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godot.gen.godot.ProgressBar.kt Maven / Gradle / Ivy
// THIS FILE IS GENERATED! DO NOT EDIT IT MANUALLY!
@file:Suppress("PackageDirectoryMismatch", "unused", "FunctionName", "RedundantModalityModifier",
"UNCHECKED_CAST", "JoinDeclarationAndAssignment", "USELESS_CAST",
"RemoveRedundantQualifierName", "NOTHING_TO_INLINE", "NON_FINAL_MEMBER_IN_OBJECT",
"RedundantVisibilityModifier", "RedundantUnitReturnType", "MemberVisibilityCanBePrivate")
package godot
import godot.`annotation`.GodotBaseType
import godot.core.TypeManager
import godot.core.VariantType.BOOL
import godot.core.VariantType.LONG
import godot.core.VariantType.NIL
import godot.core.memory.TransferContext
import godot.util.VoidPtr
import kotlin.Boolean
import kotlin.Int
import kotlin.Long
import kotlin.Suppress
/**
* A control used for visual representation of a percentage.
*
* A control used for visual representation of a percentage. Shows fill percentage from right to left.
*/
@GodotBaseType
public open class ProgressBar : Range() {
/**
* The fill direction. See [enum FillMode] for possible values.
*/
public var fillMode: Int
get() {
TransferContext.writeArguments()
TransferContext.callMethod(rawPtr, MethodBindings.getFillModePtr, LONG)
return (TransferContext.readReturnValue(LONG, false) as Long).toInt()
}
set(`value`) {
TransferContext.writeArguments(LONG to value.toLong())
TransferContext.callMethod(rawPtr, MethodBindings.setFillModePtr, NIL)
}
/**
* If `true`, the fill percentage is displayed on the bar.
*/
public var showPercentage: Boolean
get() {
TransferContext.writeArguments()
TransferContext.callMethod(rawPtr, MethodBindings.isPercentageShownPtr, BOOL)
return (TransferContext.readReturnValue(BOOL, false) as Boolean)
}
set(`value`) {
TransferContext.writeArguments(BOOL to value)
TransferContext.callMethod(rawPtr, MethodBindings.setShowPercentagePtr, NIL)
}
public override fun new(scriptIndex: Int): Boolean {
callConstructor(ENGINECLASS_PROGRESSBAR, scriptIndex)
return true
}
public enum class FillMode(
id: Long,
) {
/**
* The progress bar fills from begin to end horizontally, according to the language direction. If [godot.Control.isLayoutRtl] returns `false`, it fills from left to right, and if it returns `true`, it fills from right to left.
*/
FILL_BEGIN_TO_END(0),
/**
* The progress bar fills from end to begin horizontally, according to the language direction. If [godot.Control.isLayoutRtl] returns `false`, it fills from right to left, and if it returns `true`, it fills from left to right.
*/
FILL_END_TO_BEGIN(1),
/**
* The progress fills from top to bottom.
*/
FILL_TOP_TO_BOTTOM(2),
/**
* The progress fills from bottom to top.
*/
FILL_BOTTOM_TO_TOP(3),
;
public val id: Long
init {
this.id = id
}
public companion object {
public fun from(`value`: Long) = entries.single { it.id == `value` }
}
}
public companion object
internal object MethodBindings {
public val setFillModePtr: VoidPtr =
TypeManager.getMethodBindPtr("ProgressBar", "set_fill_mode")
public val getFillModePtr: VoidPtr =
TypeManager.getMethodBindPtr("ProgressBar", "get_fill_mode")
public val setShowPercentagePtr: VoidPtr =
TypeManager.getMethodBindPtr("ProgressBar", "set_show_percentage")
public val isPercentageShownPtr: VoidPtr =
TypeManager.getMethodBindPtr("ProgressBar", "is_percentage_shown")
}
}
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