godot.core.pool.PoolIntArray.kt Maven / Gradle / Ivy
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Contains runtime classes and core types to make the jvm interact with cpp
@file:Suppress("PackageDirectoryMismatch")
package godot.core
import godot.util.IndexedIterator
import godot.util.VoidPtr
@Suppress("MemberVisibilityCanBePrivate", "unused")
class PoolIntArray : NativeCoreType, Iterable {
//PROPERTIES
val size: Int
get() {
Bridge.engine_call_size(_handle)
return TransferContext.readReturnValue(VariantType.JVM_INT) as Int
}
//CONSTRUCTOR
constructor() {
_handle = Bridge.engine_call_constructor()
GarbageCollector.registerNativeCoreType(this, VariantType.POOL_INT_ARRAY)
}
internal constructor(_handle: VoidPtr) {
this._handle = _handle
GarbageCollector.registerNativeCoreType(this, VariantType.POOL_INT_ARRAY)
}
//POOL ARRAY API SHARED
/**
* Appends an element at the end of the array (alias of push_back).
*/
fun append(i: Int) {
TransferContext.writeArguments(VariantType.JVM_INT to i)
Bridge.engine_call_append(_handle)
}
/**
* Appends a PoolIntArray at the end of this array.
*/
fun appendArray(array: PoolIntArray) {
TransferContext.writeArguments(VariantType.POOL_INT_ARRAY to array)
Bridge.engine_call_appendArray(_handle)
}
/**
* Returns true if the array is empty.
*/
fun empty(): Boolean {
Bridge.engine_call_empty(_handle)
return TransferContext.readReturnValue(VariantType.BOOL) as Boolean
}
/**
* Retrieve the element at the given index.
*/
operator fun get(idx: Int): Int {
TransferContext.writeArguments(VariantType.JVM_INT to idx)
Bridge.engine_call_get(_handle)
return TransferContext.readReturnValue(VariantType.JVM_INT) as Int
}
/**
* Inserts a new element at a given position in the array.
* The position must be valid, or at the end of the array (idx == size()).
*/
fun insert(idx: Int, data: Int) {
TransferContext.writeArguments(VariantType.JVM_INT to idx, VariantType.JVM_INT to data)
Bridge.engine_call_insert(_handle)
}
/**
* Reverses the order of the elements in the array.
*/
fun invert() {
Bridge.engine_call_invert(_handle)
}
/**
* Appends a value to the array.
*/
fun pushBack(data: Int) {
TransferContext.writeArguments(VariantType.JVM_INT to data)
Bridge.engine_call_pushback(_handle)
}
/**
* Removes an element from the array by index.
*/
fun remove(idx: Int) {
TransferContext.writeArguments(VariantType.JVM_INT to idx)
Bridge.engine_call_remove(_handle)
}
/**
* Sets the size of the array. If the array is grown, reserves elements at the end of the array.
* If the array is shrunk, truncates the array to the new size.
*/
fun resize(size: Int) {
TransferContext.writeArguments(VariantType.JVM_INT to size)
Bridge.engine_call_resize(_handle)
}
/**
* Changes the integer at the given index.
*/
operator fun set(idx: Int, data: Int) {
TransferContext.writeArguments(VariantType.JVM_INT to idx, VariantType.JVM_INT to data)
Bridge.engine_call_set(_handle)
}
//UTILITIES
operator fun plus(other: Int) {
this.append(other)
}
operator fun plus(other: PoolIntArray) {
this.appendArray(other)
}
override fun toString(): String {
return "PoolIntArray(${size})"
}
override fun iterator(): Iterator {
return IndexedIterator(this::size, this::get, this::remove)
}
/**
* WARNING: no equals function is available in the Gdnative API for this Coretype.
* This methods implementation works but is not the fastest one.
*/
override fun equals(other: Any?): Boolean {
return if (other is PoolIntArray) {
val list1 = this.toList()
val list2 = other.toList()
list1 == list2
} else {
false
}
}
override fun hashCode(): Int {
return _handle.hashCode()
}
@Suppress("FunctionName")
private object Bridge {
external fun engine_call_constructor(): VoidPtr
external fun engine_call_append(_handle: VoidPtr)
external fun engine_call_appendArray(_handle: VoidPtr)
external fun engine_call_empty(_handle: VoidPtr)
external fun engine_call_get(_handle: VoidPtr)
external fun engine_call_insert(_handle: VoidPtr)
external fun engine_call_invert(_handle: VoidPtr)
external fun engine_call_pushback(_handle: VoidPtr)
external fun engine_call_remove(_handle: VoidPtr)
external fun engine_call_resize(_handle: VoidPtr)
external fun engine_call_set(_handle: VoidPtr)
external fun engine_call_size(_handle: VoidPtr)
}
}