android.opengl.GLES20 Maven / Gradle / Ivy
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provide android hidden api definition ,helper for android super framework development
package android.opengl;
public class GLES20
{
public GLES20() { throw new RuntimeException("Stub!"); }
public static native void glActiveTexture(int texture);
public static native void glAttachShader(int program, int shader);
public static native void glBindAttribLocation(int program, int index, java.lang.String name);
public static native void glBindBuffer(int target, int buffer);
public static native void glBindFramebuffer(int target, int framebuffer);
public static native void glBindRenderbuffer(int target, int renderbuffer);
public static native void glBindTexture(int target, int texture);
public static native void glBlendColor(float red, float green, float blue, float alpha);
public static native void glBlendEquation(int mode);
public static native void glBlendEquationSeparate(int modeRGB, int modeAlpha);
public static native void glBlendFunc(int sfactor, int dfactor);
public static native void glBlendFuncSeparate(int srcRGB, int dstRGB, int srcAlpha, int dstAlpha);
public static native void glBufferData(int target, int size, java.nio.Buffer data, int usage);
public static native void glBufferSubData(int target, int offset, int size, java.nio.Buffer data);
public static native int glCheckFramebufferStatus(int target);
public static native void glClear(int mask);
public static native void glClearColor(float red, float green, float blue, float alpha);
public static native void glClearDepthf(float depth);
public static native void glClearStencil(int s);
public static native void glColorMask(boolean red, boolean green, boolean blue, boolean alpha);
public static native void glCompileShader(int shader);
public static native void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, java.nio.Buffer data);
public static native void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, java.nio.Buffer data);
public static native void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border);
public static native void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height);
public static native int glCreateProgram();
public static native int glCreateShader(int type);
public static native void glCullFace(int mode);
public static native void glDeleteBuffers(int n, int[] buffers, int offset);
public static native void glDeleteBuffers(int n, java.nio.IntBuffer buffers);
public static native void glDeleteFramebuffers(int n, int[] framebuffers, int offset);
public static native void glDeleteFramebuffers(int n, java.nio.IntBuffer framebuffers);
public static native void glDeleteProgram(int program);
public static native void glDeleteRenderbuffers(int n, int[] renderbuffers, int offset);
public static native void glDeleteRenderbuffers(int n, java.nio.IntBuffer renderbuffers);
public static native void glDeleteShader(int shader);
public static native void glDeleteTextures(int n, int[] textures, int offset);
public static native void glDeleteTextures(int n, java.nio.IntBuffer textures);
public static native void glDepthFunc(int func);
public static native void glDepthMask(boolean flag);
public static native void glDepthRangef(float zNear, float zFar);
public static native void glDetachShader(int program, int shader);
public static native void glDisable(int cap);
public static native void glDisableVertexAttribArray(int index);
public static native void glDrawArrays(int mode, int first, int count);
public static native void glDrawElements(int mode, int count, int type, int offset);
public static native void glDrawElements(int mode, int count, int type, java.nio.Buffer indices);
public static native void glEnable(int cap);
public static native void glEnableVertexAttribArray(int index);
public static native void glFinish();
public static native void glFlush();
public static native void glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer);
