godot.gen.godot.VisualShaderNodeParticleRandomness.kt Maven / Gradle / Ivy
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Contains godot api as kotlin classes and jvm cpp interaction code.
// THIS FILE IS GENERATED! DO NOT EDIT IT MANUALLY!
@file:Suppress("PackageDirectoryMismatch", "unused", "FunctionName", "RedundantModalityModifier",
"UNCHECKED_CAST", "JoinDeclarationAndAssignment", "USELESS_CAST",
"RemoveRedundantQualifierName", "NOTHING_TO_INLINE", "NON_FINAL_MEMBER_IN_OBJECT",
"RedundantVisibilityModifier", "RedundantUnitReturnType", "MemberVisibilityCanBePrivate")
package godot
import godot.`annotation`.GodotBaseType
import godot.core.TypeManager
import godot.core.VariantParser.LONG
import godot.core.VariantParser.NIL
import godot.core.memory.TransferContext
import godot.util.VoidPtr
import kotlin.Int
import kotlin.Long
import kotlin.Suppress
import kotlin.Unit
import kotlin.jvm.JvmName
/**
* Randomness node will output pseudo-random values of the given type based on the specified minimum
* and maximum values.
*/
@GodotBaseType
public open class VisualShaderNodeParticleRandomness : VisualShaderNode() {
/**
* A type of operands and returned value.
*/
public final inline var opType: OpType
@JvmName("opTypeProperty")
get() = getOpType()
@JvmName("opTypeProperty")
set(`value`) {
setOpType(value)
}
public override fun new(scriptIndex: Int): Unit {
callConstructor(ENGINECLASS_VISUALSHADERNODEPARTICLERANDOMNESS, scriptIndex)
}
public final fun setOpType(type: OpType): Unit {
TransferContext.writeArguments(LONG to type.id)
TransferContext.callMethod(rawPtr, MethodBindings.setOpTypePtr, NIL)
}
public final fun getOpType(): OpType {
TransferContext.writeArguments()
TransferContext.callMethod(rawPtr, MethodBindings.getOpTypePtr, LONG)
return VisualShaderNodeParticleRandomness.OpType.from(TransferContext.readReturnValue(LONG) as Long)
}
public enum class OpType(
id: Long,
) {
/**
* A floating-point scalar.
*/
OP_TYPE_SCALAR(0),
/**
* A 2D vector type.
*/
OP_TYPE_VECTOR_2D(1),
/**
* A 3D vector type.
*/
OP_TYPE_VECTOR_3D(2),
/**
* A 4D vector type.
*/
OP_TYPE_VECTOR_4D(3),
/**
* Represents the size of the [OpType] enum.
*/
OP_TYPE_MAX(4),
;
public val id: Long
init {
this.id = id
}
public companion object {
public fun from(`value`: Long): OpType = entries.single { it.id == `value` }
}
}
public companion object
internal object MethodBindings {
public val setOpTypePtr: VoidPtr =
TypeManager.getMethodBindPtr("VisualShaderNodeParticleRandomness", "set_op_type", 2060089061)
public val getOpTypePtr: VoidPtr =
TypeManager.getMethodBindPtr("VisualShaderNodeParticleRandomness", "get_op_type", 3597061078)
}
}