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godot.gen.godot.VisualShaderNodeUIntParameter.kt Maven / Gradle / Ivy
// THIS FILE IS GENERATED! DO NOT EDIT IT MANUALLY!
@file:Suppress("PackageDirectoryMismatch", "unused", "FunctionName", "RedundantModalityModifier",
"UNCHECKED_CAST", "JoinDeclarationAndAssignment", "USELESS_CAST",
"RemoveRedundantQualifierName", "NOTHING_TO_INLINE", "NON_FINAL_MEMBER_IN_OBJECT",
"RedundantVisibilityModifier", "RedundantUnitReturnType", "MemberVisibilityCanBePrivate")
package godot
import godot.`annotation`.GodotBaseType
import godot.core.TypeManager
import godot.core.VariantType.BOOL
import godot.core.VariantType.LONG
import godot.core.VariantType.NIL
import godot.core.memory.TransferContext
import godot.util.VoidPtr
import kotlin.Boolean
import kotlin.Int
import kotlin.Long
import kotlin.Suppress
/**
* A visual shader node for shader parameter (uniform) of type unsigned [int].
*
* A [godot.VisualShaderNodeParameter] of type unsigned [int]. Offers additional customization for range of accepted values.
*/
@GodotBaseType
public open class VisualShaderNodeUIntParameter : VisualShaderNodeParameter() {
/**
* If `true`, the node will have a custom default value.
*/
public var defaultValueEnabled: Boolean
get() {
TransferContext.writeArguments()
TransferContext.callMethod(rawPtr, MethodBindings.isDefaultValueEnabledPtr, BOOL)
return (TransferContext.readReturnValue(BOOL, false) as Boolean)
}
set(`value`) {
TransferContext.writeArguments(BOOL to value)
TransferContext.callMethod(rawPtr, MethodBindings.setDefaultValueEnabledPtr, NIL)
}
/**
* Default value of this parameter, which will be used if not set externally. [defaultValueEnabled] must be enabled; defaults to `0` otherwise.
*/
public var defaultValue: Int
get() {
TransferContext.writeArguments()
TransferContext.callMethod(rawPtr, MethodBindings.getDefaultValuePtr, LONG)
return (TransferContext.readReturnValue(LONG, false) as Long).toInt()
}
set(`value`) {
TransferContext.writeArguments(LONG to value.toLong())
TransferContext.callMethod(rawPtr, MethodBindings.setDefaultValuePtr, NIL)
}
public override fun new(scriptIndex: Int): Boolean {
callConstructor(ENGINECLASS_VISUALSHADERNODEUINTPARAMETER, scriptIndex)
return true
}
public companion object
internal object MethodBindings {
public val setDefaultValueEnabledPtr: VoidPtr =
TypeManager.getMethodBindPtr("VisualShaderNodeUIntParameter", "set_default_value_enabled")
public val isDefaultValueEnabledPtr: VoidPtr =
TypeManager.getMethodBindPtr("VisualShaderNodeUIntParameter", "is_default_value_enabled")
public val setDefaultValuePtr: VoidPtr =
TypeManager.getMethodBindPtr("VisualShaderNodeUIntParameter", "set_default_value")
public val getDefaultValuePtr: VoidPtr =
TypeManager.getMethodBindPtr("VisualShaderNodeUIntParameter", "get_default_value")
}
}
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