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Vaadin is a web application framework for Rich Internet Applications (RIA).
Vaadin enables easy development and maintenance of fast and
secure rich web
applications with a stunning look and feel and a wide browser support.
It features a server-side architecture with the majority of the logic
running
on the server. Ajax technology is used at the browser-side to ensure a
rich
and interactive user experience.
/*
* Copyright 2012 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
* use this file except in compliance with the License. You may obtain a copy of
* the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations under
* the License.
*/
package elemental.html;
import elemental.dom.Element;
import elemental.events.*;
import elemental.util.*;
import elemental.dom.*;
import elemental.html.*;
import elemental.css.*;
import elemental.stylesheets.*;
import java.util.Date;
/**
* DOM canvas elements expose the HTMLCanvasElement
interface, which provides properties and methods for manipulating the layout and presentation of canvas elements. The HTMLCanvasElement
interface inherits the properties and methods of the element
object interface.
*/
public interface CanvasElement extends Element {
/**
* Reflects the
height
HTML attribute, specifying the height of the coordinate space in CSS pixels.
*/
int getHeight();
void setHeight(int arg);
/**
* Reflects the
width
HTML attribute, specifying the width of the coordinate space in CSS pixels.
*/
int getWidth();
void setWidth(int arg);
/**
* Returns a drawing context on the canvas, or null if the context ID is not supported. A drawing context lets you draw on the canvas. The currently accepted values are "2d" and "experimental-webgl". The "experimental-webgl" context is only available on browsers that implement WebGL. Calling getContext with "2d" returns a CanvasRenderingContext2D
Object, whereas calling it with "experimental-webgl" returns a WebGLRenderingContext
Object.
*/
CanvasRenderingContext getContext(String contextId);
/**
* Returns a data:
URL containing a representation of the image in the format specified by type
(defaults to PNG).
- If the height or width of the canvas is 0,
"data:,
" representing the empty string, is returned. - If the type requested is not
image/png
, and the returned value starts with data:image/png
, then the requested type is not supported. - Chrome supports the
image/webp
type. - If the requested type is
image/jpeg
or image/webp
, then the second argument, if it is between 0.0 and 1.0, is treated as indicating image quality; if the second argument is anything else, the default value for image quality is used. Other arguments are ignored.
*/
String toDataURL(String type);
}