public static native void glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level);
public static native void glFrontFace(int mode);
public static native void glGenBuffers(int n, int[] buffers, int offset);
public static native void glGenBuffers(int n, java.nio.IntBuffer buffers);
public static native void glGenerateMipmap(int target);
public static native void glGenFramebuffers(int n, int[] framebuffers, int offset);
public static native void glGenFramebuffers(int n, java.nio.IntBuffer framebuffers);
public static native void glGenRenderbuffers(int n, int[] renderbuffers, int offset);
public static native void glGenRenderbuffers(int n, java.nio.IntBuffer renderbuffers);
public static native void glGenTextures(int n, int[] textures, int offset);
public static native void glGenTextures(int n, java.nio.IntBuffer textures);
public static native void glGetActiveAttrib(int program, int index, int bufsize, int[] length, int lengthOffset, int[] size, int sizeOffset, int[] type, int typeOffset, byte[] name, int nameOffset);
public static native void glGetActiveAttrib(int program, int index, int bufsize, java.nio.IntBuffer length, java.nio.IntBuffer size, java.nio.IntBuffer type, byte name);
public static native void glGetActiveUniform(int program, int index, int bufsize, int[] length, int lengthOffset, int[] size, int sizeOffset, int[] type, int typeOffset, byte[] name, int nameOffset);
public static native void glGetActiveUniform(int program, int index, int bufsize, java.nio.IntBuffer length, java.nio.IntBuffer size, java.nio.IntBuffer type, byte name);
public static native void glGetAttachedShaders(int program, int maxcount, int[] count, int countOffset, int[] shaders, int shadersOffset);
public static native void glGetAttachedShaders(int program, int maxcount, java.nio.IntBuffer count, java.nio.IntBuffer shaders);
public static native int glGetAttribLocation(int program, java.lang.String name);
public static native void glGetBooleanv(int pname, boolean[] params, int offset);
public static native void glGetBooleanv(int pname, java.nio.IntBuffer params);
public static native void glGetBufferParameteriv(int target, int pname, int[] params, int offset);
public static native void glGetBufferParameteriv(int target, int pname, java.nio.IntBuffer params);
public static native int glGetError();
public static native void glGetFloatv(int pname, float[] params, int offset);
public static native void glGetFloatv(int pname, java.nio.FloatBuffer params);
public static native void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, int[] params, int offset);
public static native void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, java.nio.IntBuffer params);
public static native void glGetIntegerv(int pname, int[] params, int offset);
public static native void glGetIntegerv(int pname, java.nio.IntBuffer params);
public static native void glGetProgramiv(int program, int pname, int[] params, int offset);
public static native void glGetProgramiv(int program, int pname, java.nio.IntBuffer params);
public static native java.lang.String glGetProgramInfoLog(int program);
public static native void glGetRenderbufferParameteriv(int target, int pname, int[] params, int offset);
public static native void glGetRenderbufferParameteriv(int target, int pname, java.nio.IntBuffer params);
public static native void glGetShaderiv(int shader, int pname, int[] params, int offset);
public static native void glGetShaderiv(int shader, int pname, java.nio.IntBuffer params);
public static native java.lang.String glGetShaderInfoLog(int shader);
public static native void glGetShaderPrecisionFormat(int shadertype, int precisiontype, int[] range, int rangeOffset, int[] precision, int precisionOffset);
public static native void glGetShaderPrecisionFormat(int shadertype, int precisiontype, java.nio.IntBuffer range, java.nio.IntBuffer precision);
public static native void glGetShaderSource(int shader, int bufsize, int[] length, int lengthOffset, byte[] source, int sourceOffset);
