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godot.gen.godot.VisualShaderNodeParticleBoxEmitter.kt Maven / Gradle / Ivy
// THIS FILE IS GENERATED! DO NOT EDIT IT MANUALLY!
@file:Suppress("PackageDirectoryMismatch", "unused", "FunctionName", "RedundantModalityModifier",
"UNCHECKED_CAST", "JoinDeclarationAndAssignment", "USELESS_CAST",
"RemoveRedundantQualifierName", "NOTHING_TO_INLINE", "NON_FINAL_MEMBER_IN_OBJECT",
"RedundantVisibilityModifier", "RedundantUnitReturnType", "MemberVisibilityCanBePrivate")
package godot
import godot.`annotation`.GodotBaseType
import kotlin.Boolean
import kotlin.Int
import kotlin.Suppress
/**
* A visual shader node that makes particles emitted in a box shape.
*
* [godot.VisualShaderNodeParticleEmitter] that makes the particles emitted in box shape with the specified extents.
*/
@GodotBaseType
public open class VisualShaderNodeParticleBoxEmitter : VisualShaderNodeParticleEmitter() {
public override fun new(scriptIndex: Int): Boolean {
callConstructor(ENGINECLASS_VISUALSHADERNODEPARTICLEBOXEMITTER, scriptIndex)
return true
}
public companion object
}
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