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godot.gen.godot.VSlider.kt Maven / Gradle / Ivy
// THIS FILE IS GENERATED! DO NOT EDIT IT MANUALLY!
@file:Suppress("PackageDirectoryMismatch", "unused", "FunctionName", "RedundantModalityModifier",
"UNCHECKED_CAST", "JoinDeclarationAndAssignment", "USELESS_CAST",
"RemoveRedundantQualifierName", "NOTHING_TO_INLINE", "NON_FINAL_MEMBER_IN_OBJECT",
"RedundantVisibilityModifier", "RedundantUnitReturnType", "MemberVisibilityCanBePrivate")
package godot
import godot.`annotation`.GodotBaseType
import kotlin.Boolean
import kotlin.Int
import kotlin.Suppress
/**
* A vertical slider that goes from bottom (min) to top (max).
*
* A vertical slider, used to adjust a value by moving a grabber along a vertical axis. It is a [godot.Range]-based control and goes from bottom (min) to top (max). Note that this direction is the opposite of [godot.VScrollBar]'s.
*/
@GodotBaseType
public open class VSlider : Slider() {
public override fun new(scriptIndex: Int): Boolean {
callConstructor(ENGINECLASS_VSLIDER, scriptIndex)
return true
}
public companion object
}
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