godot.gen.godot.PhysicsServer3DManager.kt Maven / Gradle / Ivy
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Contains godot api as kotlin classes and jvm cpp interaction code.
// THIS FILE IS GENERATED! DO NOT EDIT IT MANUALLY!
@file:Suppress("PackageDirectoryMismatch", "unused", "FunctionName", "RedundantModalityModifier",
"UNCHECKED_CAST", "JoinDeclarationAndAssignment", "USELESS_CAST",
"RemoveRedundantQualifierName", "NOTHING_TO_INLINE", "NON_FINAL_MEMBER_IN_OBJECT",
"RedundantVisibilityModifier", "RedundantUnitReturnType", "MemberVisibilityCanBePrivate")
package godot
import godot.`annotation`.GodotBaseType
import godot.core.Callable
import godot.core.TypeManager
import godot.core.VariantType.CALLABLE
import godot.core.VariantType.LONG
import godot.core.VariantType.NIL
import godot.core.VariantType.STRING
import godot.core.memory.TransferContext
import godot.util.VoidPtr
import kotlin.Boolean
import kotlin.Int
import kotlin.String
import kotlin.Suppress
import kotlin.Unit
/**
* A singleton for managing [godot.PhysicsServer3D] implementations.
*
* [godot.PhysicsServer3DManager] is the API for registering [godot.PhysicsServer3D] implementations and for setting the default implementation.
*
* **Note:** It is not possible to switch physics servers at runtime. This class is only used on startup at the server initialization level, by Godot itself and possibly by GDExtensions.
*/
@GodotBaseType
public object PhysicsServer3DManager : Object() {
public override fun new(scriptIndex: Int): Boolean {
getSingleton(ENGINECLASS_PHYSICSSERVER3DMANAGER)
return false
}
/**
* Register a [godot.PhysicsServer3D] implementation by passing a [name] and a [godot.Callable] that returns a [godot.PhysicsServer3D] object.
*/
public fun registerServer(name: String, createCallback: Callable): Unit {
TransferContext.writeArguments(STRING to name, CALLABLE to createCallback)
TransferContext.callMethod(rawPtr, MethodBindings.registerServerPtr, NIL)
}
/**
* Set the default [godot.PhysicsServer3D] implementation to the one identified by [name], if [priority] is greater than the priority of the current default implementation.
*/
public fun setDefaultServer(name: String, priority: Int): Unit {
TransferContext.writeArguments(STRING to name, LONG to priority.toLong())
TransferContext.callMethod(rawPtr, MethodBindings.setDefaultServerPtr, NIL)
}
internal object MethodBindings {
public val registerServerPtr: VoidPtr =
TypeManager.getMethodBindPtr("PhysicsServer3DManager", "register_server")
public val setDefaultServerPtr: VoidPtr =
TypeManager.getMethodBindPtr("PhysicsServer3DManager", "set_default_server")
}
}