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godot.gen.godot.GLTFDocumentExtension.kt Maven / Gradle / Ivy
// THIS FILE IS GENERATED! DO NOT EDIT IT MANUALLY!
@file:Suppress("PackageDirectoryMismatch", "unused", "FunctionName", "RedundantModalityModifier",
"UNCHECKED_CAST", "JoinDeclarationAndAssignment", "USELESS_CAST",
"RemoveRedundantQualifierName", "NOTHING_TO_INLINE", "NON_FINAL_MEMBER_IN_OBJECT",
"RedundantVisibilityModifier", "RedundantUnitReturnType", "MemberVisibilityCanBePrivate")
package godot
import godot.`annotation`.GodotBaseType
import godot.core.Dictionary
import godot.core.GodotError
import godot.core.PackedByteArray
import godot.core.PackedStringArray
import kotlin.Any
import kotlin.Boolean
import kotlin.Int
import kotlin.NotImplementedError
import kotlin.String
import kotlin.Suppress
import kotlin.Unit
@GodotBaseType
public open class GLTFDocumentExtension : Resource() {
public override fun new(scriptIndex: Int): Boolean {
callConstructor(ENGINECLASS_GLTFDOCUMENTEXTENSION, scriptIndex)
return true
}
public open fun _importPreflight(state: GLTFState, extensions: PackedStringArray): GodotError {
throw NotImplementedError("_import_preflight is not implemented for GLTFDocumentExtension")
}
public open fun _getSupportedExtensions(): PackedStringArray {
throw NotImplementedError("_get_supported_extensions is not implemented for GLTFDocumentExtension")
}
public open fun _parseNodeExtensions(
state: GLTFState,
gltfNode: GLTFNode,
extensions: Dictionary,
): GodotError {
throw NotImplementedError("_parse_node_extensions is not implemented for GLTFDocumentExtension")
}
public open fun _parseImageData(
state: GLTFState,
imageData: PackedByteArray,
mimeType: String,
retImage: Image,
): GodotError {
throw NotImplementedError("_parse_image_data is not implemented for GLTFDocumentExtension")
}
public open fun _parseTextureJson(
state: GLTFState,
textureJson: Dictionary,
retGltfTexture: GLTFTexture,
): GodotError {
throw NotImplementedError("_parse_texture_json is not implemented for GLTFDocumentExtension")
}
public open fun _generateSceneNode(
state: GLTFState,
gltfNode: GLTFNode,
sceneParent: Node,
): Node3D? {
throw NotImplementedError("_generate_scene_node is not implemented for GLTFDocumentExtension")
}
public open fun _importPostParse(state: GLTFState): GodotError {
throw NotImplementedError("_import_post_parse is not implemented for GLTFDocumentExtension")
}
public open fun _importNode(
state: GLTFState,
gltfNode: GLTFNode,
json: Dictionary,
node: Node,
): GodotError {
throw NotImplementedError("_import_node is not implemented for GLTFDocumentExtension")
}
public open fun _importPost(state: GLTFState, root: Node): GodotError {
throw NotImplementedError("_import_post is not implemented for GLTFDocumentExtension")
}
public open fun _exportPreflight(state: GLTFState, root: Node): GodotError {
throw NotImplementedError("_export_preflight is not implemented for GLTFDocumentExtension")
}
public open fun _convertSceneNode(
state: GLTFState,
gltfNode: GLTFNode,
sceneNode: Node,
): Unit {
}
public open fun _exportNode(
state: GLTFState,
gltfNode: GLTFNode,
json: Dictionary,
node: Node,
): GodotError {
throw NotImplementedError("_export_node is not implemented for GLTFDocumentExtension")
}
public open fun _exportPost(state: GLTFState): GodotError {
throw NotImplementedError("_export_post is not implemented for GLTFDocumentExtension")
}
public companion object
}
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