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godot.global.GDCore.kt Maven / Gradle / Ivy
package godot.global
import godot.core.Color
import godot.core.Dictionary
import godot.core.NodePath
import godot.core.PackedByteArray
import godot.core.PackedColorArray
import godot.core.PackedInt32Array
import godot.core.PackedFloat64Array
import godot.core.PackedStringArray
import godot.core.PackedVector2Array
import godot.core.PackedVector3Array
import godot.core.VariantArray
import godot.util.toRealT
internal interface GDCore {
/** Returns a character as a String of the given Unicode code point (which is compatible with ASCII code). */
fun char(code: Int) = code.toChar().toString()
/** Returns a color constructed from integer red, green, blue, and alpha channels.
* Each channel should have 8 bits of information ranging from 0 to 255. */
fun Color8(r8: Int, g8: Int, b8: Int, a8: Int = 255) = Color(r8 / 256f, g8 / 256f, b8 / 256f, a8 / 256f)
/** Returns a color according to the standardized name with alpha ranging from 0 to 1.*/
fun ColorN(name: String, alpha: Float = 1.0f): Color {
return when (name) {
"aliceblue" -> Color.aliceBlue
"aqua" -> Color.aqua
"aquamarine" -> Color.aquamarine
"azure" -> Color.azure
"beige" -> Color.beige
"bisque" -> Color.bisque
"black" -> Color.black
"blanchedalmond" -> Color.blanchedAlmond
"blue" -> Color.blue
"blueviolet" -> Color.blueViolet
"brown" -> Color.brown
"burlywood" -> Color.burlywood
"cadetblue" -> Color.cadetBlue
"chartreuse" -> Color.chartreuse
"chocolate" -> Color.chocolate
"coral" -> Color.coral
"cornflower" -> Color.cornflowerBlue
"cornsilk" -> Color.cornsilk
"crimson" -> Color.crimson
"cyan" -> Color.cyan
"darkblue" -> Color.darkBlue
"darkcyan" -> Color.darkCyan
"darkgoldenrod" -> Color.darkGoldenrod
"darkgray" -> Color.darkGray
"darkgreen" -> Color.darkGreen
"darkkhaki" -> Color.darkKhaki
"darkmagenta" -> Color.darkMagenta
"darkolivegreen" -> Color.darkOliveGreen
"darkorange" -> Color.darkorange
"darkorchid" -> Color.darkOrchid
"darkred" -> Color.darkRed
"darksalmon" -> Color.darkSalmon
"darkseagreen" -> Color.darkSeaGreen
"darkslateblue" -> Color.darkSlateBlue
"darkslategray" -> Color.darkSlateGray
"darkturquoise" -> Color.darkTurquoise
"darkviolet" -> Color.darkViolet
"deeppink" -> Color.deepPink
"deepskyblue" -> Color.deepSkyBlue
"dimgray" -> Color.dimGray
"dodgerblue" -> Color.dodgerBlue
"firebrick" -> Color.firebrick
"floralwhite" -> Color.floralWhite
"forestgreen" -> Color.forestGreen
"fuchsia" -> Color.fuchsia
"gainsboro" -> Color.gainsboro
"ghostwhite" -> Color.ghostWhite
"gold" -> Color.gold
"goldenrod" -> Color.goldenrod
"gray" -> Color.gray
"webgray" -> Color.webGray
"green" -> Color.green
"webgreen" -> Color.webGreen
"greenyellow" -> Color.greenYellow
"honeydew" -> Color.honeydew
"hotpink" -> Color.hotPink
"indianred" -> Color.indianRed
"indigo" -> Color.indigo
"ivory" -> Color.ivory
"khaki" -> Color.khaki
"lavender" -> Color.lavender
"lavenderblush" -> Color.lavenderBlush
"lawngreen" -> Color.lawnGreen
"lemonchiffon" -> Color.lemonChiffon
"lightblue" -> Color.lightBlue
"lightcoral" -> Color.lightCoral
"lightcyan" -> Color.lightCyan
"lightgoldenrod" -> Color.lightGoldenrod
"lightgray" -> Color.lightGray
"lightgreen" -> Color.lightGreen
"lightpink" -> Color.lightPink
"lightsalmon" -> Color.lightSalmon
"lightseagreen" -> Color.lightSeaGreen
"lightskyblue" -> Color.lightSkyBlue
