
godot.gen.godot.AudioEffectReverb.kt Maven / Gradle / Ivy
// THIS FILE IS GENERATED! DO NOT EDIT IT MANUALLY!
@file:Suppress("PackageDirectoryMismatch", "unused", "FunctionName", "RedundantModalityModifier",
"UNCHECKED_CAST", "JoinDeclarationAndAssignment", "USELESS_CAST",
"RemoveRedundantQualifierName", "NOTHING_TO_INLINE", "NON_FINAL_MEMBER_IN_OBJECT",
"RedundantVisibilityModifier", "RedundantUnitReturnType", "MemberVisibilityCanBePrivate")
package godot
import godot.`annotation`.GodotBaseType
import godot.core.VariantType.DOUBLE
import godot.core.VariantType.NIL
import godot.core.memory.TransferContext
import kotlin.Boolean
import kotlin.Double
import kotlin.Float
import kotlin.Int
import kotlin.Suppress
/**
* Adds a reverberation audio effect to an Audio bus.
*
* Tutorials:
* [https://godotengine.org/asset-library/asset/678](https://godotengine.org/asset-library/asset/678)
*
* Simulates the sound of acoustic environments such as rooms, concert halls, caverns, or an open spaces.
*/
@GodotBaseType
public open class AudioEffectReverb : AudioEffect() {
/**
* Time between the original signal and the early reflections of the reverb signal, in milliseconds.
*/
public var predelayMsec: Float
get() {
TransferContext.writeArguments()
TransferContext.callMethod(rawPtr,
ENGINEMETHOD_ENGINECLASS_AUDIOEFFECTREVERB_GET_PREDELAY_MSEC, DOUBLE)
return (TransferContext.readReturnValue(DOUBLE, false) as Double).toFloat()
}
set(`value`) {
TransferContext.writeArguments(DOUBLE to value.toDouble())
TransferContext.callMethod(rawPtr,
ENGINEMETHOD_ENGINECLASS_AUDIOEFFECTREVERB_SET_PREDELAY_MSEC, NIL)
}
/**
* Output percent of predelay. Value can range from 0 to 1.
*/
public var predelayFeedback: Float
get() {
TransferContext.writeArguments()
TransferContext.callMethod(rawPtr,
ENGINEMETHOD_ENGINECLASS_AUDIOEFFECTREVERB_GET_PREDELAY_FEEDBACK, DOUBLE)
return (TransferContext.readReturnValue(DOUBLE, false) as Double).toFloat()
}
set(`value`) {
TransferContext.writeArguments(DOUBLE to value.toDouble())
TransferContext.callMethod(rawPtr,
ENGINEMETHOD_ENGINECLASS_AUDIOEFFECTREVERB_SET_PREDELAY_FEEDBACK, NIL)
}
/**
* Dimensions of simulated room. Bigger means more echoes. Value can range from 0 to 1.
*/
public var roomSize: Float
get() {
TransferContext.writeArguments()
TransferContext.callMethod(rawPtr, ENGINEMETHOD_ENGINECLASS_AUDIOEFFECTREVERB_GET_ROOM_SIZE,
DOUBLE)
return (TransferContext.readReturnValue(DOUBLE, false) as Double).toFloat()
}
set(`value`) {
TransferContext.writeArguments(DOUBLE to value.toDouble())
TransferContext.callMethod(rawPtr, ENGINEMETHOD_ENGINECLASS_AUDIOEFFECTREVERB_SET_ROOM_SIZE,
NIL)
}
/**
* Defines how reflective the imaginary room's walls are. Value can range from 0 to 1.
*/
public var damping: Float
get() {
TransferContext.writeArguments()
TransferContext.callMethod(rawPtr, ENGINEMETHOD_ENGINECLASS_AUDIOEFFECTREVERB_GET_DAMPING,
DOUBLE)
return (TransferContext.readReturnValue(DOUBLE, false) as Double).toFloat()
}
set(`value`) {
TransferContext.writeArguments(DOUBLE to value.toDouble())
TransferContext.callMethod(rawPtr, ENGINEMETHOD_ENGINECLASS_AUDIOEFFECTREVERB_SET_DAMPING,
NIL)
}
/**
* Widens or narrows the stereo image of the reverb tail. 1 means fully widens. Value can range from 0 to 1.
*/
public var spread: Float
get() {
TransferContext.writeArguments()
TransferContext.callMethod(rawPtr, ENGINEMETHOD_ENGINECLASS_AUDIOEFFECTREVERB_GET_SPREAD,
DOUBLE)
return (TransferContext.readReturnValue(DOUBLE, false) as Double).toFloat()
}
set(`value`) {
TransferContext.writeArguments(DOUBLE to value.toDouble())
TransferContext.callMethod(rawPtr, ENGINEMETHOD_ENGINECLASS_AUDIOEFFECTREVERB_SET_SPREAD, NIL)
}
/**
* High-pass filter passes signals with a frequency higher than a certain cutoff frequency and attenuates signals with frequencies lower than the cutoff frequency. Value can range from 0 to 1.
*/
public var hipass: Float
get() {
TransferContext.writeArguments()
TransferContext.callMethod(rawPtr, ENGINEMETHOD_ENGINECLASS_AUDIOEFFECTREVERB_GET_HPF, DOUBLE)
return (TransferContext.readReturnValue(DOUBLE, false) as Double).toFloat()
}
set(`value`) {
TransferContext.writeArguments(DOUBLE to value.toDouble())
TransferContext.callMethod(rawPtr, ENGINEMETHOD_ENGINECLASS_AUDIOEFFECTREVERB_SET_HPF, NIL)
}
/**
* Output percent of original sound. At 0, only modified sound is outputted. Value can range from 0 to 1.
*/
public var dry: Float
get() {
TransferContext.writeArguments()
TransferContext.callMethod(rawPtr, ENGINEMETHOD_ENGINECLASS_AUDIOEFFECTREVERB_GET_DRY, DOUBLE)
return (TransferContext.readReturnValue(DOUBLE, false) as Double).toFloat()
}
set(`value`) {
TransferContext.writeArguments(DOUBLE to value.toDouble())
TransferContext.callMethod(rawPtr, ENGINEMETHOD_ENGINECLASS_AUDIOEFFECTREVERB_SET_DRY, NIL)
}
/**
* Output percent of modified sound. At 0, only original sound is outputted. Value can range from 0 to 1.
*/
public var wet: Float
get() {
TransferContext.writeArguments()
TransferContext.callMethod(rawPtr, ENGINEMETHOD_ENGINECLASS_AUDIOEFFECTREVERB_GET_WET, DOUBLE)
return (TransferContext.readReturnValue(DOUBLE, false) as Double).toFloat()
}
set(`value`) {
TransferContext.writeArguments(DOUBLE to value.toDouble())
TransferContext.callMethod(rawPtr, ENGINEMETHOD_ENGINECLASS_AUDIOEFFECTREVERB_SET_WET, NIL)
}
public override fun new(scriptIndex: Int): Boolean {
callConstructor(ENGINECLASS_AUDIOEFFECTREVERB, scriptIndex)
return true
}
public companion object
}
© 2015 - 2025 Weber Informatics LLC | Privacy Policy