All Downloads are FREE. Search and download functionalities are using the official Maven repository.

godot.gen.godot.InputEventGesture.kt Maven / Gradle / Ivy

There is a newer version: 0.10.0-4.3.0
Show newest version
// THIS FILE IS GENERATED! DO NOT EDIT IT MANUALLY!
@file:Suppress("PackageDirectoryMismatch", "unused", "FunctionName", "RedundantModalityModifier",
    "UNCHECKED_CAST", "JoinDeclarationAndAssignment", "USELESS_CAST",
    "RemoveRedundantQualifierName", "NOTHING_TO_INLINE", "NON_FINAL_MEMBER_IN_OBJECT",
    "RedundantVisibilityModifier", "RedundantUnitReturnType", "MemberVisibilityCanBePrivate")

package godot

import godot.`annotation`.CoreTypeHelper
import godot.`annotation`.CoreTypeLocalCopy
import godot.`annotation`.GodotBaseType
import godot.core.TypeManager
import godot.core.VariantType.NIL
import godot.core.VariantType.VECTOR2
import godot.core.Vector2
import godot.core.memory.TransferContext
import godot.util.VoidPtr
import kotlin.Boolean
import kotlin.Int
import kotlin.Suppress
import kotlin.Unit

/**
 * Abstract base class for touch gestures.
 *
 * Tutorials:
 * [$DOCS_URL/tutorials/inputs/inputevent.html]($DOCS_URL/tutorials/inputs/inputevent.html)
 *
 * InputEventGestures are sent when a user performs a supported gesture on a touch screen. Gestures can't be emulated using mouse, because they typically require multi-touch.
 */
@GodotBaseType
public open class InputEventGesture internal constructor() : InputEventWithModifiers() {
  /**
   * The local gesture position relative to the [godot.Viewport]. If used in [godot.Control.GuiInput], the position is relative to the current [godot.Control] that received this gesture.
   */
  @CoreTypeLocalCopy
  public var position: Vector2
    get() {
      TransferContext.writeArguments()
      TransferContext.callMethod(rawPtr, MethodBindings.getPositionPtr, VECTOR2)
      return (TransferContext.readReturnValue(VECTOR2, false) as Vector2)
    }
    set(`value`) {
      TransferContext.writeArguments(VECTOR2 to value)
      TransferContext.callMethod(rawPtr, MethodBindings.setPositionPtr, NIL)
    }

  public override fun new(scriptIndex: Int): Boolean {
    callConstructor(ENGINECLASS_INPUTEVENTGESTURE, scriptIndex)
    return true
  }

  /**
   * The local gesture position relative to the [godot.Viewport]. If used in [godot.Control.GuiInput], the position is relative to the current [godot.Control] that received this gesture.
   *
   * This is a helper function to make dealing with local copies easier. 
   *
   * For more information, see our
   * [documentation](https://godot-kotl.in/en/stable/user-guide/api-differences/#core-types).
   *
   * Allow to directly modify the local copy of the property and assign it back to the Object.
   *
   * Prefer that over writing:
   * ``````
   * val myCoreType = inputeventgesture.position
   * //Your changes
   * inputeventgesture.position = myCoreType
   * ``````
   */
  @CoreTypeHelper
  public open fun positionMutate(block: Vector2.() -> Unit): Vector2 = position.apply{
      block(this)
      position = this
  }


  public companion object

  internal object MethodBindings {
    public val setPositionPtr: VoidPtr =
        TypeManager.getMethodBindPtr("InputEventGesture", "set_position")

    public val getPositionPtr: VoidPtr =
        TypeManager.getMethodBindPtr("InputEventGesture", "get_position")
  }
}




© 2015 - 2024 Weber Informatics LLC | Privacy Policy