godot.gen.godot.AudioEffectEQ10.kt Maven / Gradle / Ivy
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Contains godot api as kotlin classes and jvm cpp interaction code.
// THIS FILE IS GENERATED! DO NOT EDIT IT MANUALLY!
@file:Suppress("PackageDirectoryMismatch", "unused", "FunctionName", "RedundantModalityModifier",
"UNCHECKED_CAST", "JoinDeclarationAndAssignment", "USELESS_CAST",
"RemoveRedundantQualifierName", "NOTHING_TO_INLINE", "NON_FINAL_MEMBER_IN_OBJECT",
"RedundantVisibilityModifier", "RedundantUnitReturnType", "MemberVisibilityCanBePrivate")
package godot
import godot.`annotation`.GodotBaseType
import kotlin.Boolean
import kotlin.Int
import kotlin.Suppress
/**
* Adds a 10-band equalizer audio effect to an Audio bus. Gives you control over frequencies from 31 Hz to 16000 Hz.
*
* Each frequency can be modulated between -60/+24 dB.
*
* Tutorials:
* [$DOCS_URL/tutorials/audio/audio_buses.html]($DOCS_URL/tutorials/audio/audio_buses.html)
*
* Frequency bands:
*
* Band 1: 31 Hz
*
* Band 2: 62 Hz
*
* Band 3: 125 Hz
*
* Band 4: 250 Hz
*
* Band 5: 500 Hz
*
* Band 6: 1000 Hz
*
* Band 7: 2000 Hz
*
* Band 8: 4000 Hz
*
* Band 9: 8000 Hz
*
* Band 10: 16000 Hz
*
* See also [godot.AudioEffectEQ], [godot.AudioEffectEQ6], [godot.AudioEffectEQ21].
*/
@GodotBaseType
public open class AudioEffectEQ10 : AudioEffectEQ() {
public override fun new(scriptIndex: Int): Boolean {
callConstructor(ENGINECLASS_AUDIOEFFECTEQ10, scriptIndex)
return true
}
public companion object
internal object MethodBindings
}