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Vaadin is a web application framework for Rich Internet Applications (RIA).
Vaadin enables easy development and maintenance of fast and
secure rich web
applications with a stunning look and feel and a wide browser support.
It features a server-side architecture with the majority of the logic
running
on the server. Ajax technology is used at the browser-side to ensure a
rich
and interactive user experience.
/*
* Copyright 2012 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
* use this file except in compliance with the License. You may obtain a copy of
* the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations under
* the License.
*/
package elemental.events;
import elemental.events.*;
import elemental.util.*;
import elemental.dom.*;
import elemental.html.*;
import elemental.css.*;
import elemental.stylesheets.*;
import java.util.Date;
/**
* A Touch
object represents a single point of contact between the user and a touch-sensitive interface device (which may be, for example, a touchscreen or a trackpad).
*/
public interface Touch {
/**
* The X coordinate of the touch point relative to the viewport, not including any scroll offset. Read only.
*/
int getClientX();
/**
* The Y coordinate of the touch point relative to the viewport, not including any scroll offset. Read only.
*/
int getClientY();
/**
* A unique identifier for this Touch
object. A given touch (say, by a finger) will have the same identifier for the duration of its movement around the surface. This lets you ensure that you're tracking the same touch all the time. Read only.
*/
int getIdentifier();
/**
* The X coordinate of the touch point relative to the viewport, including any scroll offset. Read only.
*/
int getPageX();
/**
* The Y coordinate of the touch point relative to the viewport, including any scroll offset. Read only.
*/
int getPageY();
/**
* The X coordinate of the touch point relative to the screen, not including any scroll offset. Read only.
*/
int getScreenX();
/**
* The Y coordinate of the touch point relative to the screen, not including any scroll offset. Read only.
*/
int getScreenY();
EventTarget getTarget();
float getWebkitForce();
int getWebkitRadiusX();
int getWebkitRadiusY();
float getWebkitRotationAngle();
}