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godot.gen.godot.VisualShaderNodeVarying.kt Maven / Gradle / Ivy
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Contains godot api as kotlin classes and jvm cpp interaction code.
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// THIS FILE IS GENERATED! DO NOT EDIT IT MANUALLY!
@file:Suppress("PackageDirectoryMismatch", "unused", "FunctionName", "RedundantModalityModifier",
"UNCHECKED_CAST", "JoinDeclarationAndAssignment", "USELESS_CAST",
"RemoveRedundantQualifierName", "NOTHING_TO_INLINE", "NON_FINAL_MEMBER_IN_OBJECT",
"RedundantVisibilityModifier", "RedundantUnitReturnType", "MemberVisibilityCanBePrivate")
package godot
import godot.`annotation`.GodotBaseType
import godot.core.TypeManager
import godot.core.VariantParser.LONG
import godot.core.VariantParser.NIL
import godot.core.VariantParser.STRING
import godot.core.memory.TransferContext
import godot.util.VoidPtr
import kotlin.Int
import kotlin.Long
import kotlin.String
import kotlin.Suppress
import kotlin.Unit
import kotlin.jvm.JvmName
/**
* Varying values are shader variables that can be passed between shader functions, e.g. from Vertex
* shader to Fragment shader.
*/
@GodotBaseType
public open class VisualShaderNodeVarying internal constructor() : VisualShaderNode() {
/**
* Name of the variable. Must be unique.
*/
public final inline var varyingName: String
@JvmName("varyingNameProperty")
get() = getVaryingName()
@JvmName("varyingNameProperty")
set(`value`) {
setVaryingName(value)
}
/**
* Type of the variable. Determines where the variable can be accessed.
*/
public final inline var varyingType: VisualShader.VaryingType
@JvmName("varyingTypeProperty")
get() = getVaryingType()
@JvmName("varyingTypeProperty")
set(`value`) {
setVaryingType(value)
}
public override fun new(scriptIndex: Int): Unit {
callConstructor(ENGINECLASS_VISUALSHADERNODEVARYING, scriptIndex)
}
public final fun setVaryingName(name: String): Unit {
TransferContext.writeArguments(STRING to name)
TransferContext.callMethod(rawPtr, MethodBindings.setVaryingNamePtr, NIL)
}
public final fun getVaryingName(): String {
TransferContext.writeArguments()
TransferContext.callMethod(rawPtr, MethodBindings.getVaryingNamePtr, STRING)
return (TransferContext.readReturnValue(STRING) as String)
}
public final fun setVaryingType(type: VisualShader.VaryingType): Unit {
TransferContext.writeArguments(LONG to type.id)
TransferContext.callMethod(rawPtr, MethodBindings.setVaryingTypePtr, NIL)
}
public final fun getVaryingType(): VisualShader.VaryingType {
TransferContext.writeArguments()
TransferContext.callMethod(rawPtr, MethodBindings.getVaryingTypePtr, LONG)
return VisualShader.VaryingType.from(TransferContext.readReturnValue(LONG) as Long)
}
public companion object
internal object MethodBindings {
public val setVaryingNamePtr: VoidPtr =
TypeManager.getMethodBindPtr("VisualShaderNodeVarying", "set_varying_name", 83702148)
public val getVaryingNamePtr: VoidPtr =
TypeManager.getMethodBindPtr("VisualShaderNodeVarying", "get_varying_name", 201670096)
public val setVaryingTypePtr: VoidPtr =
TypeManager.getMethodBindPtr("VisualShaderNodeVarying", "set_varying_type", 3565867981)
public val getVaryingTypePtr: VoidPtr =
TypeManager.getMethodBindPtr("VisualShaderNodeVarying", "get_varying_type", 523183580)
}
}
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