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godot.gen.godot.ResourceFormatSaver.kt Maven / Gradle / Ivy
// THIS FILE IS GENERATED! DO NOT EDIT IT MANUALLY!
@file:Suppress("PackageDirectoryMismatch", "unused", "FunctionName", "RedundantModalityModifier",
"UNCHECKED_CAST", "JoinDeclarationAndAssignment", "USELESS_CAST",
"RemoveRedundantQualifierName", "NOTHING_TO_INLINE", "NON_FINAL_MEMBER_IN_OBJECT",
"RedundantVisibilityModifier", "RedundantUnitReturnType", "MemberVisibilityCanBePrivate")
package godot
import godot.`annotation`.GodotBaseType
import godot.core.GodotError
import godot.core.PackedStringArray
import godot.core.TypeManager
import godot.util.VoidPtr
import kotlin.Boolean
import kotlin.Int
import kotlin.Long
import kotlin.NotImplementedError
import kotlin.String
import kotlin.Suppress
/**
* Saves a specific resource type to a file.
*
* The engine can save resources when you do it from the editor, or when you use the [godot.ResourceSaver] singleton. This is accomplished thanks to multiple [godot.ResourceFormatSaver]s, each handling its own format and called automatically by the engine.
*
* By default, Godot saves resources as `.tres` (text-based), `.res` (binary) or another built-in format, but you can choose to create your own format by extending this class. Be sure to respect the documented return types and values. You should give it a global class name with `class_name` for it to be registered. Like built-in ResourceFormatSavers, it will be called automatically when saving resources of its recognized type(s). You may also implement a [godot.ResourceFormatLoader].
*/
@GodotBaseType
public open class ResourceFormatSaver : RefCounted() {
public override fun new(scriptIndex: Int): Boolean {
callConstructor(ENGINECLASS_RESOURCEFORMATSAVER, scriptIndex)
return true
}
/**
* Saves the given resource object to a file at the target [path]. [flags] is a bitmask composed with [enum ResourceSaver.SaverFlags] constants.
*
* Returns [OK] on success, or an [enum Error] constant in case of failure.
*/
public open fun _save(
resource: Resource,
path: String,
flags: Long,
): GodotError {
throw NotImplementedError("_save is not implemented for ResourceFormatSaver")
}
/**
* Sets a new UID for the resource at the given [path]. Returns [OK] on success, or an [enum Error] constant in case of failure.
*/
public open fun _setUid(path: String, uid: Long): GodotError {
throw NotImplementedError("_set_uid is not implemented for ResourceFormatSaver")
}
/**
* Returns whether the given resource object can be saved by this saver.
*/
public open fun _recognize(resource: Resource): Boolean {
throw NotImplementedError("_recognize is not implemented for ResourceFormatSaver")
}
/**
* Returns the list of extensions available for saving the resource object, provided it is recognized (see [_recognize]).
*/
public open fun _getRecognizedExtensions(resource: Resource): PackedStringArray {
throw NotImplementedError("_get_recognized_extensions is not implemented for ResourceFormatSaver")
}
/**
* Returns `true` if this saver handles a given save path and `false` otherwise.
*
* If this method is not implemented, the default behavior returns whether the path's extension is within the ones provided by [_getRecognizedExtensions].
*/
public open fun _recognizePath(resource: Resource, path: String): Boolean {
throw NotImplementedError("_recognize_path is not implemented for ResourceFormatSaver")
}
public companion object
internal object MethodBindings {
public val _savePtr: VoidPtr = TypeManager.getMethodBindPtr("ResourceFormatSaver", "_save")
public val _setUidPtr: VoidPtr = TypeManager.getMethodBindPtr("ResourceFormatSaver", "_set_uid")
public val _recognizePtr: VoidPtr =
TypeManager.getMethodBindPtr("ResourceFormatSaver", "_recognize")
public val _getRecognizedExtensionsPtr: VoidPtr =
TypeManager.getMethodBindPtr("ResourceFormatSaver", "_get_recognized_extensions")
public val _recognizePathPtr: VoidPtr =
TypeManager.getMethodBindPtr("ResourceFormatSaver", "_recognize_path")
}
}
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