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Vaadin is a web application framework for Rich Internet Applications (RIA). Vaadin enables easy development and maintenance of fast and secure rich web applications with a stunning look and feel and a wide browser support. It features a server-side architecture with the majority of the logic running on the server. Ajax technology is used at the browser-side to ensure a rich and interactive user experience.

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/*
 * Copyright 2012 Google Inc.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License"); you may not
 * use this file except in compliance with the License. You may obtain a copy of
 * the License at
 * 
 * http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
 * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
 * License for the specific language governing permissions and limitations under
 * the License.
 */
package elemental.html;

import elemental.events.*;
import elemental.util.*;
import elemental.dom.*;
import elemental.html.*;
import elemental.css.*;
import elemental.stylesheets.*;

import java.util.Date;

/**
  * 
  */
public interface AudioPannerNode extends AudioNode {

    static final int EQUALPOWER = 0;

    static final int EXPONENTIAL_DISTANCE = 2;

    static final int HRTF = 1;

    static final int INVERSE_DISTANCE = 1;

    static final int LINEAR_DISTANCE = 0;

    static final int SOUNDFIELD = 2;

  AudioGain getConeGain();

  float getConeInnerAngle();

  void setConeInnerAngle(float arg);

  float getConeOuterAngle();

  void setConeOuterAngle(float arg);

  float getConeOuterGain();

  void setConeOuterGain(float arg);

  AudioGain getDistanceGain();

  int getDistanceModel();

  void setDistanceModel(int arg);

  float getMaxDistance();

  void setMaxDistance(float arg);

  int getPanningModel();

  void setPanningModel(int arg);

  float getRefDistance();

  void setRefDistance(float arg);

  float getRolloffFactor();

  void setRolloffFactor(float arg);

  void setOrientation(float x, float y, float z);

  void setPosition(float x, float y, float z);

  void setVelocity(float x, float y, float z);
}




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