public static native void glGetShaderSource(int shader, int bufsize, java.nio.IntBuffer length, byte source);
public static native java.lang.String glGetString(int name);
public static native void glGetTexParameterfv(int target, int pname, float[] params, int offset);
public static native void glGetTexParameterfv(int target, int pname, java.nio.FloatBuffer params);
public static native void glGetTexParameteriv(int target, int pname, int[] params, int offset);
public static native void glGetTexParameteriv(int target, int pname, java.nio.IntBuffer params);
public static native void glGetUniformfv(int program, int location, float[] params, int offset);
public static native void glGetUniformfv(int program, int location, java.nio.FloatBuffer params);
public static native void glGetUniformiv(int program, int location, int[] params, int offset);
public static native void glGetUniformiv(int program, int location, java.nio.IntBuffer params);
public static native int glGetUniformLocation(int program, java.lang.String name);
public static native void glGetVertexAttribfv(int index, int pname, float[] params, int offset);
public static native void glGetVertexAttribfv(int index, int pname, java.nio.FloatBuffer params);
public static native void glGetVertexAttribiv(int index, int pname, int[] params, int offset);
public static native void glGetVertexAttribiv(int index, int pname, java.nio.IntBuffer params);
public static native void glHint(int target, int mode);
public static native boolean glIsBuffer(int buffer);
public static native boolean glIsEnabled(int cap);
public static native boolean glIsFramebuffer(int framebuffer);
public static native boolean glIsProgram(int program);
public static native boolean glIsRenderbuffer(int renderbuffer);
public static native boolean glIsShader(int shader);
public static native boolean glIsTexture(int texture);
public static native void glLineWidth(float width);
public static native void glLinkProgram(int program);
public static native void glPixelStorei(int pname, int param);
public static native void glPolygonOffset(float factor, float units);
public static native void glReadPixels(int x, int y, int width, int height, int format, int type, java.nio.Buffer pixels);
public static native void glReleaseShaderCompiler();
public static native void glRenderbufferStorage(int target, int internalformat, int width, int height);
public static native void glSampleCoverage(float value, boolean invert);
public static native void glScissor(int x, int y, int width, int height);
public static native void glShaderBinary(int n, int[] shaders, int offset, int binaryformat, java.nio.Buffer binary, int length);
public static native void glShaderBinary(int n, java.nio.IntBuffer shaders, int binaryformat, java.nio.Buffer binary, int length);
public static native void glShaderSource(int shader, java.lang.String string);
public static native void glStencilFunc(int func, int ref, int mask);
public static native void glStencilFuncSeparate(int face, int func, int ref, int mask);
public static native void glStencilMask(int mask);
public static native void glStencilMaskSeparate(int face, int mask);
public static native void glStencilOp(int fail, int zfail, int zpass);
public static native void glStencilOpSeparate(int face, int fail, int zfail, int zpass);
public static native void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, java.nio.Buffer pixels);
public static native void glTexParameterf(int target, int pname, float param);
public static native void glTexParameterfv(int target, int pname, float[] params, int offset);
public static native void glTexParameterfv(int target, int pname, java.nio.FloatBuffer params);
public static native void glTexParameteri(int target, int pname, int param);
public static native void glTexParameteriv(int target, int pname, int[] params, int offset);
