All Downloads are FREE. Search and download functionalities are using the official Maven repository.

godot.gen.godot.VisualShaderNodeTextureSDF.kt Maven / Gradle / Ivy

// THIS FILE IS GENERATED! DO NOT EDIT IT MANUALLY!
@file:Suppress("PackageDirectoryMismatch", "unused", "FunctionName", "RedundantModalityModifier",
    "UNCHECKED_CAST", "JoinDeclarationAndAssignment", "USELESS_CAST",
    "RemoveRedundantQualifierName", "NOTHING_TO_INLINE", "NON_FINAL_MEMBER_IN_OBJECT",
    "RedundantVisibilityModifier", "RedundantUnitReturnType", "MemberVisibilityCanBePrivate")

package godot

import godot.`annotation`.GodotBaseType
import kotlin.Boolean
import kotlin.Int
import kotlin.Suppress

/**
 * Performs an SDF (signed-distance field) texture lookup within the visual shader graph.
 *
 * Translates to `texture_sdf(sdf_pos)` in the shader language.
 */
@GodotBaseType
public open class VisualShaderNodeTextureSDF : VisualShaderNode() {
  public override fun new(scriptIndex: Int): Boolean {
    callConstructor(ENGINECLASS_VISUALSHADERNODETEXTURESDF, scriptIndex)
    return true
  }

  public companion object

  internal object MethodBindings
}




© 2015 - 2025 Weber Informatics LLC | Privacy Policy