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godot.gen.godot.ResourceImporter.kt Maven / Gradle / Ivy
// THIS FILE IS GENERATED! DO NOT EDIT IT MANUALLY!
@file:Suppress("PackageDirectoryMismatch", "unused", "FunctionName", "RedundantModalityModifier",
"UNCHECKED_CAST", "JoinDeclarationAndAssignment", "USELESS_CAST",
"RemoveRedundantQualifierName", "NOTHING_TO_INLINE", "NON_FINAL_MEMBER_IN_OBJECT",
"RedundantVisibilityModifier", "RedundantUnitReturnType", "MemberVisibilityCanBePrivate")
package godot
import godot.`annotation`.GodotBaseType
import kotlin.Boolean
import kotlin.Int
import kotlin.Long
import kotlin.Suppress
/**
* Base class for resource importers.
*
* Tutorials:
* [$DOCS_URL/tutorials/plugins/editor/import_plugins.html]($DOCS_URL/tutorials/plugins/editor/import_plugins.html)
*
* This is the base class for Godot's resource importers. To implement your own resource importers using editor plugins, see [godot.EditorImportPlugin].
*/
@GodotBaseType
public open class ResourceImporter internal constructor() : RefCounted() {
public override fun new(scriptIndex: Int): Boolean {
callConstructor(ENGINECLASS_RESOURCEIMPORTER, scriptIndex)
return true
}
public enum class ImportOrder(
id: Long,
) {
/**
* The default import order.
*/
IMPORT_ORDER_DEFAULT(0),
/**
* The import order for scenes, which ensures scenes are imported *after* all other core resources such as textures. Custom importers should generally have an import order lower than `100` to avoid issues when importing scenes that rely on custom resources.
*/
IMPORT_ORDER_SCENE(100),
;
public val id: Long
init {
this.id = id
}
public companion object {
public fun from(`value`: Long) = entries.single { it.id == `value` }
}
}
public companion object
}
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