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provide android hidden api definition ,helper for android super framework development
package android.opengl;
public class GLES10
{
public GLES10() { throw new RuntimeException("Stub!"); }
public static native void glActiveTexture(int texture);
public static native void glAlphaFunc(int func, float ref);
public static native void glAlphaFuncx(int func, int ref);
public static native void glBindTexture(int target, int texture);
public static native void glBlendFunc(int sfactor, int dfactor);
public static native void glClear(int mask);
public static native void glClearColor(float red, float green, float blue, float alpha);
public static native void glClearColorx(int red, int green, int blue, int alpha);
public static native void glClearDepthf(float depth);
public static native void glClearDepthx(int depth);
public static native void glClearStencil(int s);
public static native void glClientActiveTexture(int texture);
public static native void glColor4f(float red, float green, float blue, float alpha);
public static native void glColor4x(int red, int green, int blue, int alpha);
public static native void glColorMask(boolean red, boolean green, boolean blue, boolean alpha);
public static void glColorPointer(int size, int type, int stride, java.nio.Buffer pointer) { throw new RuntimeException("Stub!"); }
public static native void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, java.nio.Buffer data);
public static native void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, java.nio.Buffer data);
public static native void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border);
public static native void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height);
public static native void glCullFace(int mode);
public static native void glDeleteTextures(int n, int[] textures, int offset);
public static native void glDeleteTextures(int n, java.nio.IntBuffer textures);
public static native void glDepthFunc(int func);
public static native void glDepthMask(boolean flag);
public static native void glDepthRangef(float zNear, float zFar);
public static native void glDepthRangex(int zNear, int zFar);
public static native void glDisable(int cap);
public static native void glDisableClientState(int array);
public static native void glDrawArrays(int mode, int first, int count);
public static native void glDrawElements(int mode, int count, int type, java.nio.Buffer indices);
public static native void glEnable(int cap);
public static native void glEnableClientState(int array);
public static native void glFinish();
public static native void glFlush();
public static native void glFogf(int pname, float param);
public static native void glFogfv(int pname, float[] params, int offset);
public static native void glFogfv(int pname, java.nio.FloatBuffer params);
public static native void glFogx(int pname, int param);
public static native void glFogxv(int pname, int[] params, int offset);
public static native void glFogxv(int pname, java.nio.IntBuffer params);
public static native void glFrontFace(int mode);
public static native void glFrustumf(float left, float right, float bottom, float top, float zNear, float zFar);
public static native void glFrustumx(int left, int right, int bottom, int top, int zNear, int zFar);
public static native void glGenTextures(int n, int[] textures, int offset);
public static native void glGenTextures(int n, java.nio.IntBuffer textures);
public static native int glGetError();
public static native void glGetIntegerv(int pname, int[] params, int offset);
public static native void glGetIntegerv(int pname, java.nio.IntBuffer params);
public static native java.lang.String glGetString(int name);
public static native void glHint(int target, int mode);
public static native void glLightModelf(int pname, float param);
public static native void glLightModelfv(int pname, float[] params, int offset);
public static native void glLightModelfv(int pname, java.nio.FloatBuffer params);
public static native void glLightModelx(int pname, int param);
