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godot.gen.godot.PhysicsShapeQueryParameters2D.kt Maven / Gradle / Ivy
// THIS FILE IS GENERATED! DO NOT EDIT IT MANUALLY!
@file:Suppress("PackageDirectoryMismatch", "unused", "FunctionName", "RedundantModalityModifier",
"UNCHECKED_CAST", "JoinDeclarationAndAssignment", "USELESS_CAST",
"RemoveRedundantQualifierName", "NOTHING_TO_INLINE", "NON_FINAL_MEMBER_IN_OBJECT",
"RedundantVisibilityModifier", "RedundantUnitReturnType", "MemberVisibilityCanBePrivate")
package godot
import godot.`annotation`.CoreTypeHelper
import godot.`annotation`.CoreTypeLocalCopy
import godot.`annotation`.GodotBaseType
import godot.core.RID
import godot.core.Transform2D
import godot.core.TypeManager
import godot.core.VariantArray
import godot.core.VariantType.ARRAY
import godot.core.VariantType.BOOL
import godot.core.VariantType.DOUBLE
import godot.core.VariantType.LONG
import godot.core.VariantType.NIL
import godot.core.VariantType.OBJECT
import godot.core.VariantType.TRANSFORM2D
import godot.core.VariantType.VECTOR2
import godot.core.VariantType._RID
import godot.core.Vector2
import godot.core.memory.TransferContext
import godot.util.VoidPtr
import kotlin.Boolean
import kotlin.Double
import kotlin.Float
import kotlin.Int
import kotlin.Long
import kotlin.Suppress
import kotlin.Unit
/**
* Provides parameters for [godot.PhysicsDirectSpaceState2D.intersectShape].
*
* By changing various properties of this object, such as the shape, you can configure the parameters for [godot.PhysicsDirectSpaceState2D.intersectShape].
*/
@GodotBaseType
public open class PhysicsShapeQueryParameters2D : RefCounted() {
/**
* The physics layers the query will detect (as a bitmask). By default, all collision layers are detected. See [godot.Collision layers and masks]($DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-masks) in the documentation for more information.
*/
public var collisionMask: Long
get() {
TransferContext.writeArguments()
TransferContext.callMethod(rawPtr, MethodBindings.getCollisionMaskPtr, LONG)
return (TransferContext.readReturnValue(LONG, false) as Long)
}
set(`value`) {
TransferContext.writeArguments(LONG to value)
TransferContext.callMethod(rawPtr, MethodBindings.setCollisionMaskPtr, NIL)
}
/**
* The list of object [RID]s that will be excluded from collisions. Use [godot.CollisionObject2D.getRid] to get the [RID] associated with a [godot.CollisionObject2D]-derived node.
*/
public var exclude: VariantArray
get() {
TransferContext.writeArguments()
TransferContext.callMethod(rawPtr, MethodBindings.getExcludePtr, ARRAY)
return (TransferContext.readReturnValue(ARRAY, false) as VariantArray)
}
set(`value`) {
TransferContext.writeArguments(ARRAY to value)
TransferContext.callMethod(rawPtr, MethodBindings.setExcludePtr, NIL)
}
/**
* The collision margin for the shape.
*/
public var margin: Float
get() {
TransferContext.writeArguments()
TransferContext.callMethod(rawPtr, MethodBindings.getMarginPtr, DOUBLE)
return (TransferContext.readReturnValue(DOUBLE, false) as Double).toFloat()
}
set(`value`) {
TransferContext.writeArguments(DOUBLE to value.toDouble())
TransferContext.callMethod(rawPtr, MethodBindings.setMarginPtr, NIL)
}
/**
* The motion of the shape being queried for.
*/
@CoreTypeLocalCopy
public var motion: Vector2
get() {
TransferContext.writeArguments()
TransferContext.callMethod(rawPtr, MethodBindings.getMotionPtr, VECTOR2)
return (TransferContext.readReturnValue(VECTOR2, false) as Vector2)
}
set(`value`) {
TransferContext.writeArguments(VECTOR2 to value)
TransferContext.callMethod(rawPtr, MethodBindings.setMotionPtr, NIL)
}
/**
* The [godot.Shape2D] that will be used for collision/intersection queries. This stores the actual reference which avoids the shape to be released while being used for queries, so always prefer using this over [shapeRid].
