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Minecraft: Bedrock Edition Netcode
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/*
* Copyright (c) 2021-2022, Valaphee.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.valaphee.netcode.mcbe.command
import com.valaphee.netcode.mcbe.network.PacketBuffer
import com.valaphee.netcode.util.safeList
/**
* @author Kevin Ludwig
*/
data class Enumeration constructor(
var name: String, // needed for je-be protocol translation
val values: MutableSet, // needed for je-be protocol translation
val soft: Boolean = false
)
fun PacketBuffer.readEnumeration(soft: Boolean) = Enumeration(readString(), safeList(readVarUInt()) { readString() }.toMutableSet(), soft)
fun PacketBuffer.writeEnumeration(value: Enumeration) {
writeString(value.name)
writeVarUInt(value.values.size)
value.values.forEach { writeString(it) }
}
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