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godot.gen.godot.AudioEffectCapture.kt Maven / Gradle / Ivy
// THIS FILE IS GENERATED! DO NOT EDIT IT MANUALLY!
@file:Suppress("PackageDirectoryMismatch", "unused", "FunctionName", "RedundantModalityModifier",
"UNCHECKED_CAST", "JoinDeclarationAndAssignment", "USELESS_CAST",
"RemoveRedundantQualifierName", "NOTHING_TO_INLINE", "NON_FINAL_MEMBER_IN_OBJECT",
"RedundantVisibilityModifier", "RedundantUnitReturnType", "MemberVisibilityCanBePrivate")
package godot
import godot.`annotation`.GodotBaseType
import godot.core.PackedVector2Array
import godot.core.TypeManager
import godot.core.VariantType.BOOL
import godot.core.VariantType.DOUBLE
import godot.core.VariantType.LONG
import godot.core.VariantType.NIL
import godot.core.VariantType.PACKED_VECTOR2_ARRAY
import godot.core.memory.TransferContext
import godot.util.VoidPtr
import kotlin.Boolean
import kotlin.Double
import kotlin.Float
import kotlin.Int
import kotlin.Long
import kotlin.Suppress
import kotlin.Unit
/**
* Captures audio from an audio bus in real-time.
*
* Tutorials:
* [https://github.com/godotengine/godot-demo-projects/tree/master/audio/mic_record](https://github.com/godotengine/godot-demo-projects/tree/master/audio/mic_record)
*
* AudioEffectCapture is an AudioEffect which copies all audio frames from the attached audio effect bus into its internal ring buffer.
*
* Application code should consume these audio frames from this ring buffer using [getBuffer] and process it as needed, for example to capture data from an [godot.AudioStreamMicrophone], implement application-defined effects, or to transmit audio over the network. When capturing audio data from a microphone, the format of the samples will be stereo 32-bit floating point PCM.
*
* **Note:** [godot.ProjectSettings.audio/driver/enableInput] must be `true` for audio input to work. See also that setting's description for caveats related to permissions and operating system privacy settings.
*/
@GodotBaseType
public open class AudioEffectCapture : AudioEffect() {
/**
* Length of the internal ring buffer, in seconds. Setting the buffer length will have no effect if already initialized.
*/
public var bufferLength: Float
get() {
TransferContext.writeArguments()
TransferContext.callMethod(rawPtr, MethodBindings.getBufferLengthPtr, DOUBLE)
return (TransferContext.readReturnValue(DOUBLE, false) as Double).toFloat()
}
set(`value`) {
TransferContext.writeArguments(DOUBLE to value.toDouble())
TransferContext.callMethod(rawPtr, MethodBindings.setBufferLengthPtr, NIL)
}
public override fun new(scriptIndex: Int): Boolean {
callConstructor(ENGINECLASS_AUDIOEFFECTCAPTURE, scriptIndex)
return true
}
/**
* Returns `true` if at least [frames] audio frames are available to read in the internal ring buffer.
*/
public fun canGetBuffer(frames: Int): Boolean {
TransferContext.writeArguments(LONG to frames.toLong())
TransferContext.callMethod(rawPtr, MethodBindings.canGetBufferPtr, BOOL)
return (TransferContext.readReturnValue(BOOL, false) as Boolean)
}
/**
* Gets the next [frames] audio samples from the internal ring buffer.
*
* Returns a [godot.PackedVector2Array] containing exactly [frames] audio samples if available, or an empty [godot.PackedVector2Array] if insufficient data was available.
*/
public fun getBuffer(frames: Int): PackedVector2Array {
TransferContext.writeArguments(LONG to frames.toLong())
TransferContext.callMethod(rawPtr, MethodBindings.getBufferPtr, PACKED_VECTOR2_ARRAY)
return (TransferContext.readReturnValue(PACKED_VECTOR2_ARRAY, false) as PackedVector2Array)
}
/**
* Clears the internal ring buffer.
*/
public fun clearBuffer(): Unit {
TransferContext.writeArguments()
TransferContext.callMethod(rawPtr, MethodBindings.clearBufferPtr, NIL)
}
/**
* Returns the number of frames available to read using [getBuffer].
*/
public fun getFramesAvailable(): Int {
TransferContext.writeArguments()
TransferContext.callMethod(rawPtr, MethodBindings.getFramesAvailablePtr, LONG)
return (TransferContext.readReturnValue(LONG, false) as Long).toInt()
}
/**
* Returns the number of audio frames discarded from the audio bus due to full buffer.
*/
public fun getDiscardedFrames(): Long {
TransferContext.writeArguments()
TransferContext.callMethod(rawPtr, MethodBindings.getDiscardedFramesPtr, LONG)
return (TransferContext.readReturnValue(LONG, false) as Long)
}
/**
* Returns the total size of the internal ring buffer in frames.
*/
public fun getBufferLengthFrames(): Int {
TransferContext.writeArguments()
TransferContext.callMethod(rawPtr, MethodBindings.getBufferLengthFramesPtr, LONG)
return (TransferContext.readReturnValue(LONG, false) as Long).toInt()
}
/**
* Returns the number of audio frames inserted from the audio bus.
*/
public fun getPushedFrames(): Long {
TransferContext.writeArguments()
TransferContext.callMethod(rawPtr, MethodBindings.getPushedFramesPtr, LONG)
return (TransferContext.readReturnValue(LONG, false) as Long)
}
public companion object
internal object MethodBindings {
public val canGetBufferPtr: VoidPtr =
TypeManager.getMethodBindPtr("AudioEffectCapture", "can_get_buffer")
public val getBufferPtr: VoidPtr =
TypeManager.getMethodBindPtr("AudioEffectCapture", "get_buffer")
public val clearBufferPtr: VoidPtr =
TypeManager.getMethodBindPtr("AudioEffectCapture", "clear_buffer")
public val setBufferLengthPtr: VoidPtr =
TypeManager.getMethodBindPtr("AudioEffectCapture", "set_buffer_length")
public val getBufferLengthPtr: VoidPtr =
TypeManager.getMethodBindPtr("AudioEffectCapture", "get_buffer_length")
public val getFramesAvailablePtr: VoidPtr =
TypeManager.getMethodBindPtr("AudioEffectCapture", "get_frames_available")
public val getDiscardedFramesPtr: VoidPtr =
TypeManager.getMethodBindPtr("AudioEffectCapture", "get_discarded_frames")
public val getBufferLengthFramesPtr: VoidPtr =
TypeManager.getMethodBindPtr("AudioEffectCapture", "get_buffer_length_frames")
public val getPushedFramesPtr: VoidPtr =
TypeManager.getMethodBindPtr("AudioEffectCapture", "get_pushed_frames")
}
}
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