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godot.gen.godot.VisualShaderNodeTexture3D.kt Maven / Gradle / Ivy
// THIS FILE IS GENERATED! DO NOT EDIT IT MANUALLY!
@file:Suppress("PackageDirectoryMismatch", "unused", "FunctionName", "RedundantModalityModifier",
"UNCHECKED_CAST", "JoinDeclarationAndAssignment", "USELESS_CAST",
"RemoveRedundantQualifierName", "NOTHING_TO_INLINE", "NON_FINAL_MEMBER_IN_OBJECT",
"RedundantVisibilityModifier", "RedundantUnitReturnType", "MemberVisibilityCanBePrivate")
package godot
import godot.`annotation`.GodotBaseType
import godot.core.TypeManager
import godot.core.VariantType.NIL
import godot.core.VariantType.OBJECT
import godot.core.memory.TransferContext
import godot.util.VoidPtr
import kotlin.Boolean
import kotlin.Int
import kotlin.Suppress
/**
* Performs a 3D texture lookup within the visual shader graph.
*
* Performs a lookup operation on the provided texture, with support for multiple texture sources to choose from.
*/
@GodotBaseType
public open class VisualShaderNodeTexture3D : VisualShaderNodeSample3D() {
/**
* A source texture. Used if [godot.VisualShaderNodeSample3D.source] is set to [godot.VisualShaderNodeSample3D.SOURCE_TEXTURE].
*/
public var texture: Texture3D?
get() {
TransferContext.writeArguments()
TransferContext.callMethod(rawPtr, MethodBindings.getTexturePtr, OBJECT)
return (TransferContext.readReturnValue(OBJECT, true) as Texture3D?)
}
set(`value`) {
TransferContext.writeArguments(OBJECT to value)
TransferContext.callMethod(rawPtr, MethodBindings.setTexturePtr, NIL)
}
public override fun new(scriptIndex: Int): Boolean {
callConstructor(ENGINECLASS_VISUALSHADERNODETEXTURE3D, scriptIndex)
return true
}
public companion object
internal object MethodBindings {
public val setTexturePtr: VoidPtr =
TypeManager.getMethodBindPtr("VisualShaderNodeTexture3D", "set_texture")
public val getTexturePtr: VoidPtr =
TypeManager.getMethodBindPtr("VisualShaderNodeTexture3D", "get_texture")
}
}
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