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godot.gen.godot.Marker3D.kt Maven / Gradle / Ivy
// THIS FILE IS GENERATED! DO NOT EDIT IT MANUALLY!
@file:Suppress("PackageDirectoryMismatch", "unused", "FunctionName", "RedundantModalityModifier",
"UNCHECKED_CAST", "JoinDeclarationAndAssignment", "USELESS_CAST",
"RemoveRedundantQualifierName", "NOTHING_TO_INLINE", "NON_FINAL_MEMBER_IN_OBJECT",
"RedundantVisibilityModifier", "RedundantUnitReturnType", "MemberVisibilityCanBePrivate")
package godot
import godot.`annotation`.GodotBaseType
import godot.core.VariantType.DOUBLE
import godot.core.VariantType.NIL
import godot.core.memory.TransferContext
import kotlin.Boolean
import kotlin.Double
import kotlin.Float
import kotlin.Int
import kotlin.Suppress
/**
* Generic 3D position hint for editing.
*
* Generic 3D position hint for editing. It's just like a plain [godot.Node3D], but it displays as a cross in the 3D editor at all times.
*/
@GodotBaseType
public open class Marker3D : Node3D() {
/**
* Size of the gizmo cross that appears in the editor.
*/
public var gizmoExtents: Float
get() {
TransferContext.writeArguments()
TransferContext.callMethod(rawPtr, ENGINEMETHOD_ENGINECLASS_MARKER3D_GET_GIZMO_EXTENTS,
DOUBLE)
return (TransferContext.readReturnValue(DOUBLE, false) as Double).toFloat()
}
set(`value`) {
TransferContext.writeArguments(DOUBLE to value.toDouble())
TransferContext.callMethod(rawPtr, ENGINEMETHOD_ENGINECLASS_MARKER3D_SET_GIZMO_EXTENTS, NIL)
}
public override fun new(scriptIndex: Int): Boolean {
callConstructor(ENGINECLASS_MARKER3D, scriptIndex)
return true
}
public companion object
}
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