public static native void glTexParameteriv(int target, int pname, java.nio.IntBuffer params);
public static native void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, java.nio.Buffer pixels);
public static native void glUniform1f(int location, float x);
public static native void glUniform1fv(int location, int count, float[] v, int offset);
public static native void glUniform1fv(int location, int count, java.nio.FloatBuffer v);
public static native void glUniform1i(int location, int x);
public static native void glUniform1iv(int location, int count, int[] v, int offset);
public static native void glUniform1iv(int location, int count, java.nio.IntBuffer v);
public static native void glUniform2f(int location, float x, float y);
public static native void glUniform2fv(int location, int count, float[] v, int offset);
public static native void glUniform2fv(int location, int count, java.nio.FloatBuffer v);
public static native void glUniform2i(int location, int x, int y);
public static native void glUniform2iv(int location, int count, int[] v, int offset);
public static native void glUniform2iv(int location, int count, java.nio.IntBuffer v);
public static native void glUniform3f(int location, float x, float y, float z);
public static native void glUniform3fv(int location, int count, float[] v, int offset);
public static native void glUniform3fv(int location, int count, java.nio.FloatBuffer v);
public static native void glUniform3i(int location, int x, int y, int z);
public static native void glUniform3iv(int location, int count, int[] v, int offset);
public static native void glUniform3iv(int location, int count, java.nio.IntBuffer v);
public static native void glUniform4f(int location, float x, float y, float z, float w);
public static native void glUniform4fv(int location, int count, float[] v, int offset);
public static native void glUniform4fv(int location, int count, java.nio.FloatBuffer v);
public static native void glUniform4i(int location, int x, int y, int z, int w);
public static native void glUniform4iv(int location, int count, int[] v, int offset);
public static native void glUniform4iv(int location, int count, java.nio.IntBuffer v);
public static native void glUniformMatrix2fv(int location, int count, boolean transpose, float[] value, int offset);
public static native void glUniformMatrix2fv(int location, int count, boolean transpose, java.nio.FloatBuffer value);
public static native void glUniformMatrix3fv(int location, int count, boolean transpose, float[] value, int offset);
public static native void glUniformMatrix3fv(int location, int count, boolean transpose, java.nio.FloatBuffer value);
public static native void glUniformMatrix4fv(int location, int count, boolean transpose, float[] value, int offset);
public static native void glUniformMatrix4fv(int location, int count, boolean transpose, java.nio.FloatBuffer value);
public static native void glUseProgram(int program);
public static native void glValidateProgram(int program);
public static native void glVertexAttrib1f(int indx, float x);
public static native void glVertexAttrib1fv(int indx, float[] values, int offset);
public static native void glVertexAttrib1fv(int indx, java.nio.FloatBuffer values);
public static native void glVertexAttrib2f(int indx, float x, float y);
public static native void glVertexAttrib2fv(int indx, float[] values, int offset);
public static native void glVertexAttrib2fv(int indx, java.nio.FloatBuffer values);
public static native void glVertexAttrib3f(int indx, float x, float y, float z);
public static native void glVertexAttrib3fv(int indx, float[] values, int offset);
public static native void glVertexAttrib3fv(int indx, java.nio.FloatBuffer values);
public static native void glVertexAttrib4f(int indx, float x, float y, float z, float w);
public static native void glVertexAttrib4fv(int indx, float[] values, int offset);
public static native void glVertexAttrib4fv(int indx, java.nio.FloatBuffer values);
