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Vaadin is a web application framework for Rich Internet Applications (RIA).
Vaadin enables easy development and maintenance of fast and
secure rich web
applications with a stunning look and feel and a wide browser support.
It features a server-side architecture with the majority of the logic
running
on the server. Ajax technology is used at the browser-side to ensure a
rich
and interactive user experience.
/*
*******************************************************************************
* Copyright (C) 2003-2011, International Business Machines Corporation and *
* others. All Rights Reserved. *
*******************************************************************************
*/
package com.ibm.icu.text;
import java.io.IOException;
import java.io.OutputStream;
import java.util.ArrayList;
import java.util.List;
import com.ibm.icu.impl.Assert;
import com.ibm.icu.impl.IntTrieBuilder;
//
// RBBISetBuilder Handles processing of Unicode Sets from RBBI rules
// (part of the rule building process.)
//
// Starting with the rules parse tree from the scanner,
//
// - Enumerate the set of UnicodeSets that are referenced
// by the RBBI rules.
// - compute a set of non-overlapping character ranges
// with all characters within a range belonging to the same
// set of input uniocde sets.
// - Derive a set of non-overlapping UnicodeSet (like things)
// that will correspond to columns in the state table for
// the RBBI execution engine. All characters within one
// of these sets belong to the same set of the original
// UnicodeSets from the user's rules.
// - construct the trie table that maps input characters
// to the index of the matching non-overlapping set of set from
// the previous step.
//
class RBBISetBuilder {
static class RangeDescriptor {
int fStartChar; // Start of range, unicode 32 bit value.
int fEndChar; // End of range, unicode 32 bit value.
int fNum; // runtime-mapped input value for this range.
List fIncludesSets; // vector of the the original
// Unicode sets that include this range.
// (Contains ptrs to uset nodes)
RangeDescriptor fNext; // Next RangeDescriptor in the linked list.
RangeDescriptor() {
fIncludesSets = new ArrayList();
}
RangeDescriptor(RangeDescriptor other) {
fStartChar = other.fStartChar;
fEndChar = other.fEndChar;
fNum = other.fNum;
fIncludesSets = new ArrayList(other.fIncludesSets);
}
//-------------------------------------------------------------------------------------
//
// RangeDesriptor::split()
//
//-------------------------------------------------------------------------------------
void split(int where) {
Assert.assrt(where>fStartChar && where<=fEndChar);
RangeDescriptor nr = new RangeDescriptor(this);
// RangeDescriptor copy constructor copies all fields.
// Only need to update those that are different after the split.
nr.fStartChar = where;
this.fEndChar = where-1;
nr.fNext = this.fNext;
this.fNext = nr;
// TODO: fIncludesSets is not updated. Check it out.
// Probably because they haven't been populated yet,
// but still sloppy.
}
//-------------------------------------------------------------------------------------
//
// RangeDescriptor::setDictionaryFlag
//
// Character Category Numbers that include characters from
// the original Unicode Set named "dictionary" have bit 14
// set to 1. The RBBI runtime engine uses this to trigger
// use of the word dictionary.
//
// This function looks through the Unicode Sets that it
// (the range) includes, and sets the bit in fNum when
// "dictionary" is among them.
//
// TODO: a faster way would be to find the set node for
// "dictionary" just once, rather than looking it
// up by name every time.
//
// -------------------------------------------------------------------------------------
void setDictionaryFlag() {
int i;
for (i=0; i=0) {printSets();}
// Initialize the process by creating a single range encompassing all characters
// that is in no sets.
//
fRangeList = new RangeDescriptor();
fRangeList.fStartChar = 0;
fRangeList.fEndChar = 0x10ffff;
//
// Find the set of non-overlapping ranges of characters
//
for (RBBINode usetNode : fRB.fUSetNodes) {
UnicodeSet inputSet = usetNode.fInputSet;
int inputSetRangeCount = inputSet.getRangeCount();
int inputSetRangeIndex = 0;
rlRange = fRangeList;
for (;;) {
if (inputSetRangeIndex >= inputSetRangeCount) {
break;
}
int inputSetRangeBegin = inputSet.getRangeStart(inputSetRangeIndex);
int inputSetRangeEnd = inputSet.getRangeEnd(inputSetRangeIndex);
// skip over ranges from the range list that are completely
// below the current range from the input unicode set.
while (rlRange.fEndChar < inputSetRangeBegin) {
rlRange = rlRange.fNext;
}
// If the start of the range from the range list is before with
// the start of the range from the unicode set, split the range list range
// in two, with one part being before (wholly outside of) the unicode set
// and the other containing the rest.
// Then continue the loop; the post-split current range will then be skipped
// over
if (rlRange.fStartChar < inputSetRangeBegin) {
rlRange.split(inputSetRangeBegin);
continue;
}
// Same thing at the end of the ranges...
// If the end of the range from the range list doesn't coincide with
// the end of the range from the unicode set, split the range list
// range in two. The first part of the split range will be
// wholly inside the Unicode set.
if (rlRange.fEndChar > inputSetRangeEnd) {
rlRange.split(inputSetRangeEnd+1);
}
// The current rlRange is now entirely within the UnicodeSet range.
// Add this unicode set to the list of sets for this rlRange
if (rlRange.fIncludesSets.indexOf(usetNode) == -1) {
rlRange.fIncludesSets.add(usetNode);
}
// Advance over ranges that we are finished with.
if (inputSetRangeEnd == rlRange.fEndChar) {
inputSetRangeIndex++;
}
rlRange = rlRange.fNext;
}
}
if (fRB.fDebugEnv!=null && fRB.fDebugEnv.indexOf("range")>=0) { printRanges();}
//
// Group the above ranges, with each group consisting of one or more
// ranges that are in exactly the same set of original UnicodeSets.
