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Minecraft: Bedrock Edition Netcode
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/*
* Copyright (c) 2021-2022, Valaphee.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.valaphee.netcode.mcbe.world.entity.attribute
/**
* @author Kevin Ludwig
*/
class AttributeValue internal constructor(
val field: AttributeField,
minimum: Float,
maximum: Float,
defaultValue: Float,
value: Float = defaultValue
) {
var minimum = minimum
set(value) {
field = value
modified = true
}
var maximum = maximum
set(value) {
field = value
modified = true
}
var defaultValue = defaultValue
set(value) {
field = value
modified = true
}
var value = value
set(value) {
field = value
modified = true
}
var modified = true
private set
fun flagAsSaved(): Boolean {
val previousModified = modified
this.modified = false
return previousModified
}
}
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