public static native void glVertexAttribPointer(int indx, int size, int type, boolean normalized, int stride, int offset);
public static void glVertexAttribPointer(int indx, int size, int type, boolean normalized, int stride, java.nio.Buffer ptr) { throw new RuntimeException("Stub!"); }
public static native void glViewport(int x, int y, int width, int height);
public static final int GL_ACTIVE_TEXTURE = 34016;
public static final int GL_DEPTH_BUFFER_BIT = 256;
public static final int GL_STENCIL_BUFFER_BIT = 1024;
public static final int GL_COLOR_BUFFER_BIT = 16384;
public static final int GL_FALSE = 0;
public static final int GL_TRUE = 1;
public static final int GL_POINTS = 0;
public static final int GL_LINES = 1;
public static final int GL_LINE_LOOP = 2;
public static final int GL_LINE_STRIP = 3;
public static final int GL_TRIANGLES = 4;
public static final int GL_TRIANGLE_STRIP = 5;
public static final int GL_TRIANGLE_FAN = 6;
public static final int GL_ZERO = 0;
public static final int GL_ONE = 1;
public static final int GL_SRC_COLOR = 768;
public static final int GL_ONE_MINUS_SRC_COLOR = 769;
public static final int GL_SRC_ALPHA = 770;
public static final int GL_ONE_MINUS_SRC_ALPHA = 771;
public static final int GL_DST_ALPHA = 772;
public static final int GL_ONE_MINUS_DST_ALPHA = 773;
public static final int GL_DST_COLOR = 774;
public static final int GL_ONE_MINUS_DST_COLOR = 775;
public static final int GL_SRC_ALPHA_SATURATE = 776;
public static final int GL_FUNC_ADD = 32774;
public static final int GL_BLEND_EQUATION = 32777;
public static final int GL_BLEND_EQUATION_RGB = 32777;
public static final int GL_BLEND_EQUATION_ALPHA = 34877;
public static final int GL_FUNC_SUBTRACT = 32778;
public static final int GL_FUNC_REVERSE_SUBTRACT = 32779;
public static final int GL_BLEND_DST_RGB = 32968;
public static final int GL_BLEND_SRC_RGB = 32969;
public static final int GL_BLEND_DST_ALPHA = 32970;
public static final int GL_BLEND_SRC_ALPHA = 32971;
public static final int GL_CONSTANT_COLOR = 32769;
public static final int GL_ONE_MINUS_CONSTANT_COLOR = 32770;
public static final int GL_CONSTANT_ALPHA = 32771;
public static final int GL_ONE_MINUS_CONSTANT_ALPHA = 32772;
public static final int GL_BLEND_COLOR = 32773;
public static final int GL_ARRAY_BUFFER = 34962;
public static final int GL_ELEMENT_ARRAY_BUFFER = 34963;
public static final int GL_ARRAY_BUFFER_BINDING = 34964;
public static final int GL_ELEMENT_ARRAY_BUFFER_BINDING = 34965;
public static final int GL_STREAM_DRAW = 35040;
public static final int GL_STATIC_DRAW = 35044;
public static final int GL_DYNAMIC_DRAW = 35048;
public static final int GL_BUFFER_SIZE = 34660;
public static final int GL_BUFFER_USAGE = 34661;
public static final int GL_CURRENT_VERTEX_ATTRIB = 34342;
public static final int GL_FRONT = 1028;
public static final int GL_BACK = 1029;
public static final int GL_FRONT_AND_BACK = 1032;
public static final int GL_TEXTURE_2D = 3553;
public static final int GL_CULL_FACE = 2884;
public static final int GL_BLEND = 3042;
public static final int GL_DITHER = 3024;
public static final int GL_STENCIL_TEST = 2960;
public static final int GL_DEPTH_TEST = 2929;
public static final int GL_SCISSOR_TEST = 3089;
public static final int GL_POLYGON_OFFSET_FILL = 32823;
public static final int GL_SAMPLE_ALPHA_TO_COVERAGE = 32926;
public static final int GL_SAMPLE_COVERAGE = 32928;
public static final int GL_NO_ERROR = 0;
public static final int GL_INVALID_ENUM = 1280;
public static final int GL_INVALID_VALUE = 1281;
public static final int GL_INVALID_OPERATION = 1282;
public static final int GL_OUT_OF_MEMORY = 1285;
public static final int GL_CW = 2304;
public static final int GL_CCW = 2305;
public static final int GL_LINE_WIDTH = 2849;
public static final int GL_ALIASED_POINT_SIZE_RANGE = 33901;
public static final int GL_ALIASED_LINE_WIDTH_RANGE = 33902;
public static final int GL_CULL_FACE_MODE = 2885;
public static final int GL_FRONT_FACE = 2886;
public static final int GL_DEPTH_RANGE = 2928;