*/
public var shape: Resource?
get() {
TransferContext.writeArguments()
TransferContext.callMethod(rawPtr, MethodBindings.getShapePtr, OBJECT)
return (TransferContext.readReturnValue(OBJECT, true) as Resource?)
}
set(`value`) {
TransferContext.writeArguments(OBJECT to value)
TransferContext.callMethod(rawPtr, MethodBindings.setShapePtr, NIL)
}
/**
* The queried shape's [RID] that will be used for collision/intersection queries. Use this over [shape] if you want to optimize for performance using the Servers API:
*
* [codeblocks]
*
* [gdscript]
*
* var shape_rid = PhysicsServer2D.circle_shape_create()
*
* var radius = 64
*
* PhysicsServer2D.shape_set_data(shape_rid, radius)
*
*
*
* var params = PhysicsShapeQueryParameters2D.new()
*
* params.shape_rid = shape_rid
*
*
*
* # Execute physics queries here...
*
*
*
* # Release the shape when done with physics queries.
*
* PhysicsServer2D.free_rid(shape_rid)
*
* [/gdscript]
*
* [csharp]
*
* RID shapeRid = PhysicsServer2D.CircleShapeCreate();
*
* int radius = 64;
*
* PhysicsServer2D.ShapeSetData(shapeRid, radius);
*
*
*
* var params = new PhysicsShapeQueryParameters2D();
*
* params.ShapeRid = shapeRid;
*
*
*
* // Execute physics queries here...
*
*
*
* // Release the shape when done with physics queries.
*
* PhysicsServer2D.FreeRid(shapeRid);
*
* [/csharp]
*
* [/codeblocks]
*/
public var shapeRid: RID
get() {
TransferContext.writeArguments()
TransferContext.callMethod(rawPtr, MethodBindings.getShapeRidPtr, _RID)
return (TransferContext.readReturnValue(_RID, false) as RID)
}
set(`value`) {
TransferContext.writeArguments(_RID to value)
TransferContext.callMethod(rawPtr, MethodBindings.setShapeRidPtr, NIL)
}
/**
* The queried shape's transform matrix.
*/
@CoreTypeLocalCopy
public var transform: Transform2D
get() {
TransferContext.writeArguments()
TransferContext.callMethod(rawPtr, MethodBindings.getTransformPtr, TRANSFORM2D)
return (TransferContext.readReturnValue(TRANSFORM2D, false) as Transform2D)
}
set(`value`) {
TransferContext.writeArguments(TRANSFORM2D to value)
TransferContext.callMethod(rawPtr, MethodBindings.setTransformPtr, NIL)
}
/**
* If `true`, the query will take [godot.PhysicsBody2D]s into account.
*/
public var collideWithBodies: Boolean
get() {
TransferContext.writeArguments()
TransferContext.callMethod(rawPtr, MethodBindings.isCollideWithBodiesEnabledPtr, BOOL)
return (TransferContext.readReturnValue(BOOL, false) as Boolean)
}
set(`value`) {
TransferContext.writeArguments(BOOL to value)
TransferContext.callMethod(rawPtr, MethodBindings.setCollideWithBodiesPtr, NIL)
}
/**
* If `true`, the query will take [godot.Area2D]s into account.
*/
public var collideWithAreas: Boolean
get() {
TransferContext.writeArguments()
TransferContext.callMethod(rawPtr, MethodBindings.isCollideWithAreasEnabledPtr, BOOL)
return (TransferContext.readReturnValue(BOOL, false) as Boolean)
}
set(`value`) {
TransferContext.writeArguments(BOOL to value)
TransferContext.callMethod(rawPtr, MethodBindings.setCollideWithAreasPtr, NIL)
}
public override fun new(scriptIndex: Int): Boolean {
callConstructor(ENGINECLASS_PHYSICSSHAPEQUERYPARAMETERS2D, scriptIndex)
return true
}
/**
* The motion of the shape being queried for.
