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com.vaadin.ui.ProgressBar Maven / Gradle / Ivy
/*
* Vaadin Framework 7
*
* Copyright (C) 2000-2024 Vaadin Ltd
*
* This program is available under Vaadin Commercial License and Service Terms.
*
* See for the full
* license.
*/
package com.vaadin.ui;
import org.jsoup.nodes.Element;
import com.vaadin.data.Property;
import com.vaadin.shared.ui.progressindicator.ProgressBarState;
import com.vaadin.ui.declarative.DesignAttributeHandler;
import com.vaadin.ui.declarative.DesignContext;
/**
* Shows the current progress of a long running task.
*
* The default mode is to show the current progress internally represented by a
* floating point value between 0 and 1 (inclusive). The progress bar can also
* be in an indeterminate mode showing an animation indicating that the task is
* running but without providing any information about the current progress.
*
* @since 7.1
* @author Vaadin Ltd
*/
public class ProgressBar extends AbstractField
implements Property.Viewer, Property.ValueChangeListener {
private static final float DEFAULT_VALUE = 0f;
/**
* Creates a new progress bar initially set to 0% progress.
*/
public ProgressBar() {
this(DEFAULT_VALUE);
}
/**
* Creates a new progress bar with the given initial value.
*
* @param progress
* the initial progress value
*/
public ProgressBar(float progress) {
setValue(Float.valueOf(progress));
}
/**
* Creates a new progress bar bound to the given data source.
*
* @param dataSource
* the property to bind this progress bar to
*/
public ProgressBar(Property> dataSource) {
setPropertyDataSource(dataSource);
}
@Override
public void beforeClientResponse(boolean initial) {
super.beforeClientResponse(initial);
// Update value in state even if the property hasn't fired any event
getState().state = getValue();
}
/**
* Gets the value of this progress bar. The value is a float
* between 0 and 1 where 0 represents no progress at all and 1 represents
* fully completed.
*
* @return the current progress value
*/
@Override
public Float getValue() {
return super.getValue();
}
/**
* Sets the value of this progress bar. The value is a float
* between 0 and 1 where 0 represents no progress at all and 1 represents
* fully completed.
*
* @param newValue
* the current progress value
*/
@Override
public void setValue(Float newValue) {
super.setValue(newValue);
}
@Override
public Class getType() {
return Float.class;
}
@Override
protected ProgressBarState getState() {
return (ProgressBarState) super.getState();
}
@Override
protected ProgressBarState getState(boolean markAsDirty) {
return (ProgressBarState) super.getState(markAsDirty);
}
/**
* Sets whether or not this progress indicator is indeterminate. In
* indeterminate mode there is an animation indicating that the task is
* running but without providing any information about the current progress.
*
* @param indeterminate
* true
to set to indeterminate mode; otherwise
* false
*/
public void setIndeterminate(boolean indeterminate) {
getState().indeterminate = indeterminate;
}
/**
* Gets whether or not this progress indicator is indeterminate. In
* indeterminate mode there is an animation indicating that the task is
* running but without providing any information about the current progress.
*
* @return true
if set to indeterminate mode; otherwise
* false
*/
public boolean isIndeterminate() {
return getState(false).indeterminate;
}
/*
* Overridden to keep the shared state in sync with the AbstractField
* internal value. Should be removed once AbstractField is refactored to use
* shared state.
*
* See tickets #10921 and #11064.
*/
@Override
protected void setInternalValue(Float newValue) {
super.setInternalValue(newValue);
if (newValue == null) {
newValue = Float.valueOf(0);
}
getState().state = newValue;
}
@Override
public void readDesign(Element design, DesignContext designContext) {
super.readDesign(design, designContext);
if (design.hasAttr("value") && !design.attr("value").isEmpty()) {
setValue(DesignAttributeHandler.readAttribute("value",
design.attributes(), Float.class), false, true);
}
}
@Override
public void writeDesign(Element design, DesignContext designContext) {
super.writeDesign(design, designContext);
Float defaultValue = ((ProgressBar) designContext
.getDefaultInstance(this)).getValue();
DesignAttributeHandler.writeAttribute("value", design.attributes(),
getValue(), defaultValue, Float.class);
}
@Override
public void clear() {
setValue(DEFAULT_VALUE);
}
@Override
public boolean isEmpty() {
return super.isEmpty() || getValue() == DEFAULT_VALUE;
}
}