public static final int GL_DEPTH_WRITEMASK = 2930;
public static final int GL_DEPTH_CLEAR_VALUE = 2931;
public static final int GL_DEPTH_FUNC = 2932;
public static final int GL_STENCIL_CLEAR_VALUE = 2961;
public static final int GL_STENCIL_FUNC = 2962;
public static final int GL_STENCIL_FAIL = 2964;
public static final int GL_STENCIL_PASS_DEPTH_FAIL = 2965;
public static final int GL_STENCIL_PASS_DEPTH_PASS = 2966;
public static final int GL_STENCIL_REF = 2967;
public static final int GL_STENCIL_VALUE_MASK = 2963;
public static final int GL_STENCIL_WRITEMASK = 2968;
public static final int GL_STENCIL_BACK_FUNC = 34816;
public static final int GL_STENCIL_BACK_FAIL = 34817;
public static final int GL_STENCIL_BACK_PASS_DEPTH_FAIL = 34818;
public static final int GL_STENCIL_BACK_PASS_DEPTH_PASS = 34819;
public static final int GL_STENCIL_BACK_REF = 36003;
public static final int GL_STENCIL_BACK_VALUE_MASK = 36004;
public static final int GL_STENCIL_BACK_WRITEMASK = 36005;
public static final int GL_VIEWPORT = 2978;
public static final int GL_SCISSOR_BOX = 3088;
public static final int GL_COLOR_CLEAR_VALUE = 3106;
public static final int GL_COLOR_WRITEMASK = 3107;
public static final int GL_UNPACK_ALIGNMENT = 3317;
public static final int GL_PACK_ALIGNMENT = 3333;
public static final int GL_MAX_TEXTURE_SIZE = 3379;
public static final int GL_MAX_VIEWPORT_DIMS = 3386;
public static final int GL_SUBPIXEL_BITS = 3408;
public static final int GL_RED_BITS = 3410;
public static final int GL_GREEN_BITS = 3411;
public static final int GL_BLUE_BITS = 3412;
public static final int GL_ALPHA_BITS = 3413;
public static final int GL_DEPTH_BITS = 3414;
public static final int GL_STENCIL_BITS = 3415;
public static final int GL_POLYGON_OFFSET_UNITS = 10752;
public static final int GL_POLYGON_OFFSET_FACTOR = 32824;
public static final int GL_TEXTURE_BINDING_2D = 32873;
public static final int GL_SAMPLE_BUFFERS = 32936;
public static final int GL_SAMPLES = 32937;
public static final int GL_SAMPLE_COVERAGE_VALUE = 32938;
public static final int GL_SAMPLE_COVERAGE_INVERT = 32939;
public static final int GL_NUM_COMPRESSED_TEXTURE_FORMATS = 34466;
public static final int GL_COMPRESSED_TEXTURE_FORMATS = 34467;
public static final int GL_DONT_CARE = 4352;
public static final int GL_FASTEST = 4353;
public static final int GL_NICEST = 4354;
public static final int GL_GENERATE_MIPMAP_HINT = 33170;
public static final int GL_BYTE = 5120;
public static final int GL_UNSIGNED_BYTE = 5121;
public static final int GL_SHORT = 5122;
public static final int GL_UNSIGNED_SHORT = 5123;
public static final int GL_INT = 5124;
public static final int GL_UNSIGNED_INT = 5125;
public static final int GL_FLOAT = 5126;
public static final int GL_FIXED = 5132;
public static final int GL_DEPTH_COMPONENT = 6402;
public static final int GL_ALPHA = 6406;
public static final int GL_RGB = 6407;
public static final int GL_RGBA = 6408;
public static final int GL_LUMINANCE = 6409;
public static final int GL_LUMINANCE_ALPHA = 6410;
public static final int GL_UNSIGNED_SHORT_4_4_4_4 = 32819;
public static final int GL_UNSIGNED_SHORT_5_5_5_1 = 32820;
public static final int GL_UNSIGNED_SHORT_5_6_5 = 33635;
public static final int GL_FRAGMENT_SHADER = 35632;
public static final int GL_VERTEX_SHADER = 35633;
public static final int GL_MAX_VERTEX_ATTRIBS = 34921;
public static final int GL_MAX_VERTEX_UNIFORM_VECTORS = 36347;
public static final int GL_MAX_VARYING_VECTORS = 36348;
public static final int GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 35661;
public static final int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 35660;
public static final int GL_MAX_TEXTURE_IMAGE_UNITS = 34930;
public static final int GL_MAX_FRAGMENT_UNIFORM_VECTORS = 36349;
public static final int GL_SHADER_TYPE = 35663;
public static final int GL_DELETE_STATUS = 35712;
public static final int GL_LINK_STATUS = 35714;
public static final int GL_VALIDATE_STATUS = 35715;
