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Minecraft: Bedrock Edition Netcode
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/*
* Copyright (c) 2021-2022, Valaphee.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.valaphee.netcode.mcbe.util.jackson
import com.fasterxml.jackson.core.JsonGenerator
import com.fasterxml.jackson.core.JsonParser
import com.fasterxml.jackson.databind.DeserializationContext
import com.fasterxml.jackson.databind.JsonDeserializer
import com.fasterxml.jackson.databind.JsonSerializer
import com.fasterxml.jackson.databind.SerializerProvider
import com.valaphee.foundry.math.Float2
/**
* @author Kevin Ludwig
*/
object Float2Serializer : JsonSerializer() {
override fun serialize(value: Float2, generator: JsonGenerator, serializer: SerializerProvider) {
generator.writeArray(floatArrayOf(value.x, value.y), 0, 2)
}
}
/**
* @author Kevin Ludwig
*/
object Float2Deserializer : JsonDeserializer() {
override fun deserialize(parser: JsonParser, context: DeserializationContext): Float2 {
val array = parser.readValueAs(FloatArray::class.java)
return Float2(array[0], array[1])
}
}