public static native void glLightModelxv(int pname, int[] params, int offset);
public static native void glLightModelxv(int pname, java.nio.IntBuffer params);
public static native void glLightf(int light, int pname, float param);
public static native void glLightfv(int light, int pname, float[] params, int offset);
public static native void glLightfv(int light, int pname, java.nio.FloatBuffer params);
public static native void glLightx(int light, int pname, int param);
public static native void glLightxv(int light, int pname, int[] params, int offset);
public static native void glLightxv(int light, int pname, java.nio.IntBuffer params);
public static native void glLineWidth(float width);
public static native void glLineWidthx(int width);
public static native void glLoadIdentity();
public static native void glLoadMatrixf(float[] m, int offset);
public static native void glLoadMatrixf(java.nio.FloatBuffer m);
public static native void glLoadMatrixx(int[] m, int offset);
public static native void glLoadMatrixx(java.nio.IntBuffer m);
public static native void glLogicOp(int opcode);
public static native void glMaterialf(int face, int pname, float param);
public static native void glMaterialfv(int face, int pname, float[] params, int offset);
public static native void glMaterialfv(int face, int pname, java.nio.FloatBuffer params);
public static native void glMaterialx(int face, int pname, int param);
public static native void glMaterialxv(int face, int pname, int[] params, int offset);
public static native void glMaterialxv(int face, int pname, java.nio.IntBuffer params);
public static native void glMatrixMode(int mode);
public static native void glMultMatrixf(float[] m, int offset);
public static native void glMultMatrixf(java.nio.FloatBuffer m);
public static native void glMultMatrixx(int[] m, int offset);
public static native void glMultMatrixx(java.nio.IntBuffer m);
public static native void glMultiTexCoord4f(int target, float s, float t, float r, float q);
public static native void glMultiTexCoord4x(int target, int s, int t, int r, int q);
public static native void glNormal3f(float nx, float ny, float nz);
public static native void glNormal3x(int nx, int ny, int nz);
public static void glNormalPointer(int type, int stride, java.nio.Buffer pointer) { throw new RuntimeException("Stub!"); }
public static native void glOrthof(float left, float right, float bottom, float top, float zNear, float zFar);
public static native void glOrthox(int left, int right, int bottom, int top, int zNear, int zFar);
public static native void glPixelStorei(int pname, int param);
public static native void glPointSize(float size);
public static native void glPointSizex(int size);
public static native void glPolygonOffset(float factor, float units);
public static native void glPolygonOffsetx(int factor, int units);
public static native void glPopMatrix();
public static native void glPushMatrix();
public static native void glReadPixels(int x, int y, int width, int height, int format, int type, java.nio.Buffer pixels);
public static native void glRotatef(float angle, float x, float y, float z);
public static native void glRotatex(int angle, int x, int y, int z);
public static native void glSampleCoverage(float value, boolean invert);
public static native void glSampleCoveragex(int value, boolean invert);
public static native void glScalef(float x, float y, float z);
public static native void glScalex(int x, int y, int z);
public static native void glScissor(int x, int y, int width, int height);
public static native void glShadeModel(int mode);
public static native void glStencilFunc(int func, int ref, int mask);
public static native void glStencilMask(int mask);
public static native void glStencilOp(int fail, int zfail, int zpass);
public static void glTexCoordPointer(int size, int type, int stride, java.nio.Buffer pointer) { throw new RuntimeException("Stub!"); }
public static native void glTexEnvf(int target, int pname, float param);
public static native void glTexEnvfv(int target, int pname, float[] params, int offset);