// The groups are numbered, and these group numbers are the set of
// input symbols recognized by the run-time state machine.
//
// Numbering: # 0 (state table column 0) is unused.
// # 1 is reserved - table column 1 is for end-of-input
// # 2 is reserved - table column 2 is for beginning-in-input
// # 3 is the first range list.
//
RangeDescriptor rlSearchRange;
for (rlRange = fRangeList; rlRange!=null; rlRange=rlRange.fNext) {
for (rlSearchRange=fRangeList; rlSearchRange != rlRange; rlSearchRange=rlSearchRange.fNext) {
if (rlRange.fIncludesSets.equals(rlSearchRange.fIncludesSets)) {
rlRange.fNum = rlSearchRange.fNum;
break;
}
}
if (rlRange.fNum == 0) {
fGroupCount ++;
rlRange.fNum = fGroupCount+2;
rlRange.setDictionaryFlag();
addValToSets(rlRange.fIncludesSets, fGroupCount+2);
}
}
// Handle input sets that contain the special string {eof}.
// Column 1 of the state table is reserved for EOF on input.
// Column 2 is reserved for before-the-start-input.
// (This column can be optimized away later if there are no rule
// references to {bof}.)
// Add this column value (1 or 2) to the equivalent expression
// subtree for each UnicodeSet that contains the string {eof}
// Because {bof} and {eof} are not a characters in the normal sense,
// they doesn't affect the computation of ranges or TRIE.
String eofString = "eof";
String bofString = "bof";
for (RBBINode usetNode : fRB.fUSetNodes) {
UnicodeSet inputSet = usetNode.fInputSet;
if (inputSet.contains(eofString)) {
addValToSet(usetNode, 1);
}
if (inputSet.contains(bofString)) {
addValToSet(usetNode, 2);
fSawBOF = true;
}
}
if (fRB.fDebugEnv!=null && fRB.fDebugEnv.indexOf("rgroup")>=0) {printRangeGroups();}
if (fRB.fDebugEnv!=null && fRB.fDebugEnv.indexOf("esets")>=0) {printSets();}
//IntTrieBuilder(int aliasdata[], int maxdatalength,
// int initialvalue, int leadunitvalue,
// boolean latin1linear)
fTrie = new IntTrieBuilder(null, // Data array (utrie will allocate one)
100000, // Max Data Length
0, // Initial value for all code points
0, // Lead Surrogate unit value,
true); // Keep Latin 1 in separately.
for (rlRange = fRangeList; rlRange!=null; rlRange=rlRange.fNext) {
fTrie.setRange(rlRange.fStartChar, rlRange.fEndChar+1, rlRange.fNum, true);
}
}
//-----------------------------------------------------------------------------------
//
// RBBIDataManipulate A little internal class needed only to wrap of the
// getFoldedValue() function needed for Trie table creation.
//
//-----------------------------------------------------------------------------------
class RBBIDataManipulate implements IntTrieBuilder.DataManipulate {
public int getFoldedValue(int start, int offset) {
int value;
int limit;
boolean [] inBlockZero = new boolean[1];
limit = start + 0x400;
while(start sets, int val) {
for (RBBINode usetNode : sets) {
addValToSet(usetNode, val);
}
}
void addValToSet(RBBINode usetNode, int val) {
RBBINode leafNode = new RBBINode(RBBINode.leafChar);
leafNode.fVal = val;
if (usetNode.fLeftChild == null) {
usetNode.fLeftChild = leafNode;
leafNode.fParent = usetNode;
} else {
// There are already input symbols present for this set.
// Set up an OR node, with the previous stuff as the left child
// and the new value as the right child.
RBBINode orNode = new RBBINode(RBBINode.opOr);
orNode.fLeftChild = usetNode.fLeftChild;
orNode.fRightChild = leafNode;
orNode.fLeftChild.fParent = orNode;
orNode.fRightChild.fParent = orNode;
usetNode.fLeftChild = orNode;
orNode.fParent = usetNode;
}
}
//------------------------------------------------------------------------
//
// getNumCharCategories
//
//------------------------------------------------------------------------
int getNumCharCategories() {
return fGroupCount + 3;
}
//------------------------------------------------------------------------
//
// sawBOF
//
//------------------------------------------------------------------------
boolean sawBOF() {
return fSawBOF;
}
//------------------------------------------------------------------------
//
// getFirstChar Given a runtime RBBI character category, find
// the first UChar32 that is in the set of chars
// in the category.
//------------------------------------------------------------------------
int getFirstChar(int category) {
RangeDescriptor rlRange;
int retVal = -1;
for (rlRange = fRangeList; rlRange!=null; rlRange=rlRange.fNext) {
if (rlRange.fNum == category) {
retVal = rlRange.fStartChar;
break;
}
}
return retVal;
}
//------------------------------------------------------------------------
//
// printRanges A debugging function.
// dump out all of the range definitions.
//
//------------------------------------------------------------------------
///CLOVER:OFF
void printRanges() {
RangeDescriptor rlRange;
int i;
System.out.print("\n\n Nonoverlapping Ranges ...\n");
for (rlRange = fRangeList; rlRange!=null; rlRange=rlRange.fNext) {
System.out.print(" " + rlRange.fNum + " " + rlRange.fStartChar + "-" + rlRange.fEndChar);
for (i=0; i lastPrintedGroupNum) {
lastPrintedGroupNum = groupNum;
if (groupNum<10) {System.out.print(" ");}
System.out.print(groupNum + " ");
if ((rlRange.fNum & 0x4000) != 0) { System.out.print(" ");}
for (i=0; i