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Minecraft: Bedrock Edition Netcode
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/*
* Copyright (c) 2021-2022, Valaphee.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.valaphee.netcode.mcbe.command
import com.valaphee.netcode.mcbe.network.PacketBuffer
import com.valaphee.netcode.util.safeList
/**
* @author Kevin Ludwig
*/
data class Message(
val success: Boolean,
val message: String,
val arguments: List
)
fun PacketBuffer.readMessage() = Message(readBoolean(), readString(), safeList(readVarUInt()) { readString() })
fun PacketBuffer.writeMessage(value: Message) {
writeBoolean(value.success)
writeString(value.message)
writeVarUInt(value.arguments.size)
value.arguments.forEach { writeString(it) }
}
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