public static native void glTexEnvfv(int target, int pname, java.nio.FloatBuffer params);
public static native void glTexEnvx(int target, int pname, int param);
public static native void glTexEnvxv(int target, int pname, int[] params, int offset);
public static native void glTexEnvxv(int target, int pname, java.nio.IntBuffer params);
public static native void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, java.nio.Buffer pixels);
public static native void glTexParameterf(int target, int pname, float param);
public static native void glTexParameterx(int target, int pname, int param);
public static native void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, java.nio.Buffer pixels);
public static native void glTranslatef(float x, float y, float z);
public static native void glTranslatex(int x, int y, int z);
public static void glVertexPointer(int size, int type, int stride, java.nio.Buffer pointer) { throw new RuntimeException("Stub!"); }
public static native void glViewport(int x, int y, int width, int height);
public static final int GL_ADD = 260;
public static final int GL_ALIASED_LINE_WIDTH_RANGE = 33902;
public static final int GL_ALIASED_POINT_SIZE_RANGE = 33901;
public static final int GL_ALPHA = 6406;
public static final int GL_ALPHA_BITS = 3413;
public static final int GL_ALPHA_TEST = 3008;
public static final int GL_ALWAYS = 519;
public static final int GL_AMBIENT = 4608;
public static final int GL_AMBIENT_AND_DIFFUSE = 5634;
public static final int GL_AND = 5377;
public static final int GL_AND_INVERTED = 5380;
public static final int GL_AND_REVERSE = 5378;
public static final int GL_BACK = 1029;
public static final int GL_BLEND = 3042;
public static final int GL_BLUE_BITS = 3412;
public static final int GL_BYTE = 5120;
public static final int GL_CCW = 2305;
public static final int GL_CLAMP_TO_EDGE = 33071;
public static final int GL_CLEAR = 5376;
public static final int GL_COLOR_ARRAY = 32886;
public static final int GL_COLOR_BUFFER_BIT = 16384;
public static final int GL_COLOR_LOGIC_OP = 3058;
public static final int GL_COLOR_MATERIAL = 2903;
public static final int GL_COMPRESSED_TEXTURE_FORMATS = 34467;
public static final int GL_CONSTANT_ATTENUATION = 4615;
public static final int GL_COPY = 5379;
public static final int GL_COPY_INVERTED = 5388;
public static final int GL_CULL_FACE = 2884;
public static final int GL_CW = 2304;
public static final int GL_DECAL = 8449;
public static final int GL_DECR = 7683;
public static final int GL_DEPTH_BITS = 3414;
public static final int GL_DEPTH_BUFFER_BIT = 256;
public static final int GL_DEPTH_TEST = 2929;
public static final int GL_DIFFUSE = 4609;
public static final int GL_DITHER = 3024;
public static final int GL_DONT_CARE = 4352;
public static final int GL_DST_ALPHA = 772;
public static final int GL_DST_COLOR = 774;
public static final int GL_EMISSION = 5632;
public static final int GL_EQUAL = 514;
public static final int GL_EQUIV = 5385;
public static final int GL_EXP = 2048;
public static final int GL_EXP2 = 2049;
public static final int GL_EXTENSIONS = 7939;
public static final int GL_FALSE = 0;
public static final int GL_FASTEST = 4353;
public static final int GL_FIXED = 5132;
public static final int GL_FLAT = 7424;
public static final int GL_FLOAT = 5126;
public static final int GL_FOG = 2912;
public static final int GL_FOG_COLOR = 2918;
public static final int GL_FOG_DENSITY = 2914;
public static final int GL_FOG_END = 2916;
public static final int GL_FOG_HINT = 3156;
public static final int GL_FOG_MODE = 2917;
public static final int GL_FOG_START = 2915;
public static final int GL_FRONT = 1028;
public static final int GL_FRONT_AND_BACK = 1032;
public static final int GL_GEQUAL = 518;
public static final int GL_GREATER = 516;
public static final int GL_GREEN_BITS = 3411;
public static final int GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES = 35739;
public static final int GL_IMPLEMENTATION_COLOR_READ_TYPE_OES = 35738;
public static final int GL_INCR = 7682;
public static final int GL_INVALID_ENUM = 1280;
public static final int GL_INVALID_OPERATION = 1282;
