: VoidPtr =
TypeManager.getMethodBindPtr("VisualShaderNodeParticleEmit", "get_flags", 171277835)
}
}