godot.gen.godot.InputEventGesture.kt Maven / Gradle / Ivy
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Contains godot api as kotlin classes and jvm cpp interaction code.
// THIS FILE IS GENERATED! DO NOT EDIT IT MANUALLY!
@file:Suppress("PackageDirectoryMismatch", "unused", "FunctionName", "RedundantModalityModifier",
"UNCHECKED_CAST", "JoinDeclarationAndAssignment", "USELESS_CAST",
"RemoveRedundantQualifierName", "NOTHING_TO_INLINE", "NON_FINAL_MEMBER_IN_OBJECT",
"RedundantVisibilityModifier", "RedundantUnitReturnType", "MemberVisibilityCanBePrivate")
package godot
import godot.`annotation`.CoreTypeHelper
import godot.`annotation`.CoreTypeLocalCopy
import godot.`annotation`.GodotBaseType
import godot.core.TypeManager
import godot.core.VariantType.NIL
import godot.core.VariantType.VECTOR2
import godot.core.Vector2
import godot.core.memory.TransferContext
import godot.util.VoidPtr
import kotlin.Boolean
import kotlin.Int
import kotlin.Suppress
import kotlin.Unit
/**
* Abstract base class for touch gestures.
*
* Tutorials:
* [$DOCS_URL/tutorials/inputs/inputevent.html]($DOCS_URL/tutorials/inputs/inputevent.html)
*
* InputEventGestures are sent when a user performs a supported gesture on a touch screen. Gestures can't be emulated using mouse, because they typically require multi-touch.
*/
@GodotBaseType
public open class InputEventGesture internal constructor() : InputEventWithModifiers() {
/**
* The local gesture position relative to the [godot.Viewport]. If used in [godot.Control.GuiInput], the position is relative to the current [godot.Control] that received this gesture.
*/
@CoreTypeLocalCopy
public var position: Vector2
get() {
TransferContext.writeArguments()
TransferContext.callMethod(rawPtr, MethodBindings.getPositionPtr, VECTOR2)
return (TransferContext.readReturnValue(VECTOR2, false) as Vector2)
}
set(`value`) {
TransferContext.writeArguments(VECTOR2 to value)
TransferContext.callMethod(rawPtr, MethodBindings.setPositionPtr, NIL)
}
public override fun new(scriptIndex: Int): Boolean {
callConstructor(ENGINECLASS_INPUTEVENTGESTURE, scriptIndex)
return true
}
/**
* The local gesture position relative to the [godot.Viewport]. If used in [godot.Control.GuiInput], the position is relative to the current [godot.Control] that received this gesture.
*
* This is a helper function to make dealing with local copies easier.
*
* For more information, see our
* [documentation](https://godot-kotl.in/en/stable/user-guide/api-differences/#core-types).
*
* Allow to directly modify the local copy of the property and assign it back to the Object.
*
* Prefer that over writing:
* ``````
* val myCoreType = inputeventgesture.position
* //Your changes
* inputeventgesture.position = myCoreType
* ``````
*/
@CoreTypeHelper
public open fun positionMutate(block: Vector2.() -> Unit): Vector2 = position.apply{
block(this)
position = this
}
public companion object
internal object MethodBindings {
public val setPositionPtr: VoidPtr =
TypeManager.getMethodBindPtr("InputEventGesture", "set_position")
public val getPositionPtr: VoidPtr =
TypeManager.getMethodBindPtr("InputEventGesture", "get_position")
}
}