public static final int GL_INVALID_VALUE = 1281;
public static final int GL_INVERT = 5386;
public static final int GL_KEEP = 7680;
public static final int GL_LEQUAL = 515;
public static final int GL_LESS = 513;
public static final int GL_LIGHT_MODEL_AMBIENT = 2899;
public static final int GL_LIGHT_MODEL_TWO_SIDE = 2898;
public static final int GL_LIGHT0 = 16384;
public static final int GL_LIGHT1 = 16385;
public static final int GL_LIGHT2 = 16386;
public static final int GL_LIGHT3 = 16387;
public static final int GL_LIGHT4 = 16388;
public static final int GL_LIGHT5 = 16389;
public static final int GL_LIGHT6 = 16390;
public static final int GL_LIGHT7 = 16391;
public static final int GL_LIGHTING = 2896;
public static final int GL_LINE_LOOP = 2;
public static final int GL_LINE_SMOOTH = 2848;
public static final int GL_LINE_SMOOTH_HINT = 3154;
public static final int GL_LINE_STRIP = 3;
public static final int GL_LINEAR = 9729;
public static final int GL_LINEAR_ATTENUATION = 4616;
public static final int GL_LINEAR_MIPMAP_LINEAR = 9987;
public static final int GL_LINEAR_MIPMAP_NEAREST = 9985;
public static final int GL_LINES = 1;
public static final int GL_LUMINANCE = 6409;
public static final int GL_LUMINANCE_ALPHA = 6410;
public static final int GL_MAX_ELEMENTS_INDICES = 33001;
public static final int GL_MAX_ELEMENTS_VERTICES = 33000;
public static final int GL_MAX_LIGHTS = 3377;
public static final int GL_MAX_MODELVIEW_STACK_DEPTH = 3382;
public static final int GL_MAX_PROJECTION_STACK_DEPTH = 3384;
public static final int GL_MAX_TEXTURE_SIZE = 3379;
public static final int GL_MAX_TEXTURE_STACK_DEPTH = 3385;
public static final int GL_MAX_TEXTURE_UNITS = 34018;
public static final int GL_MAX_VIEWPORT_DIMS = 3386;
public static final int GL_MODELVIEW = 5888;
public static final int GL_MODULATE = 8448;
public static final int GL_MULTISAMPLE = 32925;
public static final int GL_NAND = 5390;
public static final int GL_NEAREST = 9728;
public static final int GL_NEAREST_MIPMAP_LINEAR = 9986;
public static final int GL_NEAREST_MIPMAP_NEAREST = 9984;
public static final int GL_NEVER = 512;
public static final int GL_NICEST = 4354;
public static final int GL_NO_ERROR = 0;
public static final int GL_NOOP = 5381;
public static final int GL_NOR = 5384;
public static final int GL_NORMAL_ARRAY = 32885;
public static final int GL_NORMALIZE = 2977;
public static final int GL_NOTEQUAL = 517;
public static final int GL_NUM_COMPRESSED_TEXTURE_FORMATS = 34466;
public static final int GL_ONE = 1;
public static final int GL_ONE_MINUS_DST_ALPHA = 773;
public static final int GL_ONE_MINUS_DST_COLOR = 775;
public static final int GL_ONE_MINUS_SRC_ALPHA = 771;
public static final int GL_ONE_MINUS_SRC_COLOR = 769;
public static final int GL_OR = 5383;
public static final int GL_OR_INVERTED = 5389;
public static final int GL_OR_REVERSE = 5387;
public static final int GL_OUT_OF_MEMORY = 1285;
public static final int GL_PACK_ALIGNMENT = 3333;
public static final int GL_PALETTE4_R5_G6_B5_OES = 35730;
public static final int GL_PALETTE4_RGB5_A1_OES = 35732;
public static final int GL_PALETTE4_RGB8_OES = 35728;
public static final int GL_PALETTE4_RGBA4_OES = 35731;
public static final int GL_PALETTE4_RGBA8_OES = 35729;
public static final int GL_PALETTE8_R5_G6_B5_OES = 35735;
public static final int GL_PALETTE8_RGB5_A1_OES = 35737;
public static final int GL_PALETTE8_RGB8_OES = 35733;
public static final int GL_PALETTE8_RGBA4_OES = 35736;
public static final int GL_PALETTE8_RGBA8_OES = 35734;
public static final int GL_PERSPECTIVE_CORRECTION_HINT = 3152;
public static final int GL_POINT_SMOOTH = 2832;
public static final int GL_POINT_SMOOTH_HINT = 3153;
public static final int GL_POINTS = 0;
public static final int GL_POINT_FADE_THRESHOLD_SIZE = 33064;
public static final int GL_POINT_SIZE = 2833;
public static final int GL_POLYGON_OFFSET_FILL = 32823;
public static final int GL_POLYGON_SMOOTH_HINT = 3155;
public static final int GL_POSITION = 4611;
public static final int GL_PROJECTION = 5889;
public static final int GL_QUADRATIC_ATTENUATION = 4617;
public static final int GL_RED_BITS = 3410;
