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godot.gen.godot.GLTFSkeleton.kt Maven / Gradle / Ivy
// THIS FILE IS GENERATED! DO NOT EDIT IT MANUALLY!
@file:Suppress("PackageDirectoryMismatch", "unused", "FunctionName", "RedundantModalityModifier",
"UNCHECKED_CAST", "JoinDeclarationAndAssignment", "USELESS_CAST",
"RemoveRedundantQualifierName", "NOTHING_TO_INLINE", "NON_FINAL_MEMBER_IN_OBJECT",
"RedundantVisibilityModifier", "RedundantUnitReturnType", "MemberVisibilityCanBePrivate")
package godot
import godot.`annotation`.GodotBaseType
import godot.core.Dictionary
import godot.core.PackedInt32Array
import godot.core.VariantArray
import godot.core.VariantType.ARRAY
import godot.core.VariantType.DICTIONARY
import godot.core.VariantType.LONG
import godot.core.VariantType.NIL
import godot.core.VariantType.OBJECT
import godot.core.VariantType.PACKED_INT_32_ARRAY
import godot.core.memory.TransferContext
import kotlin.Any
import kotlin.Boolean
import kotlin.Int
import kotlin.Long
import kotlin.String
import kotlin.Suppress
@GodotBaseType
public open class GLTFSkeleton : Resource() {
public var joints: PackedInt32Array
get() {
TransferContext.writeArguments()
TransferContext.callMethod(rawPtr, ENGINEMETHOD_ENGINECLASS_GLTFSKELETON_GET_JOINTS,
PACKED_INT_32_ARRAY)
return (TransferContext.readReturnValue(PACKED_INT_32_ARRAY, false) as PackedInt32Array)
}
set(`value`) {
TransferContext.writeArguments(PACKED_INT_32_ARRAY to value)
TransferContext.callMethod(rawPtr, ENGINEMETHOD_ENGINECLASS_GLTFSKELETON_SET_JOINTS, NIL)
}
public var roots: PackedInt32Array
get() {
TransferContext.writeArguments()
TransferContext.callMethod(rawPtr, ENGINEMETHOD_ENGINECLASS_GLTFSKELETON_GET_ROOTS,
PACKED_INT_32_ARRAY)
return (TransferContext.readReturnValue(PACKED_INT_32_ARRAY, false) as PackedInt32Array)
}
set(`value`) {
TransferContext.writeArguments(PACKED_INT_32_ARRAY to value)
TransferContext.callMethod(rawPtr, ENGINEMETHOD_ENGINECLASS_GLTFSKELETON_SET_ROOTS, NIL)
}
public var uniqueNames: VariantArray
get() {
TransferContext.writeArguments()
TransferContext.callMethod(rawPtr, ENGINEMETHOD_ENGINECLASS_GLTFSKELETON_GET_UNIQUE_NAMES,
ARRAY)
return (TransferContext.readReturnValue(ARRAY, false) as VariantArray)
}
set(`value`) {
TransferContext.writeArguments(ARRAY to value)
TransferContext.callMethod(rawPtr, ENGINEMETHOD_ENGINECLASS_GLTFSKELETON_SET_UNIQUE_NAMES,
NIL)
}
public var godotBoneNode: Dictionary
get() {
TransferContext.writeArguments()
TransferContext.callMethod(rawPtr, ENGINEMETHOD_ENGINECLASS_GLTFSKELETON_GET_GODOT_BONE_NODE,
DICTIONARY)
return (TransferContext.readReturnValue(DICTIONARY, false) as Dictionary)
}
set(`value`) {
TransferContext.writeArguments(DICTIONARY to value)
TransferContext.callMethod(rawPtr, ENGINEMETHOD_ENGINECLASS_GLTFSKELETON_SET_GODOT_BONE_NODE,
NIL)
}
public override fun new(scriptIndex: Int): Boolean {
callConstructor(ENGINECLASS_GLTFSKELETON, scriptIndex)
return true
}
public fun getGodotSkeleton(): Skeleton3D? {
TransferContext.writeArguments()
TransferContext.callMethod(rawPtr, ENGINEMETHOD_ENGINECLASS_GLTFSKELETON_GET_GODOT_SKELETON,
OBJECT)
return (TransferContext.readReturnValue(OBJECT, true) as Skeleton3D?)
}
public fun getBoneAttachmentCount(): Int {
TransferContext.writeArguments()
TransferContext.callMethod(rawPtr,
ENGINEMETHOD_ENGINECLASS_GLTFSKELETON_GET_BONE_ATTACHMENT_COUNT, LONG)
return (TransferContext.readReturnValue(LONG, false) as Long).toInt()
}
public fun getBoneAttachment(idx: Int): BoneAttachment3D? {
TransferContext.writeArguments(LONG to idx.toLong())
TransferContext.callMethod(rawPtr, ENGINEMETHOD_ENGINECLASS_GLTFSKELETON_GET_BONE_ATTACHMENT,
OBJECT)
return (TransferContext.readReturnValue(OBJECT, true) as BoneAttachment3D?)
}
public companion object
}
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