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/*
 * Copyright 2009 Google Inc.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License"); you may not
 * use this file except in compliance with the License. You may obtain a copy of
 * the License at
 * 
 * http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
 * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
 * License for the specific language governing permissions and limitations under
 * the License.
 */
package com.google.gwt.user.client.ui;

import com.google.gwt.layout.client.Layout.AnimationCallback;

/**
 * Specifies that a panel can animate between layouts.
 * 
 * 

* The normal use pattern is to set all childrens' positions, then to call * {@link #animate(int)} to move them to their new positions over some period * of time. *

*/ public interface AnimatedLayout { /** * Layout children, animating over the specified period of time. * * @param duration the animation duration, in milliseconds */ void animate(int duration); /** * Layout children, animating over the specified period of time. * *

* This method provides a callback that will be informed of animation updates. * This can be used to create more complex animation effects. *

* * @param duration the animation duration, in milliseconds * @param callback the animation callback */ void animate(final int duration, final AnimationCallback callback); /** * Layout children immediately. * *

* This is not normally necessary, unless you want to update child widgets' * positions explicitly to create a starting point for a subsequent call to * {@link #animate(int)}. *

* * @see #animate(int) * @see #animate(int, Layout.AnimationCallback) */ void forceLayout(); }




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