public static final int GL_RENDERER = 7937;
public static final int GL_REPEAT = 10497;
public static final int GL_REPLACE = 7681;
public static final int GL_RESCALE_NORMAL = 32826;
public static final int GL_RGB = 6407;
public static final int GL_RGBA = 6408;
public static final int GL_SAMPLE_ALPHA_TO_COVERAGE = 32926;
public static final int GL_SAMPLE_ALPHA_TO_ONE = 32927;
public static final int GL_SAMPLE_COVERAGE = 32928;
public static final int GL_SCISSOR_TEST = 3089;
public static final int GL_SET = 5391;
public static final int GL_SHININESS = 5633;
public static final int GL_SHORT = 5122;
public static final int GL_SMOOTH = 7425;
public static final int GL_SMOOTH_LINE_WIDTH_RANGE = 2850;
public static final int GL_SMOOTH_POINT_SIZE_RANGE = 2834;
public static final int GL_SPECULAR = 4610;
public static final int GL_SPOT_CUTOFF = 4614;
public static final int GL_SPOT_DIRECTION = 4612;
public static final int GL_SPOT_EXPONENT = 4613;
public static final int GL_SRC_ALPHA = 770;
public static final int GL_SRC_ALPHA_SATURATE = 776;
public static final int GL_SRC_COLOR = 768;
public static final int GL_STACK_OVERFLOW = 1283;
public static final int GL_STACK_UNDERFLOW = 1284;
public static final int GL_STENCIL_BITS = 3415;
public static final int GL_STENCIL_BUFFER_BIT = 1024;
public static final int GL_STENCIL_TEST = 2960;
public static final int GL_SUBPIXEL_BITS = 3408;
public static final int GL_TEXTURE = 5890;
public static final int GL_TEXTURE_2D = 3553;
public static final int GL_TEXTURE_COORD_ARRAY = 32888;
public static final int GL_TEXTURE_ENV = 8960;
public static final int GL_TEXTURE_ENV_COLOR = 8705;
public static final int GL_TEXTURE_ENV_MODE = 8704;
public static final int GL_TEXTURE_MAG_FILTER = 10240;
public static final int GL_TEXTURE_MIN_FILTER = 10241;
public static final int GL_TEXTURE_WRAP_S = 10242;
public static final int GL_TEXTURE_WRAP_T = 10243;
public static final int GL_TEXTURE0 = 33984;
public static final int GL_TEXTURE1 = 33985;
public static final int GL_TEXTURE2 = 33986;
public static final int GL_TEXTURE3 = 33987;
public static final int GL_TEXTURE4 = 33988;
public static final int GL_TEXTURE5 = 33989;
public static final int GL_TEXTURE6 = 33990;
public static final int GL_TEXTURE7 = 33991;
public static final int GL_TEXTURE8 = 33992;
public static final int GL_TEXTURE9 = 33993;
public static final int GL_TEXTURE10 = 33994;
public static final int GL_TEXTURE11 = 33995;
public static final int GL_TEXTURE12 = 33996;
public static final int GL_TEXTURE13 = 33997;
public static final int GL_TEXTURE14 = 33998;
public static final int GL_TEXTURE15 = 33999;
public static final int GL_TEXTURE16 = 34000;
public static final int GL_TEXTURE17 = 34001;
public static final int GL_TEXTURE18 = 34002;
public static final int GL_TEXTURE19 = 34003;
public static final int GL_TEXTURE20 = 34004;
public static final int GL_TEXTURE21 = 34005;
public static final int GL_TEXTURE22 = 34006;
public static final int GL_TEXTURE23 = 34007;
public static final int GL_TEXTURE24 = 34008;
public static final int GL_TEXTURE25 = 34009;
public static final int GL_TEXTURE26 = 34010;
public static final int GL_TEXTURE27 = 34011;
public static final int GL_TEXTURE28 = 34012;
public static final int GL_TEXTURE29 = 34013;
public static final int GL_TEXTURE30 = 34014;
public static final int GL_TEXTURE31 = 34015;
public static final int GL_TRIANGLE_FAN = 6;
public static final int GL_TRIANGLE_STRIP = 5;
public static final int GL_TRIANGLES = 4;
public static final int GL_TRUE = 1;
public static final int GL_UNPACK_ALIGNMENT = 3317;
public static final int GL_UNSIGNED_BYTE = 5121;
public static final int GL_UNSIGNED_SHORT = 5123;
public static final int GL_UNSIGNED_SHORT_4_4_4_4 = 32819;
public static final int GL_UNSIGNED_SHORT_5_5_5_1 = 32820;
public static final int GL_UNSIGNED_SHORT_5_6_5 = 33635;
public static final int GL_VENDOR = 7936;
public static final int GL_VERSION = 7938;
public static final int GL_VERTEX_ARRAY = 32884;
public static final int GL_XOR = 5382;
public static final int GL_ZERO = 0;
}