public static final int GL_ATTACHED_SHADERS = 35717;
public static final int GL_ACTIVE_UNIFORMS = 35718;
public static final int GL_ACTIVE_UNIFORM_MAX_LENGTH = 35719;
public static final int GL_ACTIVE_ATTRIBUTES = 35721;
public static final int GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 35722;
public static final int GL_SHADING_LANGUAGE_VERSION = 35724;
public static final int GL_CURRENT_PROGRAM = 35725;
public static final int GL_NEVER = 512;
public static final int GL_LESS = 513;
public static final int GL_EQUAL = 514;
public static final int GL_LEQUAL = 515;
public static final int GL_GREATER = 516;
public static final int GL_NOTEQUAL = 517;
public static final int GL_GEQUAL = 518;
public static final int GL_ALWAYS = 519;
public static final int GL_KEEP = 7680;
public static final int GL_REPLACE = 7681;
public static final int GL_INCR = 7682;
public static final int GL_DECR = 7683;
public static final int GL_INVERT = 5386;
public static final int GL_INCR_WRAP = 34055;
public static final int GL_DECR_WRAP = 34056;
public static final int GL_VENDOR = 7936;
public static final int GL_RENDERER = 7937;
public static final int GL_VERSION = 7938;
public static final int GL_EXTENSIONS = 7939;
public static final int GL_NEAREST = 9728;
public static final int GL_LINEAR = 9729;
public static final int GL_NEAREST_MIPMAP_NEAREST = 9984;
public static final int GL_LINEAR_MIPMAP_NEAREST = 9985;
public static final int GL_NEAREST_MIPMAP_LINEAR = 9986;
public static final int GL_LINEAR_MIPMAP_LINEAR = 9987;
public static final int GL_TEXTURE_MAG_FILTER = 10240;
public static final int GL_TEXTURE_MIN_FILTER = 10241;
public static final int GL_TEXTURE_WRAP_S = 10242;
public static final int GL_TEXTURE_WRAP_T = 10243;
public static final int GL_TEXTURE = 5890;
public static final int GL_TEXTURE_CUBE_MAP = 34067;
public static final int GL_TEXTURE_BINDING_CUBE_MAP = 34068;
public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_X = 34069;
public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 34070;
public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 34071;
public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 34072;
public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 34073;
public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 34074;
public static final int GL_MAX_CUBE_MAP_TEXTURE_SIZE = 34076;
public static final int GL_TEXTURE0 = 33984;
public static final int GL_TEXTURE1 = 33985;
public static final int GL_TEXTURE2 = 33986;
public static final int GL_TEXTURE3 = 33987;
public static final int GL_TEXTURE4 = 33988;
public static final int GL_TEXTURE5 = 33989;
public static final int GL_TEXTURE6 = 33990;
public static final int GL_TEXTURE7 = 33991;
public static final int GL_TEXTURE8 = 33992;
public static final int GL_TEXTURE9 = 33993;
public static final int GL_TEXTURE10 = 33994;
public static final int GL_TEXTURE11 = 33995;
public static final int GL_TEXTURE12 = 33996;
public static final int GL_TEXTURE13 = 33997;
public static final int GL_TEXTURE14 = 33998;
public static final int GL_TEXTURE15 = 33999;
public static final int GL_TEXTURE16 = 34000;
public static final int GL_TEXTURE17 = 34001;
public static final int GL_TEXTURE18 = 34002;
public static final int GL_TEXTURE19 = 34003;
public static final int GL_TEXTURE20 = 34004;
public static final int GL_TEXTURE21 = 34005;
public static final int GL_TEXTURE22 = 34006;
public static final int GL_TEXTURE23 = 34007;
public static final int GL_TEXTURE24 = 34008;
public static final int GL_TEXTURE25 = 34009;
public static final int GL_TEXTURE26 = 34010;
public static final int GL_TEXTURE27 = 34011;
public static final int GL_TEXTURE28 = 34012;
public static final int GL_TEXTURE29 = 34013;
public static final int GL_TEXTURE30 = 34014;
public static final int GL_TEXTURE31 = 34015;
public static final int GL_REPEAT = 10497;
public static final int GL_CLAMP_TO_EDGE = 33071;