*
* This is a helper function to make dealing with local copies easier.
*
* For more information, see our
* [documentation](https://godot-kotl.in/en/stable/user-guide/api-differences/#core-types).
*
* Allow to directly modify the local copy of the property and assign it back to the Object.
*
* Prefer that over writing:
* ``````
* val myCoreType = physicsshapequeryparameters2d.motion
* //Your changes
* physicsshapequeryparameters2d.motion = myCoreType
* ``````
*/
@CoreTypeHelper
public open fun motionMutate(block: Vector2.() -> Unit): Vector2 = motion.apply{
block(this)
motion = this
}
/**
* The queried shape's transform matrix.
*
* This is a helper function to make dealing with local copies easier.
*
* For more information, see our
* [documentation](https://godot-kotl.in/en/stable/user-guide/api-differences/#core-types).
*
* Allow to directly modify the local copy of the property and assign it back to the Object.
*
* Prefer that over writing:
* ``````
* val myCoreType = physicsshapequeryparameters2d.transform
* //Your changes
* physicsshapequeryparameters2d.transform = myCoreType
* ``````
*/
@CoreTypeHelper
public open fun transformMutate(block: Transform2D.() -> Unit): Transform2D = transform.apply{
block(this)
transform = this
}
public companion object
internal object MethodBindings {
public val setShapePtr: VoidPtr =
TypeManager.getMethodBindPtr("PhysicsShapeQueryParameters2D", "set_shape")
public val getShapePtr: VoidPtr =
TypeManager.getMethodBindPtr("PhysicsShapeQueryParameters2D", "get_shape")
public val setShapeRidPtr: VoidPtr =
TypeManager.getMethodBindPtr("PhysicsShapeQueryParameters2D", "set_shape_rid")
public val getShapeRidPtr: VoidPtr =
TypeManager.getMethodBindPtr("PhysicsShapeQueryParameters2D", "get_shape_rid")
public val setTransformPtr: VoidPtr =
TypeManager.getMethodBindPtr("PhysicsShapeQueryParameters2D", "set_transform")
public val getTransformPtr: VoidPtr =
TypeManager.getMethodBindPtr("PhysicsShapeQueryParameters2D", "get_transform")
public val setMotionPtr: VoidPtr =
TypeManager.getMethodBindPtr("PhysicsShapeQueryParameters2D", "set_motion")
public val getMotionPtr: VoidPtr =
TypeManager.getMethodBindPtr("PhysicsShapeQueryParameters2D", "get_motion")
public val setMarginPtr: VoidPtr =
TypeManager.getMethodBindPtr("PhysicsShapeQueryParameters2D", "set_margin")
public val getMarginPtr: VoidPtr =
TypeManager.getMethodBindPtr("PhysicsShapeQueryParameters2D", "get_margin")
public val setCollisionMaskPtr: VoidPtr =
TypeManager.getMethodBindPtr("PhysicsShapeQueryParameters2D", "set_collision_mask")
public val getCollisionMaskPtr: VoidPtr =
TypeManager.getMethodBindPtr("PhysicsShapeQueryParameters2D", "get_collision_mask")
public val setExcludePtr: VoidPtr =
TypeManager.getMethodBindPtr("PhysicsShapeQueryParameters2D", "set_exclude")
public val getExcludePtr: VoidPtr =
TypeManager.getMethodBindPtr("PhysicsShapeQueryParameters2D", "get_exclude")
public val setCollideWithBodiesPtr: VoidPtr =
TypeManager.getMethodBindPtr("PhysicsShapeQueryParameters2D", "set_collide_with_bodies")
public val isCollideWithBodiesEnabledPtr: VoidPtr =
TypeManager.getMethodBindPtr("PhysicsShapeQueryParameters2D", "is_collide_with_bodies_enabled")
public val setCollideWithAreasPtr: VoidPtr =
TypeManager.getMethodBindPtr("PhysicsShapeQueryParameters2D", "set_collide_with_areas")
public val isCollideWithAreasEnabledPtr: VoidPtr =
TypeManager.getMethodBindPtr("PhysicsShapeQueryParameters2D", "is_collide_with_areas_enabled")
}
}
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