"lightslategray" -> Color.lightSlateGray
"lightsteelblue" -> Color.lightSteelBlue
"lightyellow" -> Color.lightYellow
"lime" -> Color.lime
"limegreen" -> Color.limeGreen
"linen" -> Color.linen
"magenta" -> Color.magenta
"maroon" -> Color.maroon
"webmaroon" -> Color.webMaroon
"mediumaquamarine" -> Color.mediumAquamarine
"mediumblue" -> Color.mediumBlue
"mediumorchid" -> Color.mediumOrchid
"mediumpurple" -> Color.mediumPurple
"mediumseagreen" -> Color.mediumSeaGreen
"mediumslateblue" -> Color.mediumSlateBlue
"mediumspringgreen" -> Color.mediumSpringGreen
"mediumturquoise" -> Color.mediumTurquoise
"mediumvioletred" -> Color.mediumVioletRed
"midnightblue" -> Color.midnightBlue
"mintcream" -> Color.mintCream
"mistyrose" -> Color.mistyRose
"moccasin" -> Color.moccasin
"navajowhite" -> Color.navajoWhite
"navyblue" -> Color.navyBlue
"oldlace" -> Color.oldLace
"olive" -> Color.olive
"olivedrab" -> Color.oliveDrab
"orange" -> Color.orange
"orangered" -> Color.orangeRed
"orchid" -> Color.orchid
"palegoldenrod" -> Color.paleGoldenrod
"palegreen" -> Color.paleGreen
"paleturquoise" -> Color.paleTurquoise
"palevioletred" -> Color.paleVioletRed
"papayawhip" -> Color.papayaWhip
"peachpuff" -> Color.peachPuff
"peru" -> Color.peru
"pink" -> Color.pink
"plum" -> Color.plum
"powderblue" -> Color.powderBlue
"purple" -> Color.purple
"webpurple" -> Color.webPurple
"rebeccapurple" -> Color.rebeccaPurple
"red" -> Color.red
"rosybrown" -> Color.rosyBrown
"royalblue" -> Color.royalBlue
"saddlebrown" -> Color.saddleBrown
"salmon" -> Color.salmon
"sandybrown" -> Color.sandyBrown
"seagreen" -> Color.seaGreen
"seashell" -> Color.seashell
"sienna" -> Color.sienna
"silver" -> Color.silver
"skyblue" -> Color.skyBlue
"slateblue" -> Color.slateBlue
"slategray" -> Color.slateGray
"snow" -> Color.snow
"springgreen" -> Color.springGreen
"steelblue" -> Color.steelBlue
"tan" -> Color.tan
"teal" -> Color.teal
"thistle" -> Color.thistle
"tomato" -> Color.tomato
"turquoise" -> Color.turquoise
"transparent" -> Color.transparent
"violet" -> Color.violet
"wheat" -> Color.wheat
"white" -> Color.white
"whitesmoke" -> Color.whiteSmoke
"yellow" -> Color.yellow
"yellowgreen" -> Color.yellowGreen
else -> throw NoSuchElementException("$name is not a valid color name.")
}.also {
it.a = alpha.toRealT()
}
}
/** Returns length of Variant var */
fun len(s: String): Int = s.length
/** Returns length of Variant var */
fun len(s: NodePath): Int = len(s.path)
/** Returns length of Variant var */
fun len(s: VariantArray): Int = s.size
/** Returns length of Variant var */
fun len(s: Dictionary): Int = s.size
/** Returns length of Variant var */
fun len(s: PackedByteArray): Int = s.size
/** Returns length of Variant var */
fun len(s: PackedColorArray): Int = s.size
/** Returns length of Variant var */
fun len(s: PackedInt32Array): Int = s.size
/** Returns length of Variant var */
fun len(s: PackedFloat64Array): Int = s.size
/** Returns length of Variant var */
fun len(s: PackedStringArray): Int = s.size
/** Returns length of Variant var */
fun len(s: PackedVector2Array): Int = s.size
/** Returns length of Variant var */
fun len(s: PackedVector3Array): Int = s.size
/** Returns an integer representing the Unicode code point of the given Unicode character char. */
fun ord(char: String): Int {
return char[0].code
}
}
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