public static final int GL_MIRRORED_REPEAT = 33648;
public static final int GL_FLOAT_VEC2 = 35664;
public static final int GL_FLOAT_VEC3 = 35665;
public static final int GL_FLOAT_VEC4 = 35666;
public static final int GL_INT_VEC2 = 35667;
public static final int GL_INT_VEC3 = 35668;
public static final int GL_INT_VEC4 = 35669;
public static final int GL_BOOL = 35670;
public static final int GL_BOOL_VEC2 = 35671;
public static final int GL_BOOL_VEC3 = 35672;
public static final int GL_BOOL_VEC4 = 35673;
public static final int GL_FLOAT_MAT2 = 35674;
public static final int GL_FLOAT_MAT3 = 35675;
public static final int GL_FLOAT_MAT4 = 35676;
public static final int GL_SAMPLER_2D = 35678;
public static final int GL_SAMPLER_CUBE = 35680;
public static final int GL_VERTEX_ATTRIB_ARRAY_ENABLED = 34338;
public static final int GL_VERTEX_ATTRIB_ARRAY_SIZE = 34339;
public static final int GL_VERTEX_ATTRIB_ARRAY_STRIDE = 34340;
public static final int GL_VERTEX_ATTRIB_ARRAY_TYPE = 34341;
public static final int GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 34922;
public static final int GL_VERTEX_ATTRIB_ARRAY_POINTER = 34373;
public static final int GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 34975;
public static final int GL_IMPLEMENTATION_COLOR_READ_TYPE = 35738;
public static final int GL_IMPLEMENTATION_COLOR_READ_FORMAT = 35739;
public static final int GL_COMPILE_STATUS = 35713;
public static final int GL_INFO_LOG_LENGTH = 35716;
public static final int GL_SHADER_SOURCE_LENGTH = 35720;
public static final int GL_SHADER_COMPILER = 36346;
public static final int GL_SHADER_BINARY_FORMATS = 36344;
public static final int GL_NUM_SHADER_BINARY_FORMATS = 36345;
public static final int GL_LOW_FLOAT = 36336;
public static final int GL_MEDIUM_FLOAT = 36337;
public static final int GL_HIGH_FLOAT = 36338;
public static final int GL_LOW_INT = 36339;
public static final int GL_MEDIUM_INT = 36340;
public static final int GL_HIGH_INT = 36341;
public static final int GL_FRAMEBUFFER = 36160;
public static final int GL_RENDERBUFFER = 36161;
public static final int GL_RGBA4 = 32854;
public static final int GL_RGB5_A1 = 32855;
public static final int GL_RGB565 = 36194;
public static final int GL_DEPTH_COMPONENT16 = 33189;
public static final int GL_STENCIL_INDEX = 6401;
public static final int GL_STENCIL_INDEX8 = 36168;
public static final int GL_RENDERBUFFER_WIDTH = 36162;
public static final int GL_RENDERBUFFER_HEIGHT = 36163;
public static final int GL_RENDERBUFFER_INTERNAL_FORMAT = 36164;
public static final int GL_RENDERBUFFER_RED_SIZE = 36176;
public static final int GL_RENDERBUFFER_GREEN_SIZE = 36177;
public static final int GL_RENDERBUFFER_BLUE_SIZE = 36178;
public static final int GL_RENDERBUFFER_ALPHA_SIZE = 36179;
public static final int GL_RENDERBUFFER_DEPTH_SIZE = 36180;
public static final int GL_RENDERBUFFER_STENCIL_SIZE = 36181;
public static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 36048;
public static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 36049;
public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 36050;
public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 36051;
public static final int GL_COLOR_ATTACHMENT0 = 36064;
public static final int GL_DEPTH_ATTACHMENT = 36096;
public static final int GL_STENCIL_ATTACHMENT = 36128;
public static final int GL_NONE = 0;
public static final int GL_FRAMEBUFFER_COMPLETE = 36053;
public static final int GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 36054;
public static final int GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 36055;
public static final int GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 36057;
public static final int GL_FRAMEBUFFER_UNSUPPORTED = 36061;
public static final int GL_FRAMEBUFFER_BINDING = 36006;
public static final int GL_RENDERBUFFER_BINDING = 36007;
public static final int GL_MAX_RENDERBUFFER_SIZE = 34024;
public static final int GL_INVALID_FRAMEBUFFER_